forked from LeenkxTeam/LNXSDK
111 lines
4.2 KiB
Haxe
111 lines
4.2 KiB
Haxe
/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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import neko.Lib;
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@:native("Math")
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@:keep
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private class MathImpl {
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static var __rnd:Dynamic;
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static var _rand_float = Lib.load("std", "random_float", 1);
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static var _rand_int = Lib.load("std", "random_int", 2);
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public static function min(a:Float, b:Float):Float {
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return if (a < b) a else if (untyped $isnan(a)) a else b;
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}
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public static function max(a:Float, b:Float):Float {
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return if (a < b) b else if (untyped $isnan(b)) b else a;
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}
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public static function random():Float {
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return _rand_float(__rnd);
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}
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public static function isNaN(f:Float):Bool {
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return untyped __dollar__isnan(f);
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}
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public static function isFinite(f:Float):Bool {
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return !untyped (__dollar__isinfinite(f) || __dollar__isnan(f));
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}
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static function __init__():Void {
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var M:Dynamic = MathImpl;
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__rnd = Lib.load("std", "random_new", 0)();
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M.PI = Lib.load("std", "math_pi", 0)();
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M.NaN = 0.0 / 0.0;
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M.POSITIVE_INFINITY = 1.0 / 0.0;
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M.NEGATIVE_INFINITY = -M.POSITIVE_INFINITY;
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M.abs = Lib.load("std", "math_abs", 1);
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M.sin = Lib.load("std", "math_sin", 1);
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M.cos = Lib.load("std", "math_cos", 1);
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M.atan2 = Lib.load("std", "math_atan2", 2);
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M.tan = Lib.load("std", "math_tan", 1);
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M.exp = Lib.load("std", "math_exp", 1);
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M.log = Lib.load("std", "math_log", 1);
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M.sqrt = Lib.load("std", "math_sqrt", 1);
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M.round = Lib.load("std", "math_round", 1);
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M.floor = Lib.load("std", "math_floor", 1);
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M.ceil = Lib.load("std", "math_ceil", 1);
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M.atan = Lib.load("std", "math_atan", 1);
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M.asin = Lib.load("std", "math_asin", 1);
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M.acos = Lib.load("std", "math_acos", 1);
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M.pow = Lib.load("std", "math_pow", 2);
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M.fceil = try Lib.load("std", "math_fceil", 1) catch (e:Dynamic) M.ceil;
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M.ffloor = try Lib.load("std", "math_ffloor", 1) catch (e:Dynamic) M.floor;
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M.fround = try Lib.load("std", "math_fround", 1) catch (e:Dynamic) M.round;
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}
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}
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@:coreApi
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extern final class Math {
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public static var PI(default, null):Float;
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public static var NaN(default, null):Float;
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public static var POSITIVE_INFINITY(default, null):Float;
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public static var NEGATIVE_INFINITY(default, null):Float;
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public static function min(a:Float, b:Float):Float;
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public static function max(a:Float, b:Float):Float;
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public static function abs(v:Float):Float;
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public static function sin(v:Float):Float;
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public static function cos(v:Float):Float;
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public static function atan2(y:Float, x:Float):Float;
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public static function tan(v:Float):Float;
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public static function exp(v:Float):Float;
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public static function log(v:Float):Float;
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public static function sqrt(v:Float):Float;
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public static function round(v:Float):Int;
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public static function floor(v:Float):Int;
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public static function ceil(v:Float):Int;
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public static function atan(v:Float):Float;
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public static function asin(v:Float):Float;
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public static function acos(v:Float):Float;
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public static function pow(v:Float, exp:Float):Float;
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public static function fround(v:Float):Float;
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public static function ffloor(v:Float):Float;
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public static function fceil(v:Float):Float;
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public static function random():Float;
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public static function isNaN(f:Float):Bool;
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public static function isFinite(f:Float):Bool