forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			15 lines
		
	
	
		
			295 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			295 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| in vec3 vertexPosition;
 | |
| in vec2 vertexUV;
 | |
| in vec4 vertexColor;
 | |
| uniform mat4 projectionMatrix;
 | |
| out vec2 texCoord;
 | |
| out vec4 fragmentColor;
 | |
| 
 | |
| void main() {
 | |
| 	gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
 | |
| 	texCoord = vertexUV;
 | |
| 	fragmentColor = vertexColor;
 | |
| }
 |