forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			11 lines
		
	
	
		
			207 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			207 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| uniform sampler2D tex;
 | |
| in vec2 texCoord;
 | |
| in vec4 fragmentColor;
 | |
| out vec4 FragColor;
 | |
| 
 | |
| void main() {
 | |
| 	FragColor = vec4(fragmentColor.rgb, texture(tex, texCoord).r * fragmentColor.a);
 | |
| }
 |