LNXSDK/leenkx/Sources/iron/data/MaterialData.hx
2025-01-22 16:18:30 +01:00

145 lines
3.9 KiB
Haxe

package iron.data;
import haxe.ds.Vector;
import iron.data.SceneFormat;
import iron.data.ShaderData;
import iron.object.MeshObject;
class MaterialData {
static var uidCounter = 0;
public var uid: Float;
public var name: String;
public var raw: TMaterialData;
public var shader: ShaderData;
public var contexts: Array<MaterialContext> = null;
public function new(raw: TMaterialData, done: MaterialData->Void, file = "") {
uid = ++uidCounter; // Start from 1
this.raw = raw;
this.name = raw.name;
var ref = raw.shader.split("/");
var object_file = "";
var data_ref = "";
if (ref.length == 2) { // File reference
object_file = ref[0];
data_ref = ref[1];
}
else { // Local data
object_file = file;
data_ref = raw.shader;
}
Data.getShader(object_file, data_ref, function(b: ShaderData) {
shader = b;
// Contexts have to be in the same order as in raw data for now
contexts = [];
while (contexts.length < raw.contexts.length) contexts.push(null);
var contextsLoaded = 0;
for (i in 0...raw.contexts.length) {
var c = raw.contexts[i];
new MaterialContext(c, function(self: MaterialContext) {
contexts[i] = self;
contextsLoaded++;
if (contextsLoaded == raw.contexts.length) done(this);
});
}
}, raw.override_context);
}
public static function parse(file: String, name: String, done: MaterialData->Void) {
Data.getSceneRaw(file, function(format: TSceneFormat) {
var raw: TMaterialData = Data.getMaterialRawByName(format.material_datas, name);
if (raw == null) {
trace('Material data "$name" not found!');
done(null);
}
new MaterialData(raw, done, file);
});
}
public function getContext(name: String): MaterialContext {
for (c in contexts) {
// 'mesh' will fetch both 'mesh' and 'meshheight' contexts
if (c.raw.name.substr(0, name.length) == name) return c;
}
return null;
}
}
class MaterialContext {
public var raw: TMaterialContext;
public var textures: Vector<kha.Image> = null;
public var id = 0;
static var num = 0;
public function new(raw: TMaterialContext, done: MaterialContext->Void) {
this.raw = raw;
id = num++;
if (raw.bind_textures != null && raw.bind_textures.length > 0) {
textures = new Vector(raw.bind_textures.length);
var texturesLoaded = 0;
for (i in 0...raw.bind_textures.length) {
var tex = raw.bind_textures[i];
if (tex.file == "" || tex.source == "movie") { // Empty texture
texturesLoaded++;
if (texturesLoaded == raw.bind_textures.length) done(this);
continue;
}
Data.getImage(tex.file, function(image: kha.Image) {
textures[i] = image;
texturesLoaded++;
// Set mipmaps
if (tex.mipmaps != null) {
var mipmaps: Array<kha.Image> = [];
while (mipmaps.length < tex.mipmaps.length) mipmaps.push(null);
var mipmapsLoaded = 0;
for (j in 0...tex.mipmaps.length) {
var name = tex.mipmaps[j];
Data.getImage(name, function(mipimg: kha.Image) {
mipmaps[j] = mipimg;
mipmapsLoaded++;
if (mipmapsLoaded == tex.mipmaps.length) {
image.setMipmaps(mipmaps);
tex.mipmaps = null;
tex.generate_mipmaps = false;
if (texturesLoaded == raw.bind_textures.length) done(this);
}
});
}
}
else if (tex.generate_mipmaps == true && image != null) {
image.generateMipmaps(1000);
tex.mipmaps = null;
tex.generate_mipmaps = false;
if (texturesLoaded == raw.bind_textures.length) done(this);
}
else if (texturesLoaded == raw.bind_textures.length) done(this);
}, false, tex.format != null ? tex.format : "RGBA32");
}
}
else done(this);
}
public function setTextureParameters(g: kha.graphics4.Graphics, textureIndex: Int, context: ShaderContext, unitIndex: Int) {
// This function is called by MeshObject for samplers set using material context
context.setTextureParameters(g, unitIndex, raw.bind_textures[textureIndex]);
}
}