forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/make_renderpath.py
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		| @ -302,8 +302,8 @@ def build(): | ||||
|  | ||||
|         assets.add_khafile_def('rp_ssgi={0}'.format(rpdat.rp_ssgi)) | ||||
|         if rpdat.rp_ssgi != 'Off': | ||||
|             wrd.world_defs += '_SSAO' | ||||
|             if rpdat.rp_ssgi == 'SSAO': | ||||
|                 wrd.world_defs += '_SSAO' | ||||
|                 assets.add_shader_pass('ssao_pass') | ||||
|                 assets.add_shader_pass('blur_edge_pass') | ||||
|             else: | ||||
|  | ||||
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