forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/props.py
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@ -283,6 +283,21 @@ def init_properties():
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bpy.types.World.lnx_texture_quality = FloatProperty(name="Texture Quality", default=1.0, min=0.0, max=1.0, subtype='FACTOR', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_texture_quality = FloatProperty(name="Texture Quality", default=1.0, min=0.0, max=1.0, subtype='FACTOR', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_sound_quality = FloatProperty(name="Sound Quality", default=0.9, min=0.0, max=1.0, subtype='FACTOR', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_sound_quality = FloatProperty(name="Sound Quality", default=0.9, min=0.0, max=1.0, subtype='FACTOR', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_max_texture_size = EnumProperty(
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name="Max Texture Size",
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description="Maximum texture resolution for runtime. Larger textures will be automatically downscaled.",
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items=[
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('0', 'Unlimited', 'No size limit (may cause WebGL texture unit errors with many textures)'),
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('256', '0.25K (256px)', 'Maximum 0.25K resolution - Best for mobile'),
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('512', '0.5K (512px)', 'Maximum 0.5K resolution - Best for mobile'),
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('1024', '1K (1024px)', 'Maximum 1K resolution - Best for mobile'),
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('2048', '2K (2048px)', 'Maximum 2K resolution - Recommended for WebGL'),
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('4096', '4K (4096px)', 'Maximum 4K resolution - Desktop only'),
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('8192', '8K (8192px)', 'Maximum 8K resolution - High-end desktop only'),
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],
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default='2048',
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update=assets.invalidate_compiler_cache
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)
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bpy.types.World.lnx_copy_override = BoolProperty(name="Copy Override", description="Overrides any existing files when copying", default=False, update=assets.invalidate_compiled_data)
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bpy.types.World.lnx_copy_override = BoolProperty(name="Copy Override", description="Overrides any existing files when copying", default=False, update=assets.invalidate_compiled_data)
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bpy.types.World.lnx_minimize = BoolProperty(name="Binary Scene Data", description="Export scene data in binary", default=True, update=assets.invalidate_compiled_data)
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bpy.types.World.lnx_minimize = BoolProperty(name="Binary Scene Data", description="Export scene data in binary", default=True, update=assets.invalidate_compiled_data)
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bpy.types.World.lnx_minify_js = BoolProperty(name="Minify JS", description="Minimize JavaScript output when publishing", default=True)
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bpy.types.World.lnx_minify_js = BoolProperty(name="Minify JS", description="Minimize JavaScript output when publishing", default=True)
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