Update leenkx/Shaders/voxel_resolve_diffuse/voxel_resolve_diffuse.comp.glsl

This commit is contained in:
2025-07-10 01:16:02 +00:00
parent 70695b3b31
commit da25d8c313

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@ -106,8 +106,11 @@ void main() {
#ifdef _Brdf #ifdef _Brdf
vec2 envBRDF = texelFetch(senvmapBrdf, ivec2(vec2(dotNV, 1.0 - roughness) * 256.0), 0).xy; vec2 envBRDF = texelFetch(senvmapBrdf, ivec2(vec2(dotNV, 1.0 - roughness) * 256.0), 0).xy;
vec3 F = f0 * envBRDF.x + envBRDF.y; vec3 F = f0 * envBRDF.x + envBRDF.y;
#else
vec3 F = f0;
#endif #endif
// Envmap // Envmap
#ifdef _Irr #ifdef _Irr
vec4 shPacked[7]; vec4 shPacked[7];