forked from LeenkxTeam/LNXSDK
15 lines
295 B
GLSL
15 lines
295 B
GLSL
#version 450
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in vec3 vertexPosition;
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in vec2 vertexUV;
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in vec4 vertexColor;
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uniform mat4 projectionMatrix;
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out vec2 texCoord;
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out vec4 fragmentColor;
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void main() {
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gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
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texCoord = vertexUV;
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fragmentColor = vertexColor;
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}
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