forked from LeenkxTeam/LNXSDK
Group Nodes, Shaders, Textures, Displacement
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@ -496,9 +496,10 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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name="Diffuse BRDF", description="Diffuse BRDF model", default='Burley', update=update_material_model)
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lnx_rp_displacement: EnumProperty(
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items=[('Off', 'Off', 'Off'),
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('Bump', 'Bump', 'Bump'),
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('Vertex', 'Vertex', 'Vertex'),
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('Tessellation', 'Tessellation', 'Tessellation')],
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name="Displacement", description="Enable material displacement", default='Vertex', update=assets.invalidate_shader_cache)
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name="Displacement", description="Enable material displacement", default='Bump', update=assets.invalidate_shader_cache)
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lnx_tess_mesh_inner: IntProperty(name="Inner", description="Inner tessellation level", default=7)
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lnx_tess_mesh_outer: IntProperty(name="Outer", description="Outer tessellation level", default=7)
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lnx_tess_shadows_inner: IntProperty(name="Inner", description="Inner tessellation level", default=7)
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