Merge pull request 'HashLeenkx Updates!' (#44) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#44
@ -1,16 +1,55 @@
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package kha.graphics4;
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using StringTools;
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import kha.Blob;
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class FragmentShader {
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public var _shader: Pointer;
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public function new(sources: Array<Blob>, files: Array<String>) {
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initShader(sources[0]);
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//initShader(sources[0]);
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var shaderBlob: Blob = null;
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var shaderFile: String = null;
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#if kha_opengl
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final expectedExtension = ".glsl";
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#elseif kha_direct3d11
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final expectedExtension = ".d3d11";
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#elseif kha_direct3d12
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final expectedExtension = ".d3d12";
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#elseif kha_metal
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final expectedExtension = ".metal";
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#elseif kha_vulkan
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final expectedExtension = ".spirv";
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#else
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final expectedExtension = ".glsl";
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#end
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if (sources != null && files != null) {
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for (i in 0...files.length) {
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if (files[i].endsWith(expectedExtension)) {
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shaderBlob = sources[i];
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shaderFile = files[i];
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break;
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}
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}
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}
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if (shaderBlob == null && sources != null && sources.length > 0) {
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trace('Warning: Could not find shader with extension ${expectedExtension}. Falling back to sources[0]: ${files != null && files.length > 0 ? files[0] : "Unknown"}');
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shaderBlob = sources[0];
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}
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if (shaderBlob != null) {
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initShader(shaderBlob);
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} else {
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trace('Error: No suitable fragment shader source found!');
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}
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}
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function initShader(source: Blob): Void {
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_shader = kinc_create_fragmentshader(source.bytes.getData(), source.bytes.getData().length);
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//_shader = kinc_create_fragmentshader(source.bytes.getData(), source.bytes.getData().length);
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_shader = kinc_create_fragmentshader(source.bytes.getData(), source.length); // Use source.length here
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}
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public static function fromSource(source: String): FragmentShader {
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|
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB |
@ -694,8 +694,8 @@ def build_success():
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if wrd.lnx_audio == 'Disabled':
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cmd.append('--nosound')
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elif state.target.startswith(('windows-hl', 'linux-hl', 'macos-hl', 'Hashlink')):
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log.info(f"Attempting to run Hashlink/C target: {state.target}")
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elif state.target.startswith(('windows-hl', 'linux-hl', 'macos-hl')):
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log.info(f"Runtime Hashlink/C target: {state.target}")
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hl_build_dir, _, _ = lnx.utils.hashlink_paths(state.target)
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@ -763,7 +763,6 @@ def build_success():
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if not compile_success:
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return
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# Path is typically: <build_dir>/<Platform>/<Configuration>/<ProjectName>.exe
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exe_path = os.path.join(hl_build_dir, platform, build_mode, proj_name + '.exe')
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if not os.path.isfile(exe_path):
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exe_path = os.path.join(hl_build_dir, build_mode, proj_name + '.exe')
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@ -772,27 +771,70 @@ def build_success():
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return
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log.info(f"Found compiled executable: {exe_path}")
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cmd = [exe_path]
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exe_dir = os.path.dirname(exe_path)
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log.info(f"Changing CWD to: {exe_dir}")
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os.chdir(exe_dir)
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dest_exe_name = proj_name + '.exe'
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base_build_dir = lnx.utils.get_fp_build()
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dest_dir = os.path.join(base_build_dir, state.target)
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dest_path = os.path.join(dest_dir, dest_exe_name)
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try:
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shutil.move(exe_path, dest_path)
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cmd = [dest_path]
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except Exception as e:
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cmd = [exe_path]
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os.chdir(dest_dir)
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elif state.target in ('linux-hl', 'macos-hl'):
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log.error(f"Compilation for {state.target} is not yet implemented in build_success.")
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return
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else:
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log.error(f"Running logic for target {state.target} is not defined (expected Krom or Hashlink/C).")
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return
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wrd = bpy.data.worlds['Lnx']
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paths = lnx.utils.hashlink_paths(state.target)
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hl_build_dir = paths[0]
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# TO DO switch from default Release
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build_mode = 'Release'
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proj_name = lnx.utils.blend_name()
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exe_path = str(hl_build_dir + "/" + build_mode)
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if not exe_path:
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log.error(f"Build finished, but could not find the executable for {state.target}.")
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return
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makefile_path = os.path.join(exe_path, 'makefile')
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if not os.path.isfile(makefile_path):
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log.error(f"Makefile not found at '{makefile_path}'. Cannot compile C code.")
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return
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if cmd:
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log.info(f"Executing final command: {' '.join(cmd)}")
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make_cmd = ['make']
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log.info(f"Compiling C code using 'make' in directory '{exe_path}'...")
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log.info(f"Make command: {' '.join(make_cmd)}")
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try:
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state.proc_play = run_proc(cmd, play_done)
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except Exception:
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traceback.print_exc()
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else:
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log.error("No command generated to run.")
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result = subprocess.run(make_cmd, cwd=exe_path, check=True, capture_output=True, text=True, encoding='utf-8')
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log.info("'make' compilation successful.")
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except subprocess.CalledProcessError as e:
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log.error(f"'make' compilation failed with return code {e.returncode}.")
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log.error(f"Make Error Output:\n{e.stderr}")
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return
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except FileNotFoundError:
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log.error("'make' command not found. Ensure 'make' is installed and in your system's PATH.")
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return
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except Exception as e:
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log.error(f"An unexpected error occurred running make: {e}")
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return
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log.info(f"Found compiled executable: {exe_path}")
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dest_exe_name = lnx.utils.safesrc(wrd.lnx_project_name + '-' + wrd.lnx_project_version)
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base_build_dir = lnx.utils.get_fp_build()
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dest_dir = os.path.join(base_build_dir, state.target)
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og_path = os.path.join(exe_path, dest_exe_name)
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dest_path = os.path.join(dest_dir, dest_exe_name)
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os.makedirs(dest_dir, exist_ok=True)
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try:
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log.info(f"Moving '{og_path}' to '{dest_dir}'...")
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shutil.move(og_path, dest_dir)
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cmd = [dest_path]
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except Exception as e:
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log.error(f"Failed to move executable: {e}. Attempting to run from original location.")
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cmd = [exe_path]
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os.chdir(dest_dir)
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log.info(f"Hashlink final command: {' '.join(cmd)}")
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try:
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state.proc_play = run_proc(cmd, play_done)
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except Exception:
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