Files
LNXSDK/leenkx/Sources/iron/format/jpg/Writer.hx

658 lines
22 KiB
Haxe

package iron.format.jpg;
class Writer {
var ZigZag: Array<Int>;
// Static table initialization
function initZigZag() {
ZigZag = [
0, 1, 5, 6,14,15,27,28,
2, 4, 7,13,16,26,29,42,
3, 8,12,17,25,30,41,43,
9,11,18,24,31,40,44,53,
10,19,23,32,39,45,52,54,
20,22,33,38,46,51,55,60,
21,34,37,47,50,56,59,61,
35,36,48,49,57,58,62,63
];
}
var YTable: Array<Int>;
var UVTable: Array<Int>;
var fdtbl_Y: Array<Float>;
var fdtbl_UV: Array<Float>;
function initQuantTables(sf: Int) {
var YQT: Array<Int> = [
16, 11, 10, 16, 24, 40, 51, 61,
12, 12, 14, 19, 26, 58, 60, 55,
14, 13, 16, 24, 40, 57, 69, 56,
14, 17, 22, 29, 51, 87, 80, 62,
18, 22, 37, 56, 68,109,103, 77,
24, 35, 55, 64, 81,104,113, 92,
49, 64, 78, 87,103,121,120,101,
72, 92, 95, 98,112,100,103, 99
];
for (i in 0...64) {
var t: Int = Math.floor( (YQT[i] * sf + 50) / 100 );
if( t < 1 ) t = 1;
else if( t > 255 ) t = 255;
YTable[ ZigZag[i] ] = t;
}
var UVQT: Array<Int> = [
17, 18, 24, 47, 99, 99, 99, 99,
18, 21, 26, 66, 99, 99, 99, 99,
24, 26, 56, 99, 99, 99, 99, 99,
47, 66, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99
];
for( j in 0...64 ) {
var u: Int = Math.floor( (UVQT[j] * sf + 50) / 100 );
if( u < 1 ) u = 1;
else if( u > 255 ) u = 255;
UVTable[ ZigZag[j] ] = u;
}
var aasf: Array<Float> = [
1.0, 1.387039845, 1.306562965, 1.175875602,
1.0, 0.785694958, 0.541196100, 0.275899379
];
var k = 0;
for( row in 0...8 ) {
for( col in 0...8 ) {
fdtbl_Y[k] = (1.0 / (YTable [ZigZag[k]] * aasf[row] * aasf[col] * 8.0));
fdtbl_UV[k] = (1.0 / (UVTable[ZigZag[k]] * aasf[row] * aasf[col] * 8.0));
k++;
}
}
}
var std_dc_luminance_nrcodes: Array<Int>;
var std_dc_luminance_values: haxe.io.Bytes;
var std_ac_luminance_nrcodes: Array<Int>;
var std_ac_luminance_values: haxe.io.Bytes;
function initLuminance() {
std_dc_luminance_nrcodes = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0];
std_dc_luminance_values = strIntsToBytes( '0,1,2,3,4,5,6,7,8,9,10,11' );
std_ac_luminance_nrcodes = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d];
std_ac_luminance_values = strIntsToBytes(
'0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,' +
'0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,' +
'0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,' +
'0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,' +
'0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,' +
'0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,' +
'0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,' +
'0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,' +
'0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,' +
'0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,' +
'0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,' +
'0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,' +
'0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,' +
'0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,' +
'0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,' +
'0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,' +
'0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,' +
'0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,' +
'0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,' +
'0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,' +
'0xf9,0xfa'
);
}
function strIntsToBytes( s: String ) {
var len = s.length;
var b = new haxe.io.BytesBuffer();
var val = 0;
var i = 0;
for( j in 0...len ) {
if( s.charAt( j ) == ',' ) {
val = Std.parseInt( s.substr(i, j - i) );
b.addByte( val );
i = j + 1;
}
}
if( i < len ) {
val = Std.parseInt( s.substr(i) );
b.addByte( val );
}
return b.getBytes();
}
var std_dc_chrominance_nrcodes: Array<Int>;
var std_dc_chrominance_values: haxe.io.Bytes;
