merge upstream

This commit is contained in:
2025-06-02 20:16:04 +00:00
65 changed files with 1590 additions and 639 deletions

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@ -12,6 +12,7 @@ class App {
static var traitInits: Array<Void->Void> = [];
static var traitUpdates: Array<Void->Void> = [];
static var traitLateUpdates: Array<Void->Void> = [];
static var traitFixedUpdates: Array<Void->Void> = [];
static var traitRenders: Array<kha.graphics4.Graphics->Void> = [];
static var traitRenders2D: Array<kha.graphics2.Graphics->Void> = [];
public static var framebuffer: kha.Framebuffer;
@ -23,6 +24,8 @@ class App {
public static var renderPathTime: Float;
public static var endFrameCallbacks: Array<Void->Void> = [];
#end
static var last = 0.0;
static var time = 0.0;
static var lastw = -1;
static var lasth = -1;
public static var onResize: Void->Void = null;
@ -34,13 +37,14 @@ class App {
function new(done: Void->Void) {
done();
kha.System.notifyOnFrames(render);
kha.Scheduler.addTimeTask(update, 0, iron.system.Time.delta);
kha.Scheduler.addTimeTask(update, 0, iron.system.Time.step);
}
public static function reset() {
traitInits = [];
traitUpdates = [];
traitLateUpdates = [];
traitFixedUpdates = [];
traitRenders = [];
traitRenders2D = [];
if (onResets != null) for (f in onResets) f();
@ -48,6 +52,8 @@ class App {
static function update() {
if (Scene.active == null || !Scene.active.ready) return;
iron.system.Time.update();
if (pauseUpdates) return;
#if lnx_debug
@ -56,6 +62,14 @@ class App {
Scene.active.updateFrame();
time += iron.system.Time.delta;
while (time >= iron.system.Time.fixedStep) {
for (f in traitFixedUpdates) f();
time -= iron.system.Time.fixedStep;
}
var i = 0;
var l = traitUpdates.length;
while (i < l) {
@ -106,7 +120,7 @@ class App {
var frame = frames[0];
framebuffer = frame;
iron.system.Time.update();
iron.system.Time.render();
if (Scene.active == null || !Scene.active.ready) {
render2D(frame);
@ -172,6 +186,14 @@ class App {
traitLateUpdates.remove(f);
}
public static function notifyOnFixedUpdate(f: Void->Void) {
traitFixedUpdates.push(f);
}
public static function removeFixedUpdate(f: Void->Void) {
traitFixedUpdates.remove(f);
}
public static function notifyOnRender(f: kha.graphics4.Graphics->Void) {
traitRenders.push(f);
}

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@ -16,6 +16,7 @@ class Trait {
var _remove: Array<Void->Void> = null;
var _update: Array<Void->Void> = null;
var _lateUpdate: Array<Void->Void> = null;
var _fixedUpdate: Array<Void->Void> = null;
var _render: Array<kha.graphics4.Graphics->Void> = null;
var _render2D: Array<kha.graphics2.Graphics->Void> = null;
@ -87,6 +88,23 @@ class Trait {
App.removeLateUpdate(f);
}
/**
Add fixed game logic handler.
**/
public function notifyOnFixedUpdate(f: Void->Void) {
if (_fixedUpdate == null) _fixedUpdate = [];
_fixedUpdate.push(f);
App.notifyOnFixedUpdate(f);
}
/**
Remove fixed game logic handler.
**/
public function removeFixedUpdate(f: Void->Void) {
_fixedUpdate.remove(f);
App.removeFixedUpdate(f);
}
/**
Add render handler.
**/

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@ -392,6 +392,8 @@ typedef TParticleData = {
#end
public var name: String;
public var type: Int; // 0 - Emitter, Hair
public var auto_start: Bool;
public var is_unique: Bool;
public var loop: Bool;
public var count: Int;
public var frame_start: FastFloat;

View File

@ -159,9 +159,17 @@ class Animation {
if(markerEvents.get(sampler) != null){
for (i in 0...anim.marker_frames.length) {
if (frameIndex == anim.marker_frames[i]) {
var marketAct = markerEvents.get(sampler);
var ar = marketAct.get(anim.marker_names[i]);
var markerAct = markerEvents.get(sampler);
var ar = markerAct.get(anim.marker_names[i]);
if (ar != null) for (f in ar) f();
} else {
for (j in 0...(frameIndex - lastFrameIndex)) {
if (lastFrameIndex + j + 1 == anim.marker_frames[i]) {
var markerAct = markerEvents.get(sampler);
var ar = markerAct.get(anim.marker_names[i]);
if (ar != null) for (f in ar) f();
}
}
}
}
lastFrameIndex = frameIndex;

View File

@ -172,6 +172,10 @@ class Object {
for (f in t._init) App.removeInit(f);
t._init = null;
}
if (t._fixedUpdate != null) {
for (f in t._fixedUpdate) App.removeFixedUpdate(f);
t._fixedUpdate = null;
}
if (t._update != null) {
for (f in t._update) App.removeUpdate(f);
t._update = null;

