forked from LeenkxTeam/LNXSDK
25 lines
508 B
C
25 lines
508 B
C
#pragma once
|
|
|
|
#include <kinc/global.h>
|
|
|
|
#include <kinc/backend/graphics5/texture.h>
|
|
#include <kinc/graphics5/shader.h>
|
|
|
|
/*! \file textureunit.h
|
|
\brief Provides a texture-unit-struct which is used for setting textures in a shader.
|
|
*/
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef struct kinc_g5_texture_unit {
|
|
int stages[KINC_G5_SHADER_TYPE_COUNT];
|
|
} kinc_g5_texture_unit_t;
|
|
|
|
bool kinc_g5_texture_unit_equals(kinc_g5_texture_unit_t *unit1, kinc_g5_texture_unit_t *unit2);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|