var std_ac_chrominance_nrcodes: Array<Int>;
var std_ac_chrominance_values: haxe.io.Bytes;
function initChrominance() {
std_dc_chrominance_nrcodes = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0];
std_dc_chrominance_values = strIntsToBytes( '0,1,2,3,4,5,6,7,8,9,10,11' );
std_ac_chrominance_nrcodes = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77];
std_ac_chrominance_values = strIntsToBytes(
'0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,' +
'0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,' +
'0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,' +
'0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,' +
'0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,' +
'0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,' +
'0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,' +
'0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,' +
'0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,' +
'0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,' +
'0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,' +
'0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,' +
'0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,' +
'0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,' +
'0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,' +
'0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,' +
'0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,' +
'0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,' +
'0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,' +
'0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,' +
'0xf9,0xfa'
);
}
var YDC_HT: Map<Int,BitString>;
var UVDC_HT: Map<Int,BitString>;
var YAC_HT: Map<Int,BitString>;
var UVAC_HT: Map<Int,BitString>;
// Función para crear la tabla Huffman (Helper)
function computeHuffmanTbl(nrcodes: Array<Int>, std_table: haxe.io.Bytes): Map<Int,BitString> {
var codevalue = 0;
var pos_in_table = 0;
var HT: Map<Int,BitString> = new Map();
for( k in 1...17 ) {
var end = nrcodes[k];
for( j in 0...end ) {
var idx: Int = std_table.get( pos_in_table );
HT.set( idx, new BitString( k, codevalue ) );
pos_in_table++;
codevalue++;
}
codevalue *= 2;
}
return HT;
}
function initHuffmanTbl() {
YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes, std_dc_luminance_values);
UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes, std_dc_chrominance_values);
YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes, std_ac_luminance_values);
UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes, std_ac_chrominance_values);
// CORRECCIÓN DE TABLAS: Asegurar la existencia de EOB (0x00) y ZRL (0xF0)
// Esto es necesario para evitar fallos si el 'computeHuffmanTbl' no incluye estos valores por algún motivo.
if (YAC_HT.get(0x00) == null) YAC_HT.set(0x00, new BitString(4, 0x00));
if (UVAC_HT.get(0x00) == null) UVAC_HT.set(0x00, new BitString(4, 0x00));
if (YAC_HT.get(0xF0) == null) YAC_HT.set(0xF0, new BitString(11, 0x1E));
if (UVAC_HT.get(0xF0) == null) UVAC_HT.set(0xF0, new BitString(11, 0x1E));
}
var bitcode: Map<Int,BitString>;
var category: Map<Int,Int>;
function initCategoryNumber() {
var nrlower = 1;
var nrupper = 2;
var idx: Int;
for (cat in 1...16) {
//Positive numbers
for( nr in nrlower...nrupper ) {
idx = 32767 + nr;
category.set( idx, cat );
bitcode.set( idx, new BitString( cat, nr ) );
}
//Negative numbers
var nrneg: Int = -(nrupper - 1);
while( nrneg <= -nrlower ) {
idx = 32767 + nrneg;
category.set( idx, cat );
bitcode.set( idx, new BitString( cat, nrupper - 1 + nrneg ) );
nrneg++;
}
nrlower <<= 1;
nrupper <<= 1;
}
}
// IO functions
var byteout: haxe.io.Output;
var bytenew: Int;
var bytepos: Int;
function writeBits(bs: BitString) {
// Se confía en que bs no es nulo gracias al clamping y las correcciones de tablas.
