forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			63 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <kinc/graphics4/graphics.h>
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#include <kinc/input/gamepad.h>
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#include <kinc/input/keyboard.h>
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#include <kinc/input/mouse.h>
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#include <kinc/system.h>
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#include <kinc/video.h>
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static int mouseX, mouseY;
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static bool keyboardShown = false;
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void Kinc_Mouse_GetPosition(int window, int *x, int *y) {
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	*x = mouseX;
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	*y = mouseY;
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}
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void kinc_keyboard_show(void) {
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	keyboardShown = true;
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}
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void kinc_keyboard_hide(void) {
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	keyboardShown = false;
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}
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bool kinc_keyboard_active(void) {
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	return keyboardShown;
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}
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void kinc_vibrate(int ms) {}
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const char *kinc_system_id(void) {
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	return "macOS";
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}
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static const char *videoFormats[] = {"ogv", NULL};
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const char **kinc_video_formats(void) {
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	return videoFormats;
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}
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void kinc_set_keep_screen_on(bool on) {}
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#include <mach/mach_time.h>
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double kinc_frequency(void) {
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	mach_timebase_info_data_t info;
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	mach_timebase_info(&info);
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	return (double)info.denom / (double)info.numer / 1e-9;
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}
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kinc_ticks_t kinc_timestamp(void) {
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	return mach_absolute_time();
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}
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void kinc_login(void) {}
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void kinc_unlock_achievement(int id) {}
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bool kinc_gamepad_connected(int num) {
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	return true;
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}
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void kinc_gamepad_rumble(int gamepad, float left, float right) {}
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