t3du - Fix draw camera texture node

This commit is contained in:
2025-05-28 22:11:50 +00:00
parent 15bcf4a374
commit ce762b3cfa

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@ -11,6 +11,7 @@ class DrawCameraTextureNode(LnxLogicTreeNode):
@input Object: Object of which to choose the material in the `Material Slot` input.
@input Material Slot: Index of the material slot of which the diffuse
texture is replaced with the camera's render target.
@input Node: Node name of the Image Texture Node.
@output On Start: Activated after the `Start` input has been activated.
@output On Stop: Activated after the `Stop` input has been activated.
@ -18,7 +19,7 @@ class DrawCameraTextureNode(LnxLogicTreeNode):
bl_idname = 'LNDrawCameraTextureNode'
bl_label = 'Draw Camera to Texture'
lnx_section = 'draw'
lnx_version = 1
lnx_version = 2
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Start')
@ -26,6 +27,13 @@ class DrawCameraTextureNode(LnxLogicTreeNode):
self.add_input('LnxNodeSocketObject', 'Camera')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxIntSocket', 'Material Slot')
self.add_input('LnxStringSocket', 'Node')
self.add_output('LnxNodeSocketAction', 'On Start')
self.add_output('LnxNodeSocketAction', 'On Stop')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement.Identity(self)