Update leenkx/Sources/leenkx/renderpath/Sky.hx

This commit is contained in:
2026-07-09 02:06:06 +00:00
parent 6689fbc734
commit f4fe822ef6

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@ -93,11 +93,11 @@ class Sky {
var density = raw.sky_density;
var densityVec = new Vec3(density[0], density[1], density[2]);
var sunElevation = raw.sky_sun_elevation != null ? raw.sky_sun_elevation : 0.0;
var sunRotation = raw.sky_sun_rotation != null ? raw.sky_sun_rotation : 0.0;
var sunSize = raw.sky_sun_size != null ? raw.sky_sun_size : 0.545;
var sunIntensity = raw.sky_sun_intensity != null ? raw.sky_sun_intensity : 1.0;
var altitude = raw.sky_altitude != null ? raw.sky_altitude : 0.0;
var sunElevation:FastFloat = raw.sky_sun_elevation != null ? raw.sky_sun_elevation : cast 0.0;
var sunRotation:FastFloat = raw.sky_sun_rotation != null ? raw.sky_sun_rotation : cast 0.0;
var sunSize:FastFloat = raw.sky_sun_size != null ? raw.sky_sun_size : cast 0.545;
var sunIntensity:FastFloat = raw.sky_sun_intensity != null ? raw.sky_sun_intensity : cast 1.0;
var altitude:FastFloat = raw.sky_altitude != null ? raw.sky_altitude : cast 0.0;
var sunDisc = raw.sky_sun_disc != null ? raw.sky_sun_disc : 1;
if (!multiScatterData.needsRecompute(densityVec, sunElevation, altitude, sunSize, sunDisc != 0)) return;