View File

@ -2,6 +2,7 @@ package iron.object;
#if lnx_particles
import kha.FastFloat;
import kha.graphics4.Usage;
import kha.arrays.Float32Array;
import iron.data.Data;
@ -16,39 +17,45 @@ import iron.math.Vec4;
class ParticleSystem {
public var data: ParticleData;
public var speed = 1.0;
var currentSpeed = 0.0;
var particles: Array<Particle>;
var ready: Bool;
public var frameRate = 24;
public var lifetime = 0.0;
public var animtime = 0.0;
public var time = 0.0;
public var spawnRate = 0.0;
var frameRate = 24;
var lifetime = 0.0;
var looptime = 0.0;
var animtime = 0.0;
var time = 0.0;
var spawnRate = 0.0;
var seed = 0;
public var r: TParticleData;
public var gx: Float;
public var gy: Float;
public var gz: Float;
public var alignx: Float;
public var aligny: Float;
public var alignz: Float;
var r: TParticleData;
var gx: Float;
var gy: Float;
var gz: Float;
var alignx: Float;
var aligny: Float;
var alignz: Float;
var dimx: Float;
var dimy: Float;
var tilesx: Int;
var tilesy: Int;
var tilesFramerate: Int;
public var count = 0;
public var lap = 0;
public var lapTime = 0.0;
var count = 0;
var lap = 0;
var lapTime = 0.0;
var m = Mat4.identity();
var ownerLoc = new Vec4();
var ownerRot = new Quat();
var ownerScl = new Vec4();
var random = 0.0;
public function new(sceneName: String, pref: TParticleReference) {
seed = pref.seed;
currentSpeed = speed;
speed = 0;
particles = [];
ready = false;
@ -65,33 +72,61 @@ class ParticleSystem {
gy = 0;
gz = -9.81 * r.weight_gravity;
}
alignx = r.object_align_factor[0] / 2;
aligny = r.object_align_factor[1] / 2;
alignz = r.object_align_factor[2] / 2;
alignx = r.object_align_factor[0];
aligny = r.object_align_factor[1];
alignz = r.object_align_factor[2];
looptime = (r.frame_end - r.frame_start) / frameRate;
lifetime = r.lifetime / frameRate;
animtime = (r.frame_end - r.frame_start) / frameRate;
animtime = r.loop ? looptime : looptime + lifetime;
spawnRate = ((r.frame_end - r.frame_start) / r.count) / frameRate;
for (i in 0...r.count) {
var particle = new Particle(i);
particle.sr = 1 - Math.random() * r.size_random;
particles.push(particle);
particles.push(new Particle(i));
}
ready = true;
if (r.auto_start){
start();
}
});
}
public function start() {
if (r.is_unique) random = Math.random();
lifetime = r.lifetime / frameRate;
time = 0;
lap = 0;
lapTime = 0;
speed = currentSpeed;
}
public function pause() {
lifetime = 0;
speed = 0;
}
public function resume() {
lifetime = r.lifetime / frameRate;
speed = currentSpeed;
}
// TODO: interrupt smoothly
public function stop() {
end();
}
function end() {
lifetime = 0;
speed = 0;
lap = 0;
}
public function update(object: MeshObject, owner: MeshObject) {
if (!ready || object == null || speed == 0.0) return;
if (iron.App.pauseUpdates) return;
var prevLap = lap;
// Copy owner world transform but discard scale
owner.transform.world.decompose(ownerLoc, ownerRot, ownerScl);
@ -115,17 +150,21 @@ class ParticleSystem {
}
// Animate
time += Time.delta * speed;
time += Time.renderDelta * speed; // realDelta to renderDelta
lap = Std.int(time / animtime);
lapTime = time - lap * animtime;
count = Std.int(lapTime / spawnRate);
if (lap > prevLap && !r.loop) {
end();
}
updateGpu(object, owner);
}
public function getData(): Mat4 {
var hair = r.type == 1;
m._00 = r.loop ? animtime : -animtime;
m._00 = animtime;
m._01 = hair ? 1 / particles.length : spawnRate;
m._02 = hair ? 1 : lifetime;
m._03 = particles.length;
@ -133,9 +172,9 @@ class ParticleSystem {
m._11 = hair ? 0 : aligny;
m._12 = hair ? 0 : alignz;
m._13 = hair ? 0 : r.factor_random;
m._20 = hair ? 0 : gx * r.mass;
m._21 = hair ? 0 : gy * r.mass;
m._22 = hair ? 0 : gz * r.mass;
m._20 = hair ? 0 : gx;
m._21 = hair ? 0 : gy;
m._22 = hair ? 0 : gz;
m._23 = hair ? 0 : r.lifetime_random;
m._30 = tilesx;
m._31 = tilesy;
@ -144,13 +183,25 @@ class ParticleSystem {
return m;
}
public function getSizeRandom(): FastFloat {
return r.size_random;
}
public function getRandom(): FastFloat {
return random;
}
public function getSize(): FastFloat {
return r.particle_size;
}
function updateGpu(object: MeshObject, owner: MeshObject) {
if (!object.data.geom.instanced) setupGeomGpu(object, owner);
// GPU particles transform is attached to owner object
}
public function setupGeomGpu(object: MeshObject, owner: MeshObject) {
var instancedData = new Float32Array(particles.length * 6);
function setupGeomGpu(object: MeshObject, owner: MeshObject) {
var instancedData = new Float32Array(particles.length * 3);
var i = 0;
var normFactor = 1 / 32767; // pa.values are not normalized
@ -169,10 +220,6 @@ class ParticleSystem {
instancedData.set(i, pa.values[j * pa.size ] * normFactor * scaleFactor.x); i++;
instancedData.set(i, pa.values[j * pa.size + 1] * normFactor * scaleFactor.y); i++;
instancedData.set(i, pa.values[j * pa.size + 2] * normFactor * scaleFactor.z); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
}
case 1: // Face
@ -196,10 +243,6 @@ class ParticleSystem {
instancedData.set(i, pos.x * normFactor * scaleFactor.x); i++;
instancedData.set(i, pos.y * normFactor * scaleFactor.y); i++;
instancedData.set(i, pos.z * normFactor * scaleFactor.z); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
}
case 2: // Volume
@ -210,13 +253,9 @@ class ParticleSystem {
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.x); i++;
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.y); i++;
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.z); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
}
}
object.data.geom.setupInstanced(instancedData, 3, Usage.StaticUsage);
object.data.geom.setupInstanced(instancedData, 1, Usage.StaticUsage);
}
function fhash(n: Int): Float {
@ -255,10 +294,11 @@ class ParticleSystem {
class Particle {
public var i: Int;
public var px = 0.0;
public var py = 0.0;
public var pz = 0.0;
public var sr = 1.0; // Size random
public var x = 0.0;
public var y = 0.0;
public var z = 0.0;
public var cameraDistance: Float;
public function new(i: Int) {

View File

@ -80,7 +80,7 @@ class Tilesheet {
function update() {
if (!ready || paused || action.start >= action.end) return;
time += Time.realDelta;
time += Time.renderDelta;
var frameTime = 1 / raw.framerate;
var framesToAdvance = 0;

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@ -1113,6 +1113,26 @@ class Uniforms {
case "_texUnpack": {
f = texUnpack != null ? texUnpack : 1.0;
}
#if lnx_particles
case "_particleSizeRandom": {
var mo = cast(object, MeshObject);
if (mo.particleOwner != null && mo.particleOwner.particleSystems != null) {
f = mo.particleOwner.particleSystems[mo.particleIndex].getSizeRandom();
}
}
case "_particleRandom": {
var mo = cast(object, MeshObject);
if (mo.particleOwner != null && mo.particleOwner.particleSystems != null) {
f = mo.particleOwner.particleSystems[mo.particleIndex].getRandom();
}
}
case "_particleSize": {
var mo = cast(object, MeshObject);
if (mo.particleOwner != null && mo.particleOwner.particleSystems != null) {
f = mo.particleOwner.particleSystems[mo.particleIndex].getSize();
}
}
#end
}
if (f == null && externalFloatLinks != null) {

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@ -1,37 +1,58 @@
package iron.system;
class Time {
public static var scale = 1.0;
static var frequency: Null<Int> = null;
static function initFrequency() {
frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
}
public static var step(get, never): Float;
static function get_step(): Float {
if (frequency == null) initFrequency();
return 1 / frequency;
}
public static var scale = 1.0;
public static var delta(get, never): Float;
static function get_delta(): Float {
if (frequency == null) initFrequency();
return (1 / frequency) * scale;
static var _fixedStep: Null<Float>;
public static var fixedStep(get, never): Float;
static function get_fixedStep(): Float {
return _fixedStep;
}
public static function initFixedStep(value: Float = 1 / 60) {
_fixedStep = value;
}
static var last = 0.0;
public static var realDelta = 0.0;
static var lastTime = 0.0;
static var _delta = 0.0;
public static var delta(get, never): Float;
static function get_delta(): Float {
return _delta;
}
static var lastRenderTime = 0.0;
static var _renderDelta = 0.0;
public static var renderDelta(get, never): Float;
static function get_renderDelta(): Float {
return _renderDelta;
}
public static inline function time(): Float {
return kha.Scheduler.time();
}
public static inline function realTime(): Float {
return kha.Scheduler.realTime();
}
static var frequency: Null<Int> = null;
static function initFrequency() {
frequency = kha.Display.primary != null ? kha.Display.primary.frequency : 60;
public static function update() {
_delta = realTime() - lastTime;
lastTime = realTime();
}
public static function update() {
realDelta = realTime() - last;
last = realTime();
public static function render() {
_renderDelta = realTime() - lastRenderTime;
lastRenderTime = realTime();
}
}

