forked from LeenkxTeam/LNXSDK
Scaled slope bias and transparent shadows fixes
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@ -448,7 +448,7 @@ void main() {
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shadowMap
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#endif
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#endif
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, eye, p + n * shadowsBias * 2, shadowsBias
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, eye, p, n, shadowsBias
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#ifdef _ShadowMapTransparent
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, false
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#endif
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