forked from LeenkxTeam/LNXSDK
Update leenkx/Shaders/voxel_resolve_diffuse/voxel_resolve_diffuse.comp.glsl
This commit is contained in:
@ -106,8 +106,11 @@ void main() {
|
|||||||
#ifdef _Brdf
|
#ifdef _Brdf
|
||||||
vec2 envBRDF = texelFetch(senvmapBrdf, ivec2(vec2(dotNV, 1.0 - roughness) * 256.0), 0).xy;
|
vec2 envBRDF = texelFetch(senvmapBrdf, ivec2(vec2(dotNV, 1.0 - roughness) * 256.0), 0).xy;
|
||||||
vec3 F = f0 * envBRDF.x + envBRDF.y;
|
vec3 F = f0 * envBRDF.x + envBRDF.y;
|
||||||
|
#else
|
||||||
|
vec3 F = f0;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Envmap
|
// Envmap
|
||||||
#ifdef _Irr
|
#ifdef _Irr
|
||||||
vec4 shPacked[7];
|
vec4 shPacked[7];
|
||||||
|
Reference in New Issue
Block a user