forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			74 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package iron.data;
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#if lnx_skin
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import iron.data.SceneFormat;
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import iron.math.Mat4;
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class Armature {
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	public var uid: Int;
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	public var name: String;
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	public var actions: Array<TAction> = [];
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	var matsReady = false;
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	public function new(uid: Int, name: String, actions: Array<TSceneFormat>) {
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		this.uid = uid;
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		this.name = name;
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		for (a in actions) {
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			for (o in a.objects) setParents(o);
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			var bones: Array<TObj> = [];
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			traverseBones(a.objects, function(object: TObj) { bones.push(object); });
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			this.actions.push({ name: a.name, bones: bones, mats: null });
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		}
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	}
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	public function initMats() {
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		if (matsReady) return;
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		matsReady = true;
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		for (a in actions) {
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			if (a.mats != null) continue;
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			a.mats = [];
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			for (b in a.bones) {
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				a.mats.push(Mat4.fromFloat32Array(b.transform.values));
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			}
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		}
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	}
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	public function getAction(name: String): TAction {
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		for (a in actions) if (a.name == name) return a;
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		return null;
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	}
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	static function setParents(object: TObj) {
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		if (object.children == null) return;
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		for (o in object.children) {
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			o.parent = object;
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			setParents(o);
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		}
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	}
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	static function traverseBones(objects: Array<TObj>, callback: TObj->Void) {
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		for (i in 0...objects.length) {
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			traverseBonesStep(objects[i], callback);
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		}
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	}
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	static function traverseBonesStep(object: TObj, callback: TObj->Void) {
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		if (object.type == "bone_object") callback(object);
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		if (object.children == null) return;
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		for (i in 0...object.children.length) {
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			traverseBonesStep(object.children[i], callback);
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		}
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	}
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}
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typedef TAction = {
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	var name: String;
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	var bones: Array<TObj>;
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	var mats: Array<Mat4>;
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}
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#end
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