forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/leenkx/logicnode/SetBoneTransformNode.hx
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@ -29,10 +29,9 @@ class SetBoneTransformNode extends LogicNode {
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var bone = anim.getBone(boneName);
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var bone = anim.getBone(boneName);
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anim.setBoneMatFromWorldMat(anim.skeletonMats, transform, bone);
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anim.setBoneMatFromWorldMat(anim.skeletonMats, transform, bone);
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//return anim.getAbsMat(bone).clone().multmat(object.transform.world);
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runOutput(0);
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runOutput(0);
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#end
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#end
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}
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}
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}
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}
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