forked from LeenkxTeam/LNXSDK
Add leenkx/Sources/leenkx/logicnode/SetPositionSpeakerNode.hx
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39
leenkx/Sources/leenkx/logicnode/SetPositionSpeakerNode.hx
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39
leenkx/Sources/leenkx/logicnode/SetPositionSpeakerNode.hx
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package leenkx.logicnode;
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#if lnx_audio
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import iron.object.SpeakerObject;
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import kha.audio1.AudioChannel;
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import iron.system.Audio;
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#end
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class SetPositionSpeakerNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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#if lnx_audio
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var object: SpeakerObject = cast(inputs[1].get(), SpeakerObject);
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if (object == null || object.sound == null) return;
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var positionInSeconds:Float = inputs[2].get();
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if (positionInSeconds < 0) positionInSeconds = 0;
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var volume = object.data.volume;
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var loop = object.data.loop;
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var stream = object.data.stream;
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object.stop();
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var channel = Audio.play(object.sound, loop, stream);
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if (channel != null) {
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object.channels.push(channel);
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channel.volume = volume;
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@:privateAccess channel.set_position(positionInSeconds);
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}
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#end
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runOutput(0);
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}
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}
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