var value: Int = bs.val;
var posval: Int = bs.len - 1;
while( posval >= 0 ) {
if( (value & (1 << posval)) != 0 ) {
bytenew |= (1 << bytepos);
}
posval--;
bytepos--;
if( bytepos < 0 ) {
if( bytenew == 0xFF ) {
b(0xFF);
b(0);
}
else {
b(bytenew);
}
bytepos = 7;
bytenew = 0;
}
}
}
function writeWord( val: Int ) {
b( (val >> 8) & 0xFF );
b( val & 0xFF );
}
// DCT & quantization core
function fDCTQuant(data: Array<Float>, fdtbl: Array<Float>): Array<Float> {
/* Pass 1: process rows. */
var dataOff = 0;
for (i in 0...8) {
var tmp0: Float = data[dataOff + 0] + data[dataOff + 7];
var tmp7: Float = data[dataOff + 0] - data[dataOff + 7];
var tmp1: Float = data[dataOff + 1] + data[dataOff + 6];
var tmp6: Float = data[dataOff + 1] - data[dataOff + 6];
var tmp2: Float = data[dataOff + 2] + data[dataOff + 5];
var tmp5: Float = data[dataOff + 2] - data[dataOff + 5];
var tmp3: Float = data[dataOff + 3] + data[dataOff + 4];
var tmp4: Float = data[dataOff + 3] - data[dataOff + 4];
/* Even part */
var tmp10: Float = tmp0 + tmp3; /* phase 2 */
var tmp13: Float = tmp0 - tmp3;
var tmp11: Float = tmp1 + tmp2;
var tmp12: Float = tmp1 - tmp2;
data[dataOff + 0] = tmp10 + tmp11; /* phase 3 */
data[dataOff + 4] = tmp10 - tmp11;
var z1: Float = (tmp12 + tmp13) * 0.707106781; /* c4 */
data[dataOff + 2] = tmp13 + z1; /* phase 5 */
data[dataOff + 6] = tmp13 - z1;
/* Odd part */
tmp10 = tmp4 + tmp5; /* phase 2 */
tmp11 = tmp5 + tmp6;
tmp12 = tmp6 + tmp7;
/* The rotator is modified from fig 4-8 to avoid extra negations. */
var z5: Float = (tmp10 - tmp12) * 0.382683433; /* c6 */
var z2: Float = 0.541196100 * tmp10 + z5; /* c2-c6 */
var z4: Float = 1.306562965 * tmp12 + z5; /* c2+c6 */
var z3: Float = tmp11 * 0.707106781; /* c4 */
var z11: Float = tmp7 + z3; /* phase 5 */
var z13: Float = tmp7 - z3;
data[dataOff + 5] = z13 + z2; /* phase 6 */
data[dataOff + 3] = z13 - z2;
data[dataOff + 1] = z11 + z4;
data[dataOff + 7] = z11 - z4;
dataOff += 8; /* advance pointer to next row */
}
/* Pass 2: process columns. */
dataOff = 0;
for (j in 0...8) {
var tmp0p2: Float = data[dataOff+ 0] + data[dataOff+56];
var tmp7p2: Float = data[dataOff+ 0] - data[dataOff+56];
var tmp1p2: Float = data[dataOff+ 8] + data[dataOff+48];
var tmp6p2: Float = data[dataOff+ 8] - data[dataOff+48];
var tmp2p2: Float = data[dataOff+16] + data[dataOff+40];
var tmp5p2: Float = data[dataOff+16] - data[dataOff+40];
var tmp3p2: Float = data[dataOff+24] + data[dataOff+32];
var tmp4p2: Float = data[dataOff+24] - data[dataOff+32];
/* Even part */
var tmp10p2: Float = tmp0p2 + tmp3p2; /* phase 2 */
var tmp13p2: Float = tmp0p2 - tmp3p2;
var tmp11p2: Float = tmp1p2 + tmp2p2;
var tmp12p2: Float = tmp1p2 - tmp2p2;
data[dataOff+ 0] = tmp10p2 + tmp11p2; /* phase 3 */
data[dataOff+32] = tmp10p2 - tmp11p2;
var z1p2: Float = (tmp12p2 + tmp13p2) * 0.707106781; /* c4 */
data[dataOff+16] = tmp13p2 + z1p2; /* phase 5 */
data[dataOff+48] = tmp13p2 - z1p2;
/* Odd part */
tmp10p2 = tmp4p2 + tmp5p2; /* phase 2 */
tmp11p2 = tmp5p2 + tmp6p2;
tmp12p2 = tmp6p2 + tmp7p2;
/* The rotator is modified from fig 4-8 to avoid extra negations. */
var z5p2: Float = (tmp10p2 - tmp12p2) * 0.382683433; /* c6 */
var z2p2: Float = 0.541196100 * tmp10p2 + z5p2; /* c2-c6 */
var z4p2: Float = 1.306562965 * tmp12p2 + z5p2; /* c2+c6 */
var z3p2: Float= tmp11p2 * 0.707106781; /* c4 */
var z11p2: Float = tmp7p2 + z3p2; /* phase 5 */
var z13p2: Float = tmp7p2 - z3p2;
data[dataOff+40] = z13p2 + z2p2; /* phase 6 */
data[dataOff+24] = z13p2 - z2p2;
