forked from LeenkxTeam/LNXSDK
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@ -53,9 +53,112 @@ else:
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# Particle info export
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particle_info: Dict[str, bool] = {}
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texture_resize_cache = {}
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state: Optional[ParserState]
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def resize_texture_if_needed(image: bpy.types.Image, filepath: str, max_size: int) -> str:
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"""
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Resize texture if it exceeds max_size. Returns path to resized texture or original.
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Caches results to avoid re-processing unchanged textures.
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"""
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if max_size <= 0:
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return filepath
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if image.size[0] <= max_size and image.size[1] <= max_size:
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return filepath
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wrd = bpy.data.worlds['Lnx']
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texture_quality = wrd.lnx_texture_quality
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cache_key = (filepath, max_size, texture_quality, os.path.getmtime(filepath) if os.path.exists(filepath) else 0)
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if cache_key in _texture_resize_cache:
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cached_path = _texture_resize_cache[cache_key]
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if os.path.exists(cached_path):
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return cached_path
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width, height = image.size[0], image.size[1]
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if width > height:
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new_width = max_size
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new_height = int((height / width) * max_size)
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else:
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new_height = max_size
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new_width = int((width / height) * max_size)
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build_dir = lnx.utils.get_fp_build()
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resized_dir = os.path.join(build_dir, 'compiled', 'Assets', 'unpacked')
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os.makedirs(resized_dir, exist_ok=True)
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basename = os.path.basename(filepath)
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name, ext = os.path.splitext(basename)
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quality_suffix = f"q{int(texture_quality * 100)}"
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resized_path = os.path.join(resized_dir, f"{name}_{max_size}px_{quality_suffix}{ext}")
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if os.path.exists(resized_path):
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src_mtime = os.path.getmtime(filepath)
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dst_mtime = os.path.getmtime(resized_path)
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if dst_mtime >= src_mtime:
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_texture_resize_cache[cache_key] = resized_path
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return resized_path
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try:
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ffmpeg_path = lnx.utils.get_ffmpeg_path()
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if ffmpeg_path is None or ffmpeg_path == '':
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print(f"[Texture Optimizer] WARNING: FFmpeg not found. Please set FFmpeg path in addon preferences.")
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print(f"[Texture Optimizer] Skipping resize for: {basename}")
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return filepath
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file_ext = os.path.splitext(filepath)[1].lower().lstrip('.')
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cmd = [
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ffmpeg_path,
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'-y',
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'-i', filepath,
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'-vf', f'scale={new_width}:{new_height}:flags=lanczos',
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]
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if file_ext in ('png', 'tga', 'bmp'):
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compression_level = round((1.0 - texture_quality) * 9)
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cmd.extend(['-compression_level', str(compression_level)])
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else:
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qscale = round(2 + (1.0 - texture_quality) * 29)
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cmd.extend(['-q:v', str(qscale)])
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cmd.append(resized_path)
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startupinfo = None
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if os.name == 'nt':
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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startupinfo.wShowWindow = subprocess.SW_HIDE
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result = subprocess.run(
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cmd,
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stdout=subprocess.PIPE,
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stderr=subprocess.PIPE,
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startupinfo=startupinfo,
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timeout=60
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)
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if result.returncode == 0 and os.path.exists(resized_path):
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print(f"[Texture Optimizer] Resized: {basename} {width}x{height} -> {new_width}x{new_height}")
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_texture_resize_cache[cache_key] = resized_path
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return resized_path
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else:
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error_msg = result.stderr.decode('utf-8', errors='ignore') if result.stderr else 'Unknown error'
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print(f"[Texture Optimizer] WARNING: FFmpeg failed to resize {basename}: {error_msg}")
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return filepath
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except subprocess.TimeoutExpired:
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print(f"[Texture Optimizer] WARNING: FFmpeg timeout while resizing {basename}")
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return filepath
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except Exception as e:
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print(f"[Texture Optimizer] WARNING: Failed to resize {basename}: {e}")
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return filepath
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def parse(nodes, con: ShaderContext,
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vert: Shader, frag: Shader, geom: Shader, tesc: Shader, tese: Shader,
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parse_surface=True, parse_opacity=True, parse_displacement=True, basecol_only=False):
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@ -897,6 +1000,11 @@ def make_texture(
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lnx.utils.convert_image(image, converted_path, file_format=fmt)
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lnx.assets.add(converted_path)
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else:
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wrd = bpy.data.worlds['Lnx']
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max_size = int(wrd.lnx_max_texture_size)
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if max_size > 0 and image is not None:
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filepath = resize_texture_if_needed(image, filepath, max_size)
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# Link image path to assets
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# TODO: Khamake converts .PNG to .jpg? Convert ext to lowercase on windows
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if lnx.utils.get_os() == 'win':
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@ -283,6 +283,21 @@ def init_properties():
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)
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bpy.types.World.lnx_texture_quality = FloatProperty(name="Texture Quality", default=1.0, min=0.0, max=1.0, subtype='FACTOR', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_sound_quality = FloatProperty(name="Sound Quality", default=0.9, min=0.0, max=1.0, subtype='FACTOR', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_max_texture_size = EnumProperty(
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name="Max Texture Size",
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description="Maximum texture resolution for runtime. Larger textures will be automatically downscaled.",
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items=[
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('0', 'Unlimited', 'No size limit (may cause WebGL texture unit errors with many textures)'),
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('256', '0.25K (256px)', 'Maximum 0.25K resolution - Best for mobile'),
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('512', '0.5K (512px)', 'Maximum 0.5K resolution - Best for mobile'),
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('1024', '1K (1024px)', 'Maximum 1K resolution - Best for mobile'),
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('2048', '2K (2048px)', 'Maximum 2K resolution - Recommended for WebGL'),
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('4096', '4K (4096px)', 'Maximum 4K resolution - Desktop only'),
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('8192', '8K (8192px)', 'Maximum 8K resolution - High-end desktop only'),
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],
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default='2048',
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update=assets.invalidate_compiler_cache
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)
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bpy.types.World.lnx_copy_override = BoolProperty(name="Copy Override", description="Overrides any existing files when copying", default=False, update=assets.invalidate_compiled_data)
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bpy.types.World.lnx_minimize = BoolProperty(name="Binary Scene Data", description="Export scene data in binary", default=True, update=assets.invalidate_compiled_data)
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bpy.types.World.lnx_minify_js = BoolProperty(name="Minify JS", description="Minimize JavaScript output when publishing", default=True)
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@ -1221,6 +1221,12 @@ class LNX_PT_ProjectFlagsPanel(bpy.types.Panel):
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col.prop(wrd, 'lnx_texture_quality')
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col.prop(wrd, 'lnx_sound_quality')
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col = column_with_heading(layout, 'Texture Optimization')
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col.prop(wrd, 'lnx_max_texture_size')
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if wrd.lnx_max_texture_size != '0':
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box = col.box()
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box.label(text=f"Textures larger than {wrd.lnx_max_texture_size}px will be automatically downscaled on export", icon='INFO')
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col = column_with_heading(layout, 'External Assets')
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col.prop(wrd, 'lnx_copy_override')
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col.operator('lnx.copy_to_bundled', icon='IMAGE_DATA')
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