forked from LeenkxTeam/LNXSDK
Add leenkx/Sources/leenkx/logicnode/SetAudioPositionNode.hx
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23
leenkx/Sources/leenkx/logicnode/SetAudioPositionNode.hx
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23
leenkx/Sources/leenkx/logicnode/SetAudioPositionNode.hx
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package leenkx.logicnode;
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import aura.Aura;
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import aura.Types;
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class SetAudioPositionNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var audio = inputs[1].get();
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if (audio == null) return;
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var positionInSeconds:Float = inputs[2].get();
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if (positionInSeconds < 0.0) positionInSeconds = 0.0;
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audio.channel.floatPosition = positionInSeconds * audio.channel.sampleRate;
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runOutput(0);
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}
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}
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