forked from LeenkxTeam/LNXSDK
		
	Update leenkx/Shaders/ssr_pass/ssr_pass.frag.glsl
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		| @ -92,7 +92,7 @@ void main() { | |||||||
|  |  | ||||||
| 	vec3 viewNormal = V3 * n; | 	vec3 viewNormal = V3 * n; | ||||||
| 	vec3 viewPos = getPosView(viewRay, d, cameraProj); | 	vec3 viewPos = getPosView(viewRay, d, cameraProj); | ||||||
| 	vec3 reflected = reflect(normalize(viewPos), viewNormal); | 	vec3 reflected = reflect(viewPos, viewNormal); | ||||||
| 	hitCoord = viewPos; | 	hitCoord = viewPos; | ||||||
|  |  | ||||||
| 	#ifdef _CPostprocess | 	#ifdef _CPostprocess | ||||||
|  | |||||||
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