View File

@ -20,6 +20,7 @@ class Config {
var path = iron.data.Data.dataPath + "config.lnx";
var bytes = haxe.io.Bytes.ofString(haxe.Json.stringify(raw));
#if kha_krom
if (iron.data.Data.dataPath == '') path = Krom.getFilesLocation() + "/config.lnx";
Krom.fileSaveBytes(path, bytes.getData());
#elseif kha_kore
sys.io.File.saveBytes(path, bytes);
@ -47,6 +48,7 @@ typedef TConfig = {
@:optional var rp_ssr: Null<Bool>;
@:optional var rp_ssrefr: Null<Bool>;
@:optional var rp_bloom: Null<Bool>;
@:optional var rp_chromatic_aberration: Null<Bool>;
@:optional var rp_motionblur: Null<Bool>;
@:optional var rp_gi: Null<Bool>; // voxelao
@:optional var rp_dynres: Null<Bool>; // dynamic resolution scaling

View File

@ -1,99 +1,99 @@
package leenkx.logicnode;
import iron.data.SceneFormat.TSceneFormat;
import iron.data.Data;
import iron.object.Object;
class AddParticleToObjectNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
if (property0 == 'Scene Active'){
var objFrom: Object = inputs[1].get();
var slot: Int = inputs[2].get();
var objTo: Object = inputs[3].get();
if (objFrom == null || objTo == null) return;
var mobjFrom = cast(objFrom, iron.object.MeshObject);
var psys = mobjFrom.particleSystems != null ? mobjFrom.particleSystems[slot] :
mobjFrom.particleOwner != null && mobjFrom.particleOwner.particleSystems != null ? mobjFrom.particleOwner.particleSystems[slot] : null;
if (psys == null) return;
var mobjTo = cast(objTo, iron.object.MeshObject);
mobjTo.setupParticleSystem(iron.Scene.active.raw.name, {name: 'LnxPS', seed: 0, particle: psys.r.name});
mobjTo.render_emitter = inputs[4].get();
iron.Scene.active.spawnObject(psys.data.raw.instance_object, null, function(o: Object) {
if (o != null) {
var c: iron.object.MeshObject = cast o;
if (mobjTo.particleChildren == null) mobjTo.particleChildren = [];
mobjTo.particleChildren.push(c);
c.particleOwner = mobjTo;
c.particleIndex = mobjTo.particleChildren.length - 1;
}
});
var oslot: Int = mobjTo.particleSystems.length-1;
var opsys = mobjTo.particleSystems[oslot];
opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
} else {
var sceneName: String = inputs[1].get();
var objectName: String = inputs[2].get();
var slot: Int = inputs[3].get();
var mobjTo: Object = inputs[4].get();
var mobjTo = cast(mobjTo, iron.object.MeshObject);
#if lnx_json
sceneName += ".json";
#elseif lnx_compress
sceneName += ".lz4";
#end
Data.getSceneRaw(sceneName, (rawScene: TSceneFormat) -> {
for (obj in rawScene.objects) {
if (obj.name == objectName) {
mobjTo.setupParticleSystem(sceneName, obj.particle_refs[slot]);
mobjTo.render_emitter = inputs[5].get();
iron.Scene.active.spawnObject(rawScene.particle_datas[slot].instance_object, null, function(o: Object) {
if (o != null) {
var c: iron.object.MeshObject = cast o;
if (mobjTo.particleChildren == null) mobjTo.particleChildren = [];
mobjTo.particleChildren.push(c);
c.particleOwner = mobjTo;
c.particleIndex = mobjTo.particleChildren.length - 1;
}
}, true, rawScene);
var oslot: Int = mobjTo.particleSystems.length-1;
var opsys = mobjTo.particleSystems[oslot];
opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
break;
}
}
});
}
#end
runOutput(0);
}
}
package leenkx.logicnode;
import iron.data.SceneFormat.TSceneFormat;
import iron.data.Data;
import iron.object.Object;
class AddParticleToObjectNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
if (property0 == 'Scene Active'){
var objFrom: Object = inputs[1].get();
var slot: Int = inputs[2].get();
var objTo: Object = inputs[3].get();
if (objFrom == null || objTo == null) return;
var mobjFrom = cast(objFrom, iron.object.MeshObject);
var psys = mobjFrom.particleSystems != null ? mobjFrom.particleSystems[slot] :
mobjFrom.particleOwner != null && mobjFrom.particleOwner.particleSystems != null ? mobjFrom.particleOwner.particleSystems[slot] : null;
if (psys == null) return;
var mobjTo = cast(objTo, iron.object.MeshObject);
mobjTo.setupParticleSystem(iron.Scene.active.raw.name, {name: 'LnxPS', seed: 0, particle: @:privateAccess psys.r.name});
mobjTo.render_emitter = inputs[4].get();
iron.Scene.active.spawnObject(psys.data.raw.instance_object, null, function(o: Object) {
if (o != null) {
var c: iron.object.MeshObject = cast o;
if (mobjTo.particleChildren == null) mobjTo.particleChildren = [];
mobjTo.particleChildren.push(c);
c.particleOwner = mobjTo;
c.particleIndex = mobjTo.particleChildren.length - 1;
}
});
var oslot: Int = mobjTo.particleSystems.length-1;
var opsys = mobjTo.particleSystems[oslot];
@:privateAccess opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
} else {
var sceneName: String = inputs[1].get();
var objectName: String = inputs[2].get();
var slot: Int = inputs[3].get();
var mobjTo: Object = inputs[4].get();
var mobjTo = cast(mobjTo, iron.object.MeshObject);
#if lnx_json
sceneName += ".json";
#elseif lnx_compress
sceneName += ".lz4";
#end
Data.getSceneRaw(sceneName, (rawScene: TSceneFormat) -> {
for (obj in rawScene.objects) {
if (obj.name == objectName) {
mobjTo.setupParticleSystem(sceneName, obj.particle_refs[slot]);
mobjTo.render_emitter = inputs[5].get();
iron.Scene.active.spawnObject(rawScene.particle_datas[slot].instance_object, null, function(o: Object) {
if (o != null) {
var c: iron.object.MeshObject = cast o;
if (mobjTo.particleChildren == null) mobjTo.particleChildren = [];
mobjTo.particleChildren.push(c);
c.particleOwner = mobjTo;
c.particleIndex = mobjTo.particleChildren.length - 1;
}
}, true, rawScene);
var oslot: Int = mobjTo.particleSystems.length-1;
var opsys = mobjTo.particleSystems[oslot];
@:privateAccess opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
break;
}
}
});
}
#end
runOutput(0);
}
}

View File

@ -0,0 +1,16 @@
package leenkx.logicnode;
class AutoExposureGetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function get(from:Int):Dynamic {
return switch (from) {
case 0: leenkx.renderpath.Postprocess.auto_exposure_uniforms[0];
case 1: leenkx.renderpath.Postprocess.auto_exposure_uniforms[1];
default: 0.0;
}
}
}

