merge upstream

This commit is contained in:
2025-06-02 20:16:04 +00:00
65 changed files with 1590 additions and 639 deletions

View File

@ -159,9 +159,17 @@ class Animation {
if(markerEvents.get(sampler) != null){
for (i in 0...anim.marker_frames.length) {
if (frameIndex == anim.marker_frames[i]) {
var marketAct = markerEvents.get(sampler);
var ar = marketAct.get(anim.marker_names[i]);
var markerAct = markerEvents.get(sampler);
var ar = markerAct.get(anim.marker_names[i]);
if (ar != null) for (f in ar) f();
} else {
for (j in 0...(frameIndex - lastFrameIndex)) {
if (lastFrameIndex + j + 1 == anim.marker_frames[i]) {
var markerAct = markerEvents.get(sampler);
var ar = markerAct.get(anim.marker_names[i]);
if (ar != null) for (f in ar) f();
}
}
}
}
lastFrameIndex = frameIndex;

View File

@ -172,6 +172,10 @@ class Object {
for (f in t._init) App.removeInit(f);
t._init = null;
}
if (t._fixedUpdate != null) {
for (f in t._fixedUpdate) App.removeFixedUpdate(f);
t._fixedUpdate = null;
}
if (t._update != null) {
for (f in t._update) App.removeUpdate(f);
t._update = null;

