Files
LNXSDK/leenkx/blender/lnx/logicnode/object/LN_convex_break.py

40 lines
1.5 KiB
Python

from lnx.logicnode.lnx_nodes import *
class ConvexBreakNode(LnxLogicTreeNode):
"""Breaks a convex object."""
bl_idname = 'LNConvexBreakNode'
bl_label = 'Convex Break'
lnx_version = 1
def update_sockets(self, context):
while len(self.inputs) > 2:
self.inputs.remove(self.inputs[-1])
if self.property0 == 'Impact':
self.add_input('LnxVectorSocket', 'Impact Point')
self.add_input('LnxVectorSocket', 'Impact Normal')
else:
self.add_input('LnxBoolSocket', 'Random Plane')
self.add_input('LnxVectorSocket', 'Plane')
self.add_input('LnxFloatSocket', 'Scale UV')
self.add_input('LnxBoolSocket', 'Flat Shading', default_value = True)
property0: HaxeEnumProperty(
'property0',
items = [('Impact', 'Subdivide by Impact', 'Subdivide by Impact'),
('Plane', 'Subdivide by Plane', 'Subdivide by Plane')],
name='', default='Impact', update=update_sockets)
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketAction', 'True')
self.add_output('LnxNodeSocketAction', 'False')
self.add_output('LnxNodeSocketArray', 'Array')
self.update_sockets(context)
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')