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@ -0,0 +1,15 @@
package leenkx.logicnode;
class AutoExposureSetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
leenkx.renderpath.Postprocess.auto_exposure_uniforms[0] = inputs[1].get();
leenkx.renderpath.Postprocess.auto_exposure_uniforms[1] = inputs[2].get();
runOutput(0);
}
}

View File

@ -1,26 +1,49 @@
package leenkx.logicnode;
class CameraSetNode extends LogicNode {
public var property0: String;
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
leenkx.renderpath.Postprocess.camera_uniforms[0] = inputs[1].get();//Camera: F-Number
leenkx.renderpath.Postprocess.camera_uniforms[1] = inputs[2].get();//Camera: Shutter time
leenkx.renderpath.Postprocess.camera_uniforms[2] = inputs[3].get();//Camera: ISO
leenkx.renderpath.Postprocess.camera_uniforms[3] = inputs[4].get();//Camera: Exposure Compensation
leenkx.renderpath.Postprocess.camera_uniforms[4] = inputs[5].get();//Fisheye Distortion
leenkx.renderpath.Postprocess.camera_uniforms[5] = inputs[6].get();//DoF AutoFocus §§ If true, it ignores the DoF Distance setting
leenkx.renderpath.Postprocess.camera_uniforms[6] = inputs[7].get();//DoF Distance
leenkx.renderpath.Postprocess.camera_uniforms[7] = inputs[8].get();//DoF Focal Length mm
leenkx.renderpath.Postprocess.camera_uniforms[8] = inputs[9].get();//DoF F-Stop
leenkx.renderpath.Postprocess.camera_uniforms[9] = inputs[10].get();//Tonemapping Method
leenkx.renderpath.Postprocess.camera_uniforms[10] = inputs[11].get();//Distort
leenkx.renderpath.Postprocess.camera_uniforms[11] = inputs[12].get();//Film Grain
leenkx.renderpath.Postprocess.camera_uniforms[12] = inputs[13].get();//Sharpen
leenkx.renderpath.Postprocess.camera_uniforms[13] = inputs[14].get();//Vignette
switch (property0) {
case 'F-stop':
leenkx.renderpath.Postprocess.camera_uniforms[0] = inputs[1].get();//Camera: F-Number
case 'Shutter Time':
leenkx.renderpath.Postprocess.camera_uniforms[1] = inputs[1].get();//Camera: Shutter time
case 'ISO':
leenkx.renderpath.Postprocess.camera_uniforms[2] = inputs[1].get();//Camera: ISO
case 'Exposure Compensation':
leenkx.renderpath.Postprocess.camera_uniforms[3] = inputs[1].get();//Camera: Exposure Compensation
case 'Fisheye Distortion':
leenkx.renderpath.Postprocess.camera_uniforms[4] = inputs[1].get();//Fisheye Distortion
case 'Auto Focus':
leenkx.renderpath.Postprocess.camera_uniforms[5] = inputs[1].get();//DoF AutoFocus §§ If true, it ignores the DoF Distance setting
case 'DoF Distance':
leenkx.renderpath.Postprocess.camera_uniforms[6] = inputs[1].get();//DoF Distance
case 'DoF Length':
leenkx.renderpath.Postprocess.camera_uniforms[7] = inputs[1].get();//DoF Focal Length mm
case 'DoF F-Stop':
leenkx.renderpath.Postprocess.camera_uniforms[8] = inputs[1].get();//DoF F-Stop
case 'Tonemapping':
leenkx.renderpath.Postprocess.camera_uniforms[9] = inputs[1].get();//Tonemapping Method
case 'Distort':
leenkx.renderpath.Postprocess.camera_uniforms[10] = inputs[1].get();//Distort
case 'Film Grain':
leenkx.renderpath.Postprocess.camera_uniforms[11] = inputs[1].get();//Film Grain
case 'Sharpen':
leenkx.renderpath.Postprocess.camera_uniforms[12] = inputs[1].get();//Sharpen
case 'Vignette':
leenkx.renderpath.Postprocess.camera_uniforms[13] = inputs[1].get();//Vignette
case 'Exposure':
leenkx.renderpath.Postprocess.exposure_uniforms[0] = inputs[1].get();//Exposure
default:
null;
}
runOutput(0);
}

View File

@ -10,6 +10,7 @@ class ChromaticAberrationGetNode extends LogicNode {
return switch (from) {
case 0: leenkx.renderpath.Postprocess.chromatic_aberration_uniforms[0];
case 1: leenkx.renderpath.Postprocess.chromatic_aberration_uniforms[1];
case 2: leenkx.renderpath.Postprocess.chromatic_aberration_uniforms[2];
default: 0.0;
}
}

View File

@ -10,6 +10,7 @@ class ChromaticAberrationSetNode extends LogicNode {
leenkx.renderpath.Postprocess.chromatic_aberration_uniforms[0] = inputs[1].get();
leenkx.renderpath.Postprocess.chromatic_aberration_uniforms[1] = inputs[2].get();
leenkx.renderpath.Postprocess.chromatic_aberration_uniforms[2] = inputs[3].get();
runOutput(0);
}

View File

@ -8,7 +8,7 @@ class GetFPSNode extends LogicNode {
override function get(from: Int): Dynamic {
if (from == 0) {
var fps = Math.round(1 / iron.system.Time.realDelta);
var fps = Math.round(1 / iron.system.Time.renderDelta);
if ((fps == Math.POSITIVE_INFINITY) || (fps == Math.NEGATIVE_INFINITY) || (Math.isNaN(fps))) {
return 0;
}

View File

@ -1,66 +1,72 @@
package leenkx.logicnode;
import iron.object.Object;
class GetParticleDataNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
var slot: Int = inputs[1].get();
if (object == null) return null;
#if lnx_particles
var mo = cast(object, iron.object.MeshObject);
var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null;
if (psys == null) return null;
return switch (from) {
case 0:
psys.r.name;
case 1:
psys.r.particle_size;
case 2:
psys.r.frame_start;
case 3:
psys.r.frame_end;
case 4:
psys.lifetime;
case 5:
psys.r.lifetime;
case 6:
psys.r.emit_from;
case 7:
new iron.math.Vec3(psys.alignx*2, psys.aligny*2, psys.alignz*2);
case 8:
psys.r.factor_random;
case 9:
new iron.math.Vec3(psys.gx, psys.gy, psys.gz);
case 10:
psys.r.weight_gravity;
case 11:
psys.speed;
case 12:
psys.time;
case 13:
psys.lap;
case 14:
psys.lapTime;
case 15:
psys.count;
default:
null;
}
#end
return null;
}
}
package leenkx.logicnode;
import iron.object.Object;
class GetParticleDataNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
var slot: Int = inputs[1].get();
if (object == null) return null;
#if lnx_particles
var mo = cast(object, iron.object.MeshObject);
var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null;
if (psys == null) return null;
return switch (from) {
case 0:
@:privateAccess psys.r.name;
case 1:
@:privateAccess psys.r.particle_size;
case 2:
@:privateAccess psys.r.frame_start;
case 3:
@:privateAccess psys.r.frame_end;
case 4:
@:privateAccess psys.lifetime;
case 5:
@:privateAccess psys.r.lifetime;
case 6:
@:privateAccess psys.r.emit_from;
case 7:
@:privateAccess psys.r.auto_start;
case 8:
@:privateAccess psys.r.is_unique;
case 9:
@:privateAccess psys.r.loop;
case 10:
new iron.math.Vec3(@:privateAccess psys.alignx, @:privateAccess psys.aligny, @:privateAccess psys.alignz);
case 11:
@:privateAccess psys.r.factor_random;
case 12:
new iron.math.Vec3(@:privateAccess psys.gx, @:privateAccess psys.gy, @:privateAccess psys.gz);
case 13:
@:privateAccess psys.r.weight_gravity;
case 14:
psys.speed;
case 15:
@:privateAccess psys.time;
case 16:
@:privateAccess psys.lap;
case 17:
@:privateAccess psys.lapTime;
case 18:
@:privateAccess psys.count;
default:
null;
}
#end
return null;
}
}

