forked from LeenkxTeam/LNXSDK
		
	t3du - Add export option for particles
This commit is contained in:
		| @ -540,7 +540,7 @@ class LeenkxExporter: | ||||
|         o['material_refs'].append(lnx.utils.asset_name(material)) | ||||
|  | ||||
|     def export_particle_system_ref(self, psys: bpy.types.ParticleSystem, out_object): | ||||
|         if psys.settings.instance_object is None or psys.settings.render_type != 'OBJECT' or not psys.settings.instance_object.lnx_export: | ||||
|         if psys.settings.instance_object is None or psys.settings.render_type != 'OBJECT' or not psys.settings.instance_object.lnx_export or not bpy.data.objects[out_object['name']].modifiers[psys.name].show_render: | ||||
|             return | ||||
|  | ||||
|         self.particle_system_array[psys.settings] = {"structName": psys.settings.name} | ||||
| @ -910,7 +910,8 @@ class LeenkxExporter: | ||||
|                     out_object['particle_refs'] = [] | ||||
|                     out_object['render_emitter'] = bobject.show_instancer_for_render | ||||
|                     for i in range(num_psys): | ||||
|                         self.export_particle_system_ref(bobject.particle_systems[i], out_object) | ||||
|                         if bobject.modifiers[bobject.particle_systems[i].name].show_render: | ||||
|                             self.export_particle_system_ref(bobject.particle_systems[i], out_object) | ||||
|  | ||||
|                 aabb = bobject.data.lnx_aabb | ||||
|                 if aabb[0] == 0 and aabb[1] == 0 and aabb[2] == 0: | ||||
| @ -2280,6 +2281,15 @@ class LeenkxExporter: | ||||
|         if len(self.particle_system_array) > 0: | ||||
|             self.output['particle_datas'] = [] | ||||
|         for particleRef in self.particle_system_array.items(): | ||||
|             padd = False; | ||||
|             for obj in self.output['objects']: | ||||
|                 if 'particle_refs' in obj: | ||||
|                     for pref in obj['particle_refs']: | ||||
|                         if pref['particle'] == particleRef[1]["structName"]: | ||||
|                             if bpy.data.objects[obj['name']].modifiers[pref['name']].show_render == True: | ||||
|                                 padd = True; | ||||
|             if not padd: | ||||
|                 continue; | ||||
|             psettings = particleRef[0] | ||||
|  | ||||
|             if psettings is None: | ||||
|  | ||||
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