forked from LeenkxTeam/LNXSDK
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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#include <Jolt/Compute/ComputeSystem.h>
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JPH_NAMESPACE_BEGIN
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/// This class loads the shaders used by the hair system. This can be shared among all hair instances.
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class JPH_EXPORT HairShaders : public RefTarget<HairShaders>
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{
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public:
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/// Loads all shaders
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/// Note that if you want to run the sim on CPU you need call HairRegisterShaders first.
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void Init(ComputeSystem *inComputeSystem);
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Ref<ComputeShader> mTeleportCS;
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Ref<ComputeShader> mApplyDeltaTransformCS;
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Ref<ComputeShader> mSkinVerticesCS;
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Ref<ComputeShader> mSkinRootsCS;
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Ref<ComputeShader> mApplyGlobalPoseCS;
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Ref<ComputeShader> mCalculateCollisionPlanesCS;
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Ref<ComputeShader> mGridClearCS;
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Ref<ComputeShader> mGridAccumulateCS;
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Ref<ComputeShader> mGridNormalizeCS;
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Ref<ComputeShader> mIntegrateCS;
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Ref<ComputeShader> mUpdateRootsCS;
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Ref<ComputeShader> mUpdateStrandsCS;
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Ref<ComputeShader> mUpdateVelocityCS;
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Ref<ComputeShader> mUpdateVelocityIntegrateCS;
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Ref<ComputeShader> mCalculateRenderPositionsCS;
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};
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JPH_NAMESPACE_END
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