View File

@ -1,38 +1,38 @@
package leenkx.logicnode;
import iron.object.Object;
class GetParticleNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
if (object == null) return null;
#if lnx_particles
var mo = cast(object, iron.object.MeshObject);
switch (from) {
case 0:
var names: Array<String> = [];
if (mo.particleSystems != null)
for (psys in mo.particleSystems)
names.push(psys.r.name);
return names;
case 1:
return mo.particleSystems != null ? mo.particleSystems.length : 0;
case 2:
return mo.render_emitter;
default:
null;
}
#end
return null;
}
}
package leenkx.logicnode;
import iron.object.Object;
class GetParticleNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
if (object == null) return null;
#if lnx_particles
var mo = cast(object, iron.object.MeshObject);
switch (from) {
case 0:
var names: Array<String> = [];
if (mo.particleSystems != null)
for (psys in mo.particleSystems)
names.push(@:privateAccess psys.r.name);
return names;
case 1:
return mo.particleSystems != null ? mo.particleSystems.length : 0;
case 2:
return mo.render_emitter;
default:
null;
}
#end
return null;
}
}

View File

@ -1,64 +1,64 @@
package leenkx.logicnode;
import iron.object.Object;
class RemoveParticleFromObjectNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
var object: Object = inputs[1].get();
if (object == null) return;
var mo = cast(object, iron.object.MeshObject);
if (mo.particleSystems == null) return;
if (property0 == 'All'){
mo.particleSystems = null;
for (c in mo.particleChildren) c.remove();
mo.particleChildren = null;
mo.particleOwner = null;
mo.render_emitter = true;
}
else {
var slot: Int = -1;
if (property0 == 'Name'){
var name: String = inputs[2].get();
for (i => psys in mo.particleSystems){
if (psys.r.name == name){ slot = i; break; }
}
}
else slot = inputs[2].get();
if (mo.particleSystems.length > slot){
for (i in slot+1...mo.particleSystems.length){
var mi = cast(mo.particleChildren[i], iron.object.MeshObject);
mi.particleIndex = mi.particleIndex - 1;
}
mo.particleSystems.splice(slot, 1);
mo.particleChildren[slot].remove();
mo.particleChildren.splice(slot, 1);
}
if (slot == 0){
mo.particleSystems = null;
mo.particleChildren = null;
mo.particleOwner = null;
mo.render_emitter = true;
}
}
#end
runOutput(0);
}
}
package leenkx.logicnode;
import iron.object.Object;
class RemoveParticleFromObjectNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
var object: Object = inputs[1].get();
if (object == null) return;
var mo = cast(object, iron.object.MeshObject);
if (mo.particleSystems == null) return;
if (property0 == 'All'){
mo.particleSystems = null;
for (c in mo.particleChildren) c.remove();
mo.particleChildren = null;
mo.particleOwner = null;
mo.render_emitter = true;
}
else {
var slot: Int = -1;
if (property0 == 'Name'){
var name: String = inputs[2].get();
for (i => psys in mo.particleSystems){
if (@:privateAccess psys.r.name == name){ slot = i; break; }
}
}
else slot = inputs[2].get();
if (mo.particleSystems.length > slot){
for (i in slot+1...mo.particleSystems.length){
var mi = cast(mo.particleChildren[i], iron.object.MeshObject);
mi.particleIndex = mi.particleIndex - 1;
}
mo.particleSystems.splice(slot, 1);
mo.particleChildren[slot].remove();
mo.particleChildren.splice(slot, 1);
}
if (slot == 0){
mo.particleSystems = null;
mo.particleChildren = null;
mo.particleOwner = null;
mo.render_emitter = true;
}
}
#end
runOutput(0);
}
}

View File

@ -20,6 +20,8 @@ class RpConfigNode extends LogicNode {
on ? leenkx.data.Config.raw.rp_ssrefr = true : leenkx.data.Config.raw.rp_ssrefr = false;
case "Bloom":
on ? leenkx.data.Config.raw.rp_bloom = true : leenkx.data.Config.raw.rp_bloom = false;
case "CA":
on ? leenkx.data.Config.raw.rp_chromatic_aberration = true : leenkx.data.Config.raw.rp_chromatic_aberration = false;
case "GI":
on ? leenkx.data.Config.raw.rp_gi = true : leenkx.data.Config.raw.rp_gi = false;
case "Motion Blur":

