2025-01-22 16:18:30 +01:00

104 lines
2.8 KiB
Haxe

package kha.input;
@:allow(kha.SystemImpl)
@:expose
class Gamepad {
var index: Int;
public static function get(index: Int = 0): Gamepad {
if (index >= instances.length)
return null;
return instances[index];
}
public static function notifyOnConnect(?connectListener: Int->Void, ?disconnectListener: Int->Void): Void {
if (connectListener != null)
connectListeners.push(connectListener);
if (disconnectListener != null)
disconnectListeners.push(disconnectListener);
}
public static function removeConnect(?connectListener: Int->Void, ?disconnectListener: Int->Void): Void {
if (connectListener != null)
connectListeners.remove(connectListener);
if (disconnectListener != null)
disconnectListeners.remove(disconnectListener);
}
public function notify(?axisListener: Int->Float->Void, ?buttonListener: Int->Float->Void): Void {
if (axisListener != null)
axisListeners.push(axisListener);
if (buttonListener != null)
buttonListeners.push(buttonListener);
}
public function remove(?axisListener: Int->Float->Void, ?buttonListener: Int->Float->Void): Void {
if (axisListener != null)
axisListeners.remove(axisListener);
if (buttonListener != null)
buttonListeners.remove(buttonListener);
}
static var instances: Array<Gamepad> = new Array();
var axisListeners: Array<Int->Float->Void>;
var buttonListeners: Array<Int->Float->Void>;
static var connectListeners: Array<Int->Void> = new Array();
static var disconnectListeners: Array<Int->Void> = new Array();
function new(index: Int = 0, id: String = "unknown") {
connected = false;
this.index = index;
axisListeners = new Array<Int->Float->Void>();
buttonListeners = new Array<Int->Float->Void>();
instances[index] = this;
}
public var id(get, null): String;
public var vendor(get, null): String;
public var connected(default, null): Bool;
public function rumble(leftAmount: Float, rightAmount: Float) {
SystemImpl.setGamepadRumble(index, leftAmount, rightAmount);
}
function get_id(): String {
return SystemImpl.getGamepadId(index);
}
function get_vendor(): String {
return SystemImpl.getGamepadVendor(index);
}
@input
function sendAxisEvent(axis: Int, value: Float): Void {
for (listener in axisListeners) {
listener(axis, value);
}
}
@input
function sendButtonEvent(button: Int, value: Float): Void {
for (listener in buttonListeners) {
listener(button, value);
}
}
@input
static function sendConnectEvent(index: Int): Void {
instances[index].connected = true;
for (listener in connectListeners) {
listener(index);
}
}
@input
static function sendDisconnectEvent(index: Int): Void {
instances[index].connected = false;
for (listener in disconnectListeners) {
listener(index);
}
}
}