forked from LeenkxTeam/LNXSDK
t3du - Add export option for particles
This commit is contained in:
@ -540,7 +540,7 @@ class LeenkxExporter:
|
|||||||
o['material_refs'].append(lnx.utils.asset_name(material))
|
o['material_refs'].append(lnx.utils.asset_name(material))
|
||||||
|
|
||||||
def export_particle_system_ref(self, psys: bpy.types.ParticleSystem, out_object):
|
def export_particle_system_ref(self, psys: bpy.types.ParticleSystem, out_object):
|
||||||
if psys.settings.instance_object is None or psys.settings.render_type != 'OBJECT' or not psys.settings.instance_object.lnx_export:
|
if psys.settings.instance_object is None or psys.settings.render_type != 'OBJECT' or not psys.settings.instance_object.lnx_export or not bpy.data.objects[out_object['name']].modifiers[psys.name].show_render:
|
||||||
return
|
return
|
||||||
|
|
||||||
self.particle_system_array[psys.settings] = {"structName": psys.settings.name}
|
self.particle_system_array[psys.settings] = {"structName": psys.settings.name}
|
||||||
@ -910,7 +910,8 @@ class LeenkxExporter:
|
|||||||
out_object['particle_refs'] = []
|
out_object['particle_refs'] = []
|
||||||
out_object['render_emitter'] = bobject.show_instancer_for_render
|
out_object['render_emitter'] = bobject.show_instancer_for_render
|
||||||
for i in range(num_psys):
|
for i in range(num_psys):
|
||||||
self.export_particle_system_ref(bobject.particle_systems[i], out_object)
|
if bobject.modifiers[bobject.particle_systems[i].name].show_render:
|
||||||
|
self.export_particle_system_ref(bobject.particle_systems[i], out_object)
|
||||||
|
|
||||||
aabb = bobject.data.lnx_aabb
|
aabb = bobject.data.lnx_aabb
|
||||||
if aabb[0] == 0 and aabb[1] == 0 and aabb[2] == 0:
|
if aabb[0] == 0 and aabb[1] == 0 and aabb[2] == 0:
|
||||||
@ -2280,6 +2281,15 @@ class LeenkxExporter:
|
|||||||
if len(self.particle_system_array) > 0:
|
if len(self.particle_system_array) > 0:
|
||||||
self.output['particle_datas'] = []
|
self.output['particle_datas'] = []
|
||||||
for particleRef in self.particle_system_array.items():
|
for particleRef in self.particle_system_array.items():
|
||||||
|
padd = False;
|
||||||
|
for obj in self.output['objects']:
|
||||||
|
if 'particle_refs' in obj:
|
||||||
|
for pref in obj['particle_refs']:
|
||||||
|
if pref['particle'] == particleRef[1]["structName"]:
|
||||||
|
if bpy.data.objects[obj['name']].modifiers[pref['name']].show_render == True:
|
||||||
|
padd = True;
|
||||||
|
if not padd:
|
||||||
|
continue;
|
||||||
psettings = particleRef[0]
|
psettings = particleRef[0]
|
||||||
|
|
||||||
if psettings is None:
|
if psettings is None:
|
||||||
|
Reference in New Issue
Block a user