forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			10 lines
		
	
	
		
			141 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			141 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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// Color of each fragment on the screen
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out vec4 fragColor;
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void main() {
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	// Shadeless white color
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	fragColor = vec4(1.0);
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}
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