View File

@ -1,75 +1,81 @@
package leenkx.logicnode;
import iron.object.Object;
class SetParticleDataNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
var object: Object = inputs[1].get();
var slot: Int = inputs[2].get();
if (object == null) return;
var mo = cast(object, iron.object.MeshObject);
var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null; if (psys == null) return;
switch (property0) {
case 'Particle Size':
psys.r.particle_size = inputs[3].get();
case 'Frame Start':
psys.r.frame_start = inputs[3].get();
psys.animtime = (psys.r.frame_end - psys.r.frame_start) / psys.frameRate;
psys.spawnRate = ((psys.r.frame_end - psys.r.frame_start) / psys.count) / psys.frameRate;
case 'Frame End':
psys.r.frame_end = inputs[3].get();
psys.animtime = (psys.r.frame_end - psys.r.frame_start) / psys.frameRate;
psys.spawnRate = ((psys.r.frame_end - psys.r.frame_start) / psys.count) / psys.frameRate;
case 'Lifetime':
psys.lifetime = inputs[3].get() / psys.frameRate;
case 'Lifetime Random':
psys.r.lifetime_random = inputs[3].get();
case 'Emit From':
var emit_from: Int = inputs[3].get();
if (emit_from == 0 || emit_from == 1 || emit_from == 2) {
psys.r.emit_from = emit_from;
psys.setupGeomGpu(mo.particleChildren != null ? mo.particleChildren[slot] : cast(iron.Scene.active.getChild(psys.data.raw.instance_object), iron.object.MeshObject), mo);
}
case 'Velocity':
var vel: iron.math.Vec3 = inputs[3].get();
psys.alignx = vel.x / 2;
psys.aligny = vel.y / 2;
psys.alignz = vel.z / 2;
case 'Velocity Random':
psys.r.factor_random = inputs[3].get();
case 'Weight Gravity':
psys.r.weight_gravity = inputs[3].get();
if (iron.Scene.active.raw.gravity != null) {
psys.gx = iron.Scene.active.raw.gravity[0] * psys.r.weight_gravity;
psys.gy = iron.Scene.active.raw.gravity[1] * psys.r.weight_gravity;
psys.gz = iron.Scene.active.raw.gravity[2] * psys.r.weight_gravity;
}
else {
psys.gx = 0;
psys.gy = 0;
psys.gz = -9.81 * psys.r.weight_gravity;
}
case 'Speed':
psys.speed = inputs[3].get();
default:
null;
}
#end
runOutput(0);
}
}
package leenkx.logicnode;
import iron.object.Object;
class SetParticleDataNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
var object: Object = inputs[1].get();
var slot: Int = inputs[2].get();
if (object == null) return;
var mo = cast(object, iron.object.MeshObject);
var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null; if (psys == null) return;
switch (property0) {
case 'Particle Size':
@:privateAccess psys.r.particle_size = inputs[3].get();
case 'Frame Start':
@:privateAccess psys.r.frame_start = inputs[3].get();
@:privateAccess psys.animtime = (@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.frameRate;
@:privateAccess psys.spawnRate = ((@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.count) / @:privateAccess psys.frameRate;
case 'Frame End':
@:privateAccess psys.r.frame_end = inputs[3].get();
@:privateAccess psys.animtime = (@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.frameRate;
@:privateAccess psys.spawnRate = ((@:privateAccess psys.r.frame_end - @:privateAccess psys.r.frame_start) / @:privateAccess psys.count) / @:privateAccess psys.frameRate;
case 'Lifetime':
@:privateAccess psys.lifetime = inputs[3].get() / @:privateAccess psys.frameRate;
case 'Lifetime Random':
@:privateAccess psys.r.lifetime_random = inputs[3].get();
case 'Emit From':
var emit_from: Int = inputs[3].get();
if (emit_from == 0 || emit_from == 1 || emit_from == 2) {
@:privateAccess psys.r.emit_from = emit_from;
@:privateAccess psys.setupGeomGpu(mo.particleChildren != null ? mo.particleChildren[slot] : cast(iron.Scene.active.getChild(@:privateAccess psys.data.raw.instance_object), iron.object.MeshObject), mo);
}
case 'Auto Start':
@:privateAccess psys.r.auto_start = inputs[3].get();
case 'Is Unique':
@:privateAccess psys.r.is_unique = inputs[3].get();
case 'Loop':
@:privateAccess psys.r.loop = inputs[3].get();
case 'Velocity':
var vel: iron.math.Vec3 = inputs[3].get();
@:privateAccess psys.alignx = vel.x;
@:privateAccess psys.aligny = vel.y;
@:privateAccess psys.alignz = vel.z;
case 'Velocity Random':
psys.r.factor_random = inputs[3].get();
case 'Weight Gravity':
psys.r.weight_gravity = inputs[3].get();
if (iron.Scene.active.raw.gravity != null) {
@:privateAccess psys.gx = iron.Scene.active.raw.gravity[0] * @:privateAccess psys.r.weight_gravity;
@:privateAccess psys.gy = iron.Scene.active.raw.gravity[1] * @:privateAccess psys.r.weight_gravity;
@:privateAccess psys.gz = iron.Scene.active.raw.gravity[2] * @:privateAccess psys.r.weight_gravity;
}
else {
@:privateAccess psys.gx = 0;
@:privateAccess psys.gy = 0;
@:privateAccess psys.gz = -9.81 * @:privateAccess psys.r.weight_gravity;
}
case 'Speed':
psys.speed = inputs[3].get();
default:
null;
}
#end
runOutput(0);
}
}

View File

@ -0,0 +1,17 @@
package leenkx.logicnode;
class SharpenGetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function get(from:Int):Dynamic {
return switch (from) {
case 0: leenkx.renderpath.Postprocess.sharpen_uniforms[0];
case 1: leenkx.renderpath.Postprocess.sharpen_uniforms[1][0];
case 2: leenkx.renderpath.Postprocess.camera_uniforms[12];
default: 0.0;
}
}
}

View File

@ -0,0 +1,18 @@
package leenkx.logicnode;
class SharpenSetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
leenkx.renderpath.Postprocess.sharpen_uniforms[0][0] = inputs[1].get().x;
leenkx.renderpath.Postprocess.sharpen_uniforms[0][1] = inputs[1].get().y;
leenkx.renderpath.Postprocess.sharpen_uniforms[0][2] = inputs[1].get().z;
leenkx.renderpath.Postprocess.sharpen_uniforms[1][0] = inputs[2].get();
leenkx.renderpath.Postprocess.camera_uniforms[12] = inputs[3].get();
runOutput(0);
}
}

View File

@ -0,0 +1,17 @@
package leenkx.logicnode;
class VolumetricFogGetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function get(from:Int):Dynamic {
return switch (from) {
case 0: leenkx.renderpath.Postprocess.volumetric_fog_uniforms[0];
case 1: leenkx.renderpath.Postprocess.volumetric_fog_uniforms[1][0];
case 2: leenkx.renderpath.Postprocess.volumetric_fog_uniforms[2][0];
default: 0.0;
}
}
}

View File

@ -0,0 +1,18 @@
package leenkx.logicnode;
class VolumetricFogSetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
leenkx.renderpath.Postprocess.volumetric_fog_uniforms[0][0] = inputs[1].get().x;
leenkx.renderpath.Postprocess.volumetric_fog_uniforms[0][1] = inputs[1].get().y;
leenkx.renderpath.Postprocess.volumetric_fog_uniforms[0][2] = inputs[1].get().z;
leenkx.renderpath.Postprocess.volumetric_fog_uniforms[1][0] = inputs[2].get();
leenkx.renderpath.Postprocess.volumetric_fog_uniforms[2][0] = inputs[3].get();
runOutput(0);
}
}

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@ -0,0 +1,17 @@
package leenkx.logicnode;
class VolumetricLightGetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function get(from:Int):Dynamic {
return switch (from) {
case 0: leenkx.renderpath.Postprocess.volumetric_light_uniforms[0];
case 1: leenkx.renderpath.Postprocess.volumetric_light_uniforms[1][0];
case 2: leenkx.renderpath.Postprocess.volumetric_light_uniforms[2][0];
default: 0.0;
}
}
}

View File

@ -0,0 +1,18 @@
package leenkx.logicnode;
class VolumetricLightSetNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
leenkx.renderpath.Postprocess.volumetric_light_uniforms[0][0] = inputs[1].get().x;
leenkx.renderpath.Postprocess.volumetric_light_uniforms[0][1] = inputs[1].get().y;
leenkx.renderpath.Postprocess.volumetric_light_uniforms[0][2] = inputs[1].get().z;
leenkx.renderpath.Postprocess.volumetric_light_uniforms[1][0] = inputs[2].get();
leenkx.renderpath.Postprocess.volumetric_light_uniforms[2][0] = inputs[3].get();
runOutput(0);
}
}

