Group Nodes, Shaders, Textures, Displacement

This commit is contained in:
2026-09-20 11:15:14 -07:00
parent f6d5f142e9
commit fac01a2849
14 changed files with 500 additions and 255 deletions

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@ -496,9 +496,10 @@ class LnxRPListItem(bpy.types.PropertyGroup):
name="Diffuse BRDF", description="Diffuse BRDF model", default='Burley', update=update_material_model)
lnx_rp_displacement: EnumProperty(
items=[('Off', 'Off', 'Off'),
('Bump', 'Bump', 'Bump'),
('Vertex', 'Vertex', 'Vertex'),
('Tessellation', 'Tessellation', 'Tessellation')],
name="Displacement", description="Enable material displacement", default='Vertex', update=assets.invalidate_shader_cache)
name="Displacement", description="Enable material displacement", default='Bump', update=assets.invalidate_shader_cache)
lnx_tess_mesh_inner: IntProperty(name="Inner", description="Inner tessellation level", default=7)
lnx_tess_mesh_outer: IntProperty(name="Outer", description="Outer tessellation level", default=7)
lnx_tess_shadows_inner: IntProperty(name="Inner", description="Inner tessellation level", default=7)