Update leenkx/blender/lnx/logicnode/lnx_sockets.py

This commit is contained in:
Onek8 2025-04-08 17:19:06 +00:00
parent 30e5acf9bf
commit bdcf4c980b

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@ -158,70 +158,90 @@ class LnxRotationSocket(LnxCustomSocket):
self.do_update_raw(context) self.do_update_raw(context)
@staticmethod @staticmethod
def convert_to_quaternion(part1,part2,param1,param2,param3): def convert_to_quaternion(vec3_val, scalar_val, mode, unit, order):
"""converts a representation of rotation into a quaternion. '''Converts Euler or Axis-Angle representation to a Quaternion Vector'''
``part1`` is a vector, ``part2`` is a scalar or None,
``param1`` is in ('Quaternion', 'EulerAngles', 'AxisAngle'), if mode == 'Quaternion':
``param2`` is in ('Rad','Deg') for both EulerAngles and AxisAngle, qx, qy, qz = vec3_val[0], vec3_val[1], vec3_val[2]
``param3`` is a len-3 string like "XYZ", for EulerAngles """ qw = scalar_val
if param1=='Quaternion':
qx, qy, qz = part1[0], part1[1], part1[2] ql = sqrt(qx**2 + qy**2 + qz**2 + qw**2)
qw = part2 if abs(ql) < 1E-5:
# need to normalize the quaternion for a rotation (having it be 0 is not an option) qx, qy, qz, qw = 0.0, 0.0, 0.0, 1.0
ql = sqrt(qx**2+qy**2+qz**2+qw**2)
if abs(ql)<1E-5:
qx, qy, qz, qw = 0.0,0.0,0.0,1.0
else: else:
qx /= ql qx /= ql
qy /= ql qy /= ql
qz /= ql qz /= ql
qw /= ql qw /= ql
return mathutils.Vector((qx,qy,qz,qw)) return mathutils.Vector((qx, qy, qz, qw))
elif param1 == 'AxisAngle': elif mode == 'EulerAngles':
if param2 == 'Deg': x, y, z = vec3_val.to_tuple()
angle = part2 * pi/180
else:
angle = part2
cang, sang = cos(angle/2), sin(angle/2)
x,y,z = part1[0], part1[1], part1[2]
veclen = sqrt(x**2+y**2+z**2)
if veclen<1E-5:
return mathutils.Vector((0.0,0.0,0.0,1.0))
else:
return mathutils.Vector((
x/veclen * sang,
y/veclen * sang,
z/veclen * sang,
cang
))
else: # param1 == 'EulerAngles'
x,y,z = part1[0], part1[1], part1[2]
if param2 == 'Deg':
x *= pi/180
y *= pi/180
z *= pi/180
euler = mathutils.Euler((x, y, z), param3) if unit == 'Deg':
quat = euler.to_quaternion() x, y, z = radians(x), radians(y), radians(z)
angles_ordered = [0.0, 0.0, 0.0]
for i, axis in enumerate(order):
if axis == 'X':
angles_ordered[i] = x
elif axis == 'Y':
angles_ordered[i] = y
elif axis == 'Z':
angles_ordered[i] = z
eul = mathutils.Euler(angles_ordered, order)
quat = eul.to_quaternion()
return mathutils.Vector((quat.x, quat.y, quat.z, quat.w)) return mathutils.Vector((quat.x, quat.y, quat.z, quat.w))
elif mode == 'AxisAngle':
axis = vec3_val.normalized().to_tuple()
angle = scalar_val
if unit == 'Deg':
angle = radians(angle)
quat = mathutils.Quaternion(axis, angle)
return mathutils.Vector((quat.x, quat.y, quat.z, quat.w))
print(f"Warning: Invalid mode '{mode}' in convert_to_quaternion")
return mathutils.Vector((0.0, 0.0, 0.0, 1.0))
def do_update_raw(self, context): def do_update_raw(self, context):
part1 = mathutils.Vector(( if self.default_value_mode == 'Quaternion':
self.default_value_s0, # Directly construct the quaternion vector from s0, s1, s2, s3 (x, y, z, w)
self.default_value_s1, vec3_val = mathutils.Vector((
self.default_value_s2, 1 self.default_value_s0, # X component or Euler X or Axis X
)) self.default_value_s1, # Y component or Euler Y or Axis Y
part2 = self.default_value_s3 self.default_value_s2 # Z component or Euler Z or Axis Z
))
scalar_val = self.default_value_s3 # W component or Axis Angle
self.default_value_raw = self.convert_to_quaternion( # Always call the unified conversion function
part1, # The result will be in (x, y, z, w) order
self.default_value_s3, self.default_value_raw = self.convert_to_quaternion(
self.default_value_mode, vec3_val,
self.default_value_unit, scalar_val,
self.default_value_order self.default_value_mode,
) self.default_value_unit,
self.default_value_order
)
else:
# Handle EulerAngles and AxisAngle using the conversion helper
vec3_val = mathutils.Vector((
self.default_value_s0,
self.default_value_s1,
self.default_value_s2
))
# s3 is used for AxisAngle angle, irrelevant for Euler
scalar_val = self.default_value_s3
self.default_value_raw = self.convert_to_quaternion(
vec3_val, # Vector part (Euler angles X,Y,Z or Axis X,Y,Z)
scalar_val, # Scalar part (Axis angle)
self.default_value_mode, # Mode ('EulerAngles' or 'AxisAngle')
self.default_value_unit, # Unit ('Rad' or 'Deg')
self.default_value_order # Order ('XYZ', 'ZYX', etc. - used only for Euler)
)
def draw(self, context, layout, node, text): def draw(self, context, layout, node, text):
@ -275,9 +295,11 @@ class LnxRotationSocket(LnxCustomSocket):
('YZX','YZX','YZX'), ('YZX','YZX','YZX'),
('ZXY','ZXY','ZXY'), ('ZXY','ZXY','ZXY'),
('ZYX','ZYX','ZYX')], ('ZYX','ZYX','ZYX')],
name='', default='XYZ' name='', default='XYZ',
update=do_update_raw
) )
default_value_s0: FloatProperty(update=do_update_raw) default_value_s0: FloatProperty(update=do_update_raw)
default_value_s1: FloatProperty(update=do_update_raw) default_value_s1: FloatProperty(update=do_update_raw)
default_value_s2: FloatProperty(update=do_update_raw) default_value_s2: FloatProperty(update=do_update_raw)