forked from LeenkxTeam/LNXSDK
t3du - Fix draw camera texture node
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@ -11,14 +11,15 @@ class DrawCameraTextureNode(LnxLogicTreeNode):
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@input Object: Object of which to choose the material in the `Material Slot` input.
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@input Material Slot: Index of the material slot of which the diffuse
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texture is replaced with the camera's render target.
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@input Node: Node name of the Image Texture Node.
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@output On Start: Activated after the `Start` input has been activated.
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@output On Stop: Activated after the `Stop` input has been activated.
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"""
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bl_idname = 'LNDrawCameraTextureNode'
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bl_label = 'Draw Camera to Texture'
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lnx_section = 'draw'
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lnx_version = 1
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lnx_version = 2
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'Start')
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@ -26,6 +27,13 @@ class DrawCameraTextureNode(LnxLogicTreeNode):
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self.add_input('LnxNodeSocketObject', 'Camera')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxIntSocket', 'Material Slot')
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self.add_input('LnxStringSocket', 'Node')
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self.add_output('LnxNodeSocketAction', 'On Start')
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self.add_output('LnxNodeSocketAction', 'On Stop')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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