forked from LeenkxTeam/LNXSDK
moisesjpelaez - Physics Private Fields
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@ -24,43 +24,43 @@ class SetParticleDataNode extends LogicNode {
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switch (property0) {
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case 'Particle Size':
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psys.r.particle_size = inputs[3].get();
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@:privateAccess psys.r.particle_size = inputs[3].get();
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case 'Frame Start':
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psys.r.frame_start = inputs[3].get();
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psys.animtime = (psys.r.frame_end - psys.r.frame_start) / psys.frameRate;
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psys.spawnRate = ((psys.r.frame_end - psys.r.frame_start) / psys.count) / psys.frameRate;
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@:privateAccess psys.r.frame_start = inputs[3].get();
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@:privateAccess psys.animtime = (@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.frameRate;
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@:privateAccess psys.spawnRate = ((@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.count) / @:privateAccess psys.frameRate;
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case 'Frame End':
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psys.r.frame_end = inputs[3].get();
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psys.animtime = (psys.r.frame_end - psys.r.frame_start) / psys.frameRate;
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psys.spawnRate = ((psys.r.frame_end - psys.r.frame_start) / psys.count) / psys.frameRate;
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@:privateAccess psys.r.frame_end = inputs[3].get();
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@:privateAccess psys.animtime = (@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.frameRate;
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@:privateAccess psys.spawnRate = ((@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.count) / @:privateAccess psys.frameRate;
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case 'Lifetime':
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psys.lifetime = inputs[3].get() / psys.frameRate;
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@:privateAccess psys.lifetime = inputs[3].get() / @:privateAccess psys.frameRate;
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case 'Lifetime Random':
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psys.r.lifetime_random = inputs[3].get();
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@:privateAccess psys.r.lifetime_random = inputs[3].get();
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case 'Emit From':
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var emit_from: Int = inputs[3].get();
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if (emit_from == 0 || emit_from == 1 || emit_from == 2) {
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psys.r.emit_from = emit_from;
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psys.setupGeomGpu(mo.particleChildren != null ? mo.particleChildren[slot] : cast(iron.Scene.active.getChild(psys.data.raw.instance_object), iron.object.MeshObject), mo);
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@:privateAccess psys.r.emit_from = emit_from;
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@:privateAccess psys.setupGeomGpu(mo.particleChildren != null ? mo.particleChildren[slot] : cast(iron.Scene.active.getChild(psys.data.raw.instance_object), iron.object.MeshObject), mo);
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}
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case 'Velocity':
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var vel: iron.math.Vec3 = inputs[3].get();
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psys.alignx = vel.x / 2;
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psys.aligny = vel.y / 2;
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psys.alignz = vel.z / 2;
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@:privateAccess psys.alignx = vel.x / 2;
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@:privateAccess psys.aligny = vel.y / 2;
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@:privateAccess psys.alignz = vel.z / 2;
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case 'Velocity Random':
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psys.r.factor_random = inputs[3].get();
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case 'Weight Gravity':
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psys.r.weight_gravity = inputs[3].get();
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if (iron.Scene.active.raw.gravity != null) {
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psys.gx = iron.Scene.active.raw.gravity[0] * psys.r.weight_gravity;
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psys.gy = iron.Scene.active.raw.gravity[1] * psys.r.weight_gravity;
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psys.gz = iron.Scene.active.raw.gravity[2] * psys.r.weight_gravity;
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@:privateAccess psys.gx = iron.Scene.active.raw.gravity[0] * @:privateAccess psys.r.weight_gravity;
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@:privateAccess psys.gy = iron.Scene.active.raw.gravity[1] * @:privateAccess psys.r.weight_gravity;
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@:privateAccess psys.gz = iron.Scene.active.raw.gravity[2] * @:privateAccess psys.r.weight_gravity;
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}
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else {
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psys.gx = 0;
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psys.gy = 0;
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psys.gz = -9.81 * psys.r.weight_gravity;
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@:privateAccess psys.gx = 0;
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@:privateAccess psys.gy = 0;
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@:privateAccess psys.gz = -9.81 * @:privateAccess psys.r.weight_gravity;
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}
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case 'Speed':
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psys.speed = inputs[3].get();
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