Files
LNXSDK/Kha/Kore/Shaders/g1.vert.glsl
2026-05-22 01:09:33 -07:00

11 lines
138 B
GLSL

#version 450
in vec3 pos;
in vec2 tex;
out vec2 texCoord;
void main() {
gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
texCoord = tex;
}