View File

@ -2,6 +2,7 @@ package iron.object;
#if lnx_particles
import kha.FastFloat;
import kha.graphics4.Usage;
import kha.arrays.Float32Array;
import iron.data.Data;
@ -16,39 +17,45 @@ import iron.math.Vec4;
class ParticleSystem {
public var data: ParticleData;
public var speed = 1.0;
var currentSpeed = 0.0;
var particles: Array<Particle>;
var ready: Bool;
public var frameRate = 24;
public var lifetime = 0.0;
public var animtime = 0.0;
public var time = 0.0;
public var spawnRate = 0.0;
var frameRate = 24;
var lifetime = 0.0;
var looptime = 0.0;
var animtime = 0.0;
var time = 0.0;
var spawnRate = 0.0;
var seed = 0;
public var r: TParticleData;
public var gx: Float;
public var gy: Float;
public var gz: Float;
public var alignx: Float;
public var aligny: Float;
public var alignz: Float;
var r: TParticleData;
var gx: Float;
var gy: Float;
var gz: Float;
var alignx: Float;
var aligny: Float;
var alignz: Float;
var dimx: Float;
var dimy: Float;
var tilesx: Int;
var tilesy: Int;
var tilesFramerate: Int;
public var count = 0;
public var lap = 0;
public var lapTime = 0.0;
var count = 0;
var lap = 0;
var lapTime = 0.0;
var m = Mat4.identity();
var ownerLoc = new Vec4();
var ownerRot = new Quat();
var ownerScl = new Vec4();
var random = 0.0;
public function new(sceneName: String, pref: TParticleReference) {
seed = pref.seed;
currentSpeed = speed;
speed = 0;
particles = [];
ready = false;
@ -65,33 +72,61 @@ class ParticleSystem {
gy = 0;
gz = -9.81 * r.weight_gravity;
}
alignx = r.object_align_factor[0] / 2;
aligny = r.object_align_factor[1] / 2;
alignz = r.object_align_factor[2] / 2;
alignx = r.object_align_factor[0];
aligny = r.object_align_factor[1];
alignz = r.object_align_factor[2];
looptime = (r.frame_end - r.frame_start) / frameRate;
lifetime = r.lifetime / frameRate;
animtime = (r.frame_end - r.frame_start) / frameRate;
animtime = r.loop ? looptime : looptime + lifetime;
spawnRate = ((r.frame_end - r.frame_start) / r.count) / frameRate;
for (i in 0...r.count) {
var particle = new Particle(i);
particle.sr = 1 - Math.random() * r.size_random;
particles.push(particle);
particles.push(new Particle(i));
}
ready = true;
if (r.auto_start){
start();
}
});
}
public function start() {
if (r.is_unique) random = Math.random();
lifetime = r.lifetime / frameRate;
time = 0;
lap = 0;
lapTime = 0;
speed = currentSpeed;
}
public function pause() {
lifetime = 0;
speed = 0;
}
public function resume() {
lifetime = r.lifetime / frameRate;
speed = currentSpeed;
}
// TODO: interrupt smoothly
public function stop() {
end();
}
function end() {
lifetime = 0;
speed = 0;
lap = 0;
}
public function update(object: MeshObject, owner: MeshObject) {
if (!ready || object == null || speed == 0.0) return;
if (iron.App.pauseUpdates) return;
var prevLap = lap;
// Copy owner world transform but discard scale
owner.transform.world.decompose(ownerLoc, ownerRot, ownerScl);
@ -115,17 +150,21 @@ class ParticleSystem {
}
// Animate
time += Time.delta * speed;
time += Time.renderDelta * speed; // realDelta to renderDelta
lap = Std.int(time / animtime);
lapTime = time - lap * animtime;
count = Std.int(lapTime / spawnRate);
if (lap > prevLap && !r.loop) {
end();
}
updateGpu(object, owner);
}
public function getData(): Mat4 {
var hair = r.type == 1;
m._00 = r.loop ? animtime : -animtime;
m._00 = animtime;
m._01 = hair ? 1 / particles.length : spawnRate;
m._02 = hair ? 1 : lifetime;
m._03 = particles.length;
@ -133,9 +172,9 @@ class ParticleSystem {
m._11 = hair ? 0 : aligny;
m._12 = hair ? 0 : alignz;
m._13 = hair ? 0 : r.factor_random;
m._20 = hair ? 0 : gx * r.mass;
m._21 = hair ? 0 : gy * r.mass;
m._22 = hair ? 0 : gz * r.mass;
m._20 = hair ? 0 : gx;
m._21 = hair ? 0 : gy;
m._22 = hair ? 0 : gz;
m._23 = hair ? 0 : r.lifetime_random;
m._30 = tilesx;
m._31 = tilesy;
@ -144,13 +183,25 @@ class ParticleSystem {
return m;
}
public function getSizeRandom(): FastFloat {
return r.size_random;
}
public function getRandom(): FastFloat {
return random;
}
public function getSize(): FastFloat {
return r.particle_size;
}
function updateGpu(object: MeshObject, owner: MeshObject) {
if (!object.data.geom.instanced) setupGeomGpu(object, owner);
// GPU particles transform is attached to owner object
}
public function setupGeomGpu(object: MeshObject, owner: MeshObject) {
var instancedData = new Float32Array(particles.length * 6);
function setupGeomGpu(object: MeshObject, owner: MeshObject) {
var instancedData = new Float32Array(particles.length * 3);
var i = 0;
var normFactor = 1 / 32767; // pa.values are not normalized
@ -169,10 +220,6 @@ class ParticleSystem {
instancedData.set(i, pa.values[j * pa.size ] * normFactor * scaleFactor.x); i++;
instancedData.set(i, pa.values[j * pa.size + 1] * normFactor * scaleFactor.y); i++;
instancedData.set(i, pa.values[j * pa.size + 2] * normFactor * scaleFactor.z); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
}
case 1: // Face
@ -196,10 +243,6 @@ class ParticleSystem {
instancedData.set(i, pos.x * normFactor * scaleFactor.x); i++;
instancedData.set(i, pos.y * normFactor * scaleFactor.y); i++;
instancedData.set(i, pos.z * normFactor * scaleFactor.z); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
}
case 2: // Volume
@ -210,13 +253,9 @@ class ParticleSystem {
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.x); i++;
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.y); i++;
instancedData.set(i, (Math.random() * 2.0 - 1.0) * scaleFactorVolume.z); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
instancedData.set(i, p.sr); i++;
}
}
object.data.geom.setupInstanced(instancedData, 3, Usage.StaticUsage);
object.data.geom.setupInstanced(instancedData, 1, Usage.StaticUsage);
}
function fhash(n: Int): Float {
@ -255,10 +294,11 @@ class ParticleSystem {
class Particle {
public var i: Int;
public var px = 0.0;
public var py = 0.0;
public var pz = 0.0;
public var sr = 1.0; // Size random
public var x = 0.0;
public var y = 0.0;
public var z = 0.0;
public var cameraDistance: Float;
public function new(i: Int) {

View File

@ -80,7 +80,7 @@ class Tilesheet {
function update() {
if (!ready || paused || action.start >= action.end) return;
time += Time.realDelta;
time += Time.renderDelta;
var frameTime = 1 / raw.framerate;
var framesToAdvance = 0;

View File

@ -1113,6 +1113,26 @@ class Uniforms {
case "_texUnpack": {
f = texUnpack != null ? texUnpack : 1.0;
}
#if lnx_particles
case "_particleSizeRandom": {
var mo = cast(object, MeshObject);
if (mo.particleOwner != null && mo.particleOwner.particleSystems != null) {
f = mo.particleOwner.particleSystems[mo.particleIndex].getSizeRandom();
}
}
case "_particleRandom": {
var mo = cast(object, MeshObject);
if (mo.particleOwner != null && mo.particleOwner.particleSystems != null) {
f = mo.particleOwner.particleSystems[mo.particleIndex].getRandom();
}
}
case "_particleSize": {
var mo = cast(object, MeshObject);
if (mo.particleOwner != null && mo.particleOwner.particleSystems != null) {
f = mo.particleOwner.particleSystems[mo.particleIndex].getSize();
}
}
#end
}
if (f == null && externalFloatLinks != null) {