forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			40 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| This is the source code for the OpenVR API client binding library which connects
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| OpenVR applications to the SteamVR runtime, taking into account the version
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| of the OpenVR interface they were compiled against.
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| 
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| The client binding library - openvr_api.dll on Windows, openvr_api.so on
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| Linux, and openvr_api.dylib or OpenVR.framework on macOS - knows how to find
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| and read the SteamVR runtime installation information which allows it to
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| find and dynamically connect to the installed runtime. In combination with the
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| interface version identifiers from /include/openvr.h which are baked
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| into applications at the time they are built, the OpenVR API client
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| binding library captures and conveys to the SteamVR runtime the version
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| of the OpenVR API interface behavior that the application expects.
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| 
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| Applications carry with them a private/local copy of the client binding
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| library when they ship, and they should install it locally to their
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| application.  Applications should not install the client binding library
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| globally or attempt to link to a globally installed client binding library.
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| Doing so negates at least part of the ability for the client binding library
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| to accurately reflect the version of the OpenVR API that the application
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| was built against, and so hinders compatibility support in the face of
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| API changes.
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| 
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| Most applications should simply link to and redistribute with their application
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| the pre-built client binding library found in the /bin directory of this
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| repository. Some small number of applications which have specific requirements
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| around redistributing only binaries they build themselves should build
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| the client library from this source and either statically link it into
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| their application or redistribute the binary they build.
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| 
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| This is a cmake project, to build it use the version of cmake appropriate
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| for your platform. For example, to build on a POSIX system simply perform
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| 
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|   cd src; mkdir _build; cd _build; cmake ..; make
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| 
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| and you will end up with the static library /src/bin/<arch>/libopenvr_api.a
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| 
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| To build a shared library, pass -DBUILD_SHARED=1 to cmake.
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| To build as a framework on apple platforms, pass -DBUILD_FRAMEWORK=1 to cmake.
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| To see a complete list of configurable build options, use `cmake -LAH`
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