data[dataOff+ 8] = z11p2 + z4p2;
data[dataOff+56] = z11p2 - z4p2;
dataOff++; /* advance pointer to next column */
}
// Quantize/descale the coefficients
for (k in 0...64) {
// Apply the quantization and scaling factor & Round to nearest integer
data[k] = Math.round(data[k] * fdtbl[k]);
}
return data;
}
// Chunk writing
inline function b(v) {
byteout.writeByte(v);
}
function writeAPP0() {
b(0xFF); b(0xE0); //<- marker 0xFFE0
b(0); b(16); //<- length
b("J".code); // J
b("F".code);
b("I".code);
b("F".code);
b(0);
b(1); // versionhi
b(1); // versionlo
b(0); // xyunits
b(0); b(1); // xdensity
b(0); b(1); // ydensity
b(0); // thumbnwidth
b(0); // thumbnheight
}
function writeDQT() {
b(0xFF); b(0xDB); //<- marker 0xFFDB
b(0); b(132); //<- length
b(0);
for( j in 0...64 )
b(YTable[j]);
b(1);
for( j in 0...64 )
b(UVTable[j]);
}
function writeSOF0(width: Int, height: Int) {
b(0xFF); b(0xC0); //<- marker 0xFFC0
b(0); b(17); //<- length, truecolor YUV JPG
b(8); // precision
b( (height>>8) & 0xFF );
b( height & 0xFF );
b( (width>>8) & 0xFF );
b( width & 0xFF );
b(3); // nrofcomponents
b(1); // IdY
b(0x11); // HVY
b(0); // QTY
b(2); // IdU
b(0x11); // HVU
b(1); // QTU
b(3); // IdV
b(0x11); // HVV
b(1); // QTV
}
function writeDHT() {
b(0xFF); b(0xC4); //<- marker 0xFFC4
b(0x01); b(0xA2); //<- length
b(0); // HTYDCinfo
for( j in 1...17 )
b(std_dc_luminance_nrcodes[j]);
byteout.write(std_dc_luminance_values);
b(0x10); // HTYACinfo
for( j in 1...17 )
b(std_ac_luminance_nrcodes[j]);
byteout.write(std_ac_luminance_values);
b(1); // HTUDCinfo
for( j in 1...17 )
b(std_dc_chrominance_nrcodes[j]);
byteout.write(std_dc_chrominance_values);
b(0x11); // HTUACinfo
for( j in 1...17 )
b(std_ac_chrominance_nrcodes[j]);
byteout.write(std_ac_chrominance_values);
}
function writeSOS() {
b(0xFF); b(0xDA); //<- marker 0xFFDA
b(0); b(12); //<- length
b(3); // nrofcomponents
b(1); // IdY
b(0); // HTY
b(2); // IdU
b(0x11); // HTU
b(3); // IdV
b(0x11); // HTV
b(0); // Ss
b(0x3F); // Se
b(0); // Bf
}
// Core processing
var DU: Array<Float>;
function processDU(CDU: Array<Float>, fdtbl: Array<Float>, DC: Float, HTDC: Map<Int,BitString>, HTAC: Map<Int,BitString>): Float {
var EOB: BitString = HTAC.get( 0x00 );
var M16zeroes: BitString = HTAC.get( 0xF0 );
var DU_DCT: Array<Float> = fDCTQuant(CDU, fdtbl);
//ZigZag reorder
for (i in 0...64) {
DU[ ZigZag[i] ] = DU_DCT[i];
}
var idx: Int;
var Diff = Std.int( DU[0] - DC );
DC = DU[0];
// CORRECCIÓN DE RANGO: Clamping de la diferencia DC (previene accesos a `category` fuera de rango)
if (Diff > 16383) Diff = 16383;
if (Diff < -16383) Diff = -16383;
//Encode DC
if( Diff == 0 ) {
writeBits( HTDC.get(0) );
} else {
idx = 32767 + Diff;
writeBits(HTDC.get( category.get( idx ) ));
writeBits( bitcode.get( idx ) );
}
//Encode ACs
var end0pos = 63;
while( (end0pos > 0) && ( DU[end0pos] == 0.0 ) ) end0pos--;
//end0pos = first element in reverse order !=0
if ( end0pos == 0 ) {
writeBits(EOB);
return DC;
}
var i = 1;
while ( i <= end0pos ) {
var startpos = i;
while( ( DU[i] == 0.0 ) && ( i <= end0pos ) ) i++;
// Chequeo de seguridad si 'i' saltó más allá
if (i > end0pos) break;
var nrzeroes: Int = i - startpos;
if ( nrzeroes >= 16 ) {
for( nrmarker in 0...(nrzeroes >> 4) ) writeBits(M16zeroes);
nrzeroes &= 0xF;
}
// CORRECCIÓN DE RANGO: Clamping del coeficiente AC
var du_val = Std.int( DU[i] );
if (du_val > 16383) du_val = 16383;
if (du_val < -16383) du_val = -16383;
// LÓGICA DE SALTO: Si el clamping forzó el valor a 0, saltamos.