View File

@ -527,22 +527,29 @@ class Inc {
public static function applyConfig() {
#if lnx_config
var config = leenkx.data.Config.raw;
#if rp_chromatic_aberration
Postprocess.chromatic_aberration_uniforms[3] = config.rp_chromatic_aberration == true ? 1 : 0;
#end
// Resize shadow map
var l = path.light;
if (l.data.raw.type == "sun" && l.data.raw.shadowmap_size != config.rp_shadowmap_cascade) {
l.data.raw.shadowmap_size = config.rp_shadowmap_cascade;
var rt = path.renderTargets.get("shadowMap");
if (rt != null) {
rt.unload();
path.renderTargets.remove("shadowMap");
if (l != null){
if (l.data.raw.type == "sun" && l.data.raw.shadowmap_size != config.rp_shadowmap_cascade) {
l.data.raw.shadowmap_size = config.rp_shadowmap_cascade;
var rt = path.renderTargets.get("shadowMap");
if (rt != null) {
rt.unload();
path.renderTargets.remove("shadowMap");
}
}
}
else if (l.data.raw.shadowmap_size != config.rp_shadowmap_cube) {
l.data.raw.shadowmap_size = config.rp_shadowmap_cube;
var rt = path.renderTargets.get("shadowMapCube");
if (rt != null) {
rt.unload();
path.renderTargets.remove("shadowMapCube");
else if (l.data.raw.shadowmap_size != config.rp_shadowmap_cube) {
l.data.raw.shadowmap_size = config.rp_shadowmap_cube;
var rt = path.renderTargets.get("shadowMapCube");
if (rt != null) {
rt.unload();
path.renderTargets.remove("shadowMapCube");
}
}
}
if (superSample != config.rp_supersample) {

View File

@ -54,10 +54,15 @@ class Postprocess {
0, //9: Tonemapping Method
2.0, //10: Distort
2.0, //11: Film Grain
0.25, //12: Sharpen
0.25, //12: Sharpen Strength
0.7 //13: Vignette
];
public static var sharpen_uniforms = [
[0.0, 0.0, 0.0], //0: Sharpen Color
[2.5] //1: Sharpen Size
];
public static var tonemapper_uniforms = [
1.0, //0: Slope
1.0, //1: Toe
@ -102,7 +107,30 @@ class Postprocess {
public static var chromatic_aberration_uniforms = [
2.0, //0: Strength
32 //1: Samples
32, //1: Samples
0, //2: Type
1 //3: On/Off
];
public static var exposure_uniforms = [
1 //0: Exposure
];
public static var auto_exposure_uniforms = [
1, //0: Auto Exposure Strength
1 //1: Auto Exposure Speed
];
public static var volumetric_light_uniforms = [
[1.0, 1.0, 1.0], //0: Volumetric Light Air Color
[1.0], //1: Volumetric Light Air Turbidity
[20.0] //2: Volumetric Light Steps
];
public static var volumetric_fog_uniforms = [
[0.5, 0.6, 0.7], //0: Volumetric Fog Color
[0.25], //1: Volumetric Fog Amount A
[50.0] //2: Volumetric Fog Amount B
];
public static function vec3Link(object: Object, mat: MaterialData, link: String): iron.math.Vec4 {
@ -284,6 +312,11 @@ class Postprocess {
v.x = lenstexture_uniforms[2]; //Lum min
v.y = lenstexture_uniforms[3]; //Lum max
v.z = lenstexture_uniforms[4]; //Expo
case "_PPComp8":
v = iron.object.Uniforms.helpVec;
v.x = exposure_uniforms[0]; //Exposure
v.y = auto_exposure_uniforms[0]; //Auto Exposure Strength
v.z = auto_exposure_uniforms[1]; //Auto Exposure Speed
case "_PPComp9":
v = iron.object.Uniforms.helpVec;
v.x = ssr_uniforms[0]; //Step
@ -297,8 +330,8 @@ class Postprocess {
case "_PPComp11":
v = iron.object.Uniforms.helpVec;
v.x = bloom_uniforms[2]; // Bloom Strength
v.y = 0; // Unused
v.z = 0; // Unused
v.y = volumetric_light_uniforms[2][0]; //Volumetric Light Steps
v.z = volumetric_fog_uniforms[2][0]; //Volumetric Fog Amount B
case "_PPComp12":
v = iron.object.Uniforms.helpVec;
v.x = ssao_uniforms[0]; //SSAO Strength
@ -308,7 +341,8 @@ class Postprocess {
v = iron.object.Uniforms.helpVec;
v.x = chromatic_aberration_uniforms[0]; //CA Strength
v.y = chromatic_aberration_uniforms[1]; //CA Samples
v.z = 0;
v.z = chromatic_aberration_uniforms[2]; //CA Type
v.w = chromatic_aberration_uniforms[3]; //On/Off
case "_PPComp14":
v = iron.object.Uniforms.helpVec;
v.x = camera_uniforms[10]; //Distort
@ -338,6 +372,24 @@ class Postprocess {
v.y = letterbox_uniforms[0][1];
v.z = letterbox_uniforms[0][2];
v.w = letterbox_uniforms[1][0]; //Size
case "_PPComp16":
v = iron.object.Uniforms.helpVec;
v.x = sharpen_uniforms[0][0]; //Color
v.y = sharpen_uniforms[0][1];
v.z = sharpen_uniforms[0][2];
v.w = sharpen_uniforms[1][0]; //Size
case "_PPComp17":
v = iron.object.Uniforms.helpVec;
v.x = volumetric_light_uniforms[0][0]; //Air Color
v.y = volumetric_light_uniforms[0][1];
v.z = volumetric_light_uniforms[0][2];
v.w = volumetric_light_uniforms[1][0]; //Air Turbidity
case "_PPComp18":
v = iron.object.Uniforms.helpVec;
v.x = volumetric_fog_uniforms[0][0]; //Color
v.y = volumetric_fog_uniforms[0][1];
v.z = volumetric_fog_uniforms[0][2];
v.w = volumetric_fog_uniforms[1][0]; //Amount A
}
return v;

View File

@ -101,7 +101,7 @@ class PhysicsWorld extends Trait {
public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, debugDrawMode: DebugDrawMode = NoDebug) {
public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, fixedStep = 1 / 60, debugDrawMode: DebugDrawMode = NoDebug) {
super();
if (nullvec) {
@ -120,6 +120,7 @@ class PhysicsWorld extends Trait {
this.timeScale = timeScale;
this.maxSteps = maxSteps;
this.solverIterations = solverIterations;
Time.initFixedStep(fixedStep);
// First scene
if (active == null) {
@ -136,10 +137,10 @@ class PhysicsWorld extends Trait {
conMap = new Map();
active = this;
// Ensure physics are updated first in the lateUpdate list
_lateUpdate = [lateUpdate];
@:privateAccess iron.App.traitLateUpdates.insert(0, lateUpdate);
// Ensure physics are updated first in the fixedUpdate list
_fixedUpdate = [fixedUpdate];
@:privateAccess iron.App.traitFixedUpdates.insert(0, fixedUpdate);
setDebugDrawMode(debugDrawMode);
iron.Scene.active.notifyOnRemove(function() {
@ -298,8 +299,8 @@ class PhysicsWorld extends Trait {
return rb;
}
function lateUpdate() {
var t = Time.delta * timeScale;
function fixedUpdate() {
var t = Time.fixedStep * timeScale * Time.scale;
if (t == 0.0) return; // Simulation paused
#if lnx_debug
@ -308,13 +309,10 @@ class PhysicsWorld extends Trait {
if (preUpdates != null) for (f in preUpdates) f();
//Bullet physics fixed timescale
var fixedTime = 1.0 / 60;
//This condition must be satisfied to not loose time
var currMaxSteps = t < (fixedTime * maxSteps) ? maxSteps : 1;
var currMaxSteps = t < (Time.fixedStep * maxSteps) ? maxSteps : 1;
world.stepSimulation(t, currMaxSteps, fixedTime);
world.stepSimulation(t, currMaxSteps, Time.fixedStep);
updateContacts();
for (rb in rbMap) @:privateAccess rb.physicsUpdate();

