Update leenkx/Shaders/voxel_temporal/voxel_temporal.comp.glsl

This commit is contained in:
2025-07-10 00:10:46 +00:00
parent 15ac833f2c
commit c35c59e6a9

View File

@ -74,8 +74,9 @@ void main() {
#endif
#endif
mat3 TBN = mat3(1.0);
int nor_count = 0;
vec3 avgNormal = vec3(0.0);
mat3 TBN = mat3(0.0);
for (int i = 0; i < 6 + DIFFUSE_CONE_COUNT; i++)
{
@ -116,10 +117,18 @@ void main() {
N.g = float(imageLoad(voxels, src + ivec3(0, 0, voxelgiResolution.x * 8))) / 255;
N /= count;
N = decode_oct(N.rg * 2.0 - 1.0);
avgNormal += N;
if (abs(N.x) > 0)
avgNormal.x += N.x;
if (abs(N.y) > 0)
avgNormal.y += N.y;
if (abs(N.z) > 0)
avgNormal.z += N.z;
if (i == 5)
TBN = makeTangentBasis(normalize(avgNormal));
{
avgNormal = normalize(avgNormal);
TBN = makeTangentBasis(avgNormal);
}
vec3 envl = vec3(0.0);
envl.r = float(imageLoad(voxels, src + ivec3(0, 0, voxelgiResolution.x * 9))) / 255;
@ -245,4 +254,4 @@ void main() {
imageStore(SDF, dst_sdf, vec4(sdf));
#endif
#endif
}
}