if (du_val == 0) {
i++;
continue;
}
idx = 32767 + du_val;
var cat = category.get( idx );
// Si 'cat' es nulo, significa que el valor de 'du_val' está fuera del rango -16383..16383, lo cual el clamping debería haber prevenido.
var index_ac = nrzeroes * 16 + cat;
writeBits( HTAC.get( index_ac ) );
writeBits( bitcode.get( idx ) );
i++;
}
if( end0pos != 63 ) writeBits(EOB);
return DC;
}
var YDU: Array<Float>;
var UDU: Array<Float>;
var VDU: Array<Float>;
function RGB2YUV(img: haxe.io.Bytes, width : Int, xpos: Int, ypos: Int) {
var pos = 0;
for( y in 0...8 ) {
var offset = ((y + ypos) * width + xpos) << 2;
for( x in 0...8 ) {
offset++; // skip alpha
var R = img.get(offset++);
var G = img.get(offset++);
var B = img.get(offset++);
YDU[pos] = ((( 0.29900) * R + ( 0.58700) * G + ( 0.11400) * B)) -128;
UDU[pos] = (((-0.16874) * R + (-0.33126) * G + ( 0.50000) * B));
VDU[pos] = ((( 0.50000) * R + (-0.41869) * G + (-0.08131) * B));
pos++;
}
}
}
public function new( out : haxe.io.Output ) {
//begin : lines added to initialize variables
YTable = new Array<Int>();
UVTable = new Array<Int>();
fdtbl_Y = new Array<Float>();
fdtbl_UV = new Array<Float>();
for (i in 0...64) {
YTable.push(0); UVTable.push(0);
fdtbl_Y.push(0.0); fdtbl_UV.push(0.0);
}
bitcode = new Map();
category = new Map();
byteout = out;
bytenew = 0;
bytepos = 7;
YDC_HT = new Map();
UVDC_HT = new Map();
YAC_HT = new Map();
UVAC_HT = new Map();
YDU = new Array<Float>();
UDU = new Array<Float>();
VDU = new Array<Float>();
DU = new Array<Float>();
for (i in 0...64) {
YDU.push(0.0); UDU.push(0.0); VDU.push(0.0); DU.push(0.0);
}
initZigZag();
initLuminance();
initChrominance();
//end : lines added to initialize variables
// Create tables
initHuffmanTbl();
initCategoryNumber();
}
public function write( image : Data ) {
// init quality table
var quality = image.quality;
if( quality <= 0 ) quality = 1;
if( quality > 100 ) quality = 100;
var sf =
if( quality < 50 ) Std.int( 5000 / quality )
else Std.int( 200 - quality * 2 );
initQuantTables(sf);
// Initialize bit writer
bytenew = 0;
bytepos = 7;
var width = image.width;
var height = image.height;
// Add JPEG headers
writeWord(0xFFD8); // SOI
writeAPP0();
writeDQT();
writeSOF0( width, height );
writeDHT();
writeSOS();
// Encode 8x8 macroblocks
var DCY = 0.0;
var DCU = 0.0;
var DCV = 0.0;
bytenew = 0;
bytepos = 7;
var ypos = 0;
while( ypos < height ) {
var xpos = 0;
while( xpos < width ) {
// CORRECCIÓN CRÍTICA DE ESTADO: Limpieza de arreglos para evitar arrastre de valores (lo que el 'trace' estaba enmascarando)
// Se asegura que los buffers sean cero antes de llenarlos con RGB2YUV si no se llenan completamente.
for (k in 0...64) { YDU[k] = 0.0; UDU[k] = 0.0; VDU[k] = 0.0; }
RGB2YUV(image.pixels, width, xpos, ypos);
DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
xpos += 8;
}
ypos += 8;
}
// Do the bit alignment of the EOI marker
if( bytepos >= 0 ) {
var fillbits = new BitString( bytepos + 1, ( 1 << (bytepos + 1) ) - 1 );
writeBits(fillbits);
}
writeWord(0xFFD9); //EOI
}
}
private class BitString {
public var len: Int;
public var val: Int;
public function new( l: Int, v: Int ) {
len = l;
val = v;
}
}