View File

@ -2,11 +2,13 @@ package leenkx.trait.physics.bullet;
#if lnx_bullet
import leenkx.math.Helper;
import iron.data.MeshData;
import iron.math.Vec4;
import iron.math.Quat;
import iron.object.Transform;
import iron.object.MeshObject;
import iron.data.MeshData;
import iron.system.Time;
/**
RigidBody is used to allow objects to interact with Physics in your game including collisions and gravity.
@ -76,6 +78,14 @@ class RigidBody extends iron.Trait {
static var triangleMeshCache = new Map<MeshData, bullet.Bt.TriangleMesh>();
static var usersCache = new Map<MeshData, Int>();
// Interpolation
var interpolate: Bool = false;
var time: Float = 0.0;
var currentPos: bullet.Bt.Vector3 = new bullet.Bt.Vector3(0, 0, 0);
var prevPos: bullet.Bt.Vector3 = new bullet.Bt.Vector3(0, 0, 0);
var currentRot: bullet.Bt.Quaternion = new bullet.Bt.Quaternion(0, 0, 0, 1);
var prevRot: bullet.Bt.Quaternion = new bullet.Bt.Quaternion(0, 0, 0, 1);
public function new(shape = Shape.Box, mass = 1.0, friction = 0.5, restitution = 0.0, group = 1, mask = 1,
params: RigidBodyParams = null, flags: RigidBodyFlags = null) {
super();
@ -85,7 +95,7 @@ class RigidBody extends iron.Trait {
vec1 = new bullet.Bt.Vector3(0, 0, 0);
vec2 = new bullet.Bt.Vector3(0, 0, 0);
vec3 = new bullet.Bt.Vector3(0, 0, 0);
quat1 = new bullet.Bt.Quaternion(0, 0, 0, 0);
quat1 = new bullet.Bt.Quaternion(0, 0, 0, 1);
trans1 = new bullet.Bt.Transform();
trans2 = new bullet.Bt.Transform();
}
@ -117,6 +127,7 @@ class RigidBody extends iron.Trait {
animated: false,
trigger: false,
ccd: false,
interpolate: false,
staticObj: false,
useDeactivation: true
};
@ -131,6 +142,7 @@ class RigidBody extends iron.Trait {
this.animated = flags.animated;
this.trigger = flags.trigger;
this.ccd = flags.ccd;
this.interpolate = flags.interpolate;
this.staticObj = flags.staticObj;
this.useDeactivation = flags.useDeactivation;
@ -153,6 +165,7 @@ class RigidBody extends iron.Trait {
if (!Std.isOfType(object, MeshObject)) return; // No mesh data
transform = object.transform;
transform.buildMatrix();
physics = leenkx.trait.physics.PhysicsWorld.active;
if (shape == Shape.Box) {
@ -244,6 +257,9 @@ class RigidBody extends iron.Trait {
quat1.setValue(quat.x, quat.y, quat.z, quat.w);
trans1.setRotation(quat1);
currentPos.setValue(vec1.x(), vec1.y(), vec1.z());
currentRot.setValue(quat.x, quat.y, quat.z, quat.w);
var centerOfMassOffset = trans2;
centerOfMassOffset.setIdentity();
motionState = new bullet.Bt.DefaultMotionState(trans1, centerOfMassOffset);
@ -307,7 +323,8 @@ class RigidBody extends iron.Trait {
physics.addRigidBody(this);
notifyOnRemove(removeFromWorld);
if (!animated) notifyOnUpdate(update);
if (onReady != null) onReady();
#if js
@ -317,26 +334,71 @@ class RigidBody extends iron.Trait {
#end
}
function update() {
if (interpolate) {
time += Time.delta;
while (time >= Time.fixedStep) {
time -= Time.fixedStep;
}
var t: Float = time / Time.fixedStep;
t = Helper.clamp(t, 0, 1);
var tx: Float = prevPos.x() * (1.0 - t) + currentPos.x() * t;
var ty: Float = prevPos.y() * (1.0 - t) + currentPos.y() * t;
var tz: Float = prevPos.z() * (1.0 - t) + currentPos.z() * t;
var tRot: bullet.Bt.Quaternion = nlerp(prevRot, currentRot, t);
transform.loc.set(tx, ty, tz, 1.0);
transform.rot.set(tRot.x(), tRot.y(), tRot.z(), tRot.w());
} else {
transform.loc.set(currentPos.x(), currentPos.y(), currentPos.z(), 1.0);
transform.rot.set(currentRot.x(), currentRot.y(), currentRot.z(), currentRot.w());
}
if (object.parent != null) {
var ptransform = object.parent.transform;
transform.loc.x -= ptransform.worldx();
transform.loc.y -= ptransform.worldy();
transform.loc.z -= ptransform.worldz();
}
transform.buildMatrix();
}
function nlerp(q1: bullet.Bt.Quaternion, q2: bullet.Bt.Quaternion, t: Float): bullet.Bt.Quaternion {
var dot = q1.x() * q2.x() + q1.y() * q2.y() + q1.z() * q2.z() + q1.w() * q2.w();
var _q2 = dot < 0 ? new bullet.Bt.Quaternion(-q2.x(), -q2.y(), -q2.z(), -q2.w()) : q2;
var x = q1.x() * (1.0 - t) + _q2.x() * t;
var y = q1.y() * (1.0 - t) + _q2.y() * t;
var z = q1.z() * (1.0 - t) + _q2.z() * t;
var w = q1.w() * (1.0 - t) + _q2.w() * t;
var len = Math.sqrt(x * x + y * y + z * z + w * w);
return new bullet.Bt.Quaternion(x / len, y / len, z / len, w / len);
}
function physicsUpdate() {
if (!ready) return;
if (animated) {
syncTransform();
}
else {
} else {
if (interpolate) {
prevPos.setValue(currentPos.x(), currentPos.y(), currentPos.z());
prevRot.setValue(currentRot.x(), currentRot.y(), currentRot.z(), currentRot.w());
}
var trans = body.getWorldTransform();
var p = trans.getOrigin();
var q = trans.getRotation();
transform.loc.set(p.x(), p.y(), p.z());
transform.rot.set(q.x(), q.y(), q.z(), q.w());
if (object.parent != null) {
var ptransform = object.parent.transform;
transform.loc.x -= ptransform.worldx();
transform.loc.y -= ptransform.worldy();
transform.loc.z -= ptransform.worldz();
}
transform.clearDelta();
transform.buildMatrix();
// transform.buildMatrix();
currentPos.setValue(p.x(), p.y(), p.z());
currentRot.setValue(q.x(), q.y(), q.z(), q.w());
#if hl
p.delete();
@ -689,6 +751,7 @@ typedef RigidBodyFlags = {
var animated: Bool;
var trigger: Bool;
var ccd: Bool;
var interpolate: Bool;
var staticObj: Bool;
var useDeactivation: Bool;
}