forked from LeenkxTeam/LNXSDK
37 lines
699 B
Haxe
37 lines
699 B
Haxe
package leenkx.logicnode;
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import iron.math.Vec4;
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import iron.math.Vec2;
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import iron.App;
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import iron.object.CameraObject;
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class WorldToScreenSpaceNode extends LogicNode {
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public var property0: String;
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var v = new Vec4();
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var cam: CameraObject;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var v1: Vec4 = inputs[0].get();
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if (v1 == null) return null;
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if(property0 == 'Active Camera')
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cam = iron.Scene.active.camera;
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else
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cam = inputs[1].get();
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v.setFrom(v1);
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v.applyproj(cam.V);
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v.applyproj(cam.P);
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var w = App.w();
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var h = App.h();
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return new Vec2((v.x + 1) * 0.5 * w, (-v.y + 1) * 0.5 * h);
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}
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}
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