forked from LeenkxTeam/LNXSDK
merge upstream
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@ -727,9 +727,9 @@ def make_forward_base(con_mesh, parse_opacity=False, transluc_pass=False):
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frag.add_uniform('vec3 sunDir', '_sunDirection')
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frag.write('vec3 svisibility = vec3(1.0);')
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frag.write('vec3 sh = normalize(vVec + sunDir);')
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frag.write('float sdotNL = dot(n, sunDir);')
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frag.write('float sdotNH = dot(n, sh);')
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frag.write('float sdotVH = dot(vVec, sh);')
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frag.write('float sdotNL = max(dot(n, sunDir), 0);')
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frag.write('float sdotNH = max(dot(n, sh), 0);')
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frag.write('float sdotVH = max(dot(vVec, sh), 0);')
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if is_shadows:
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frag.add_uniform('bool receiveShadow')
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frag.add_uniform(f'sampler2DShadow {shadowmap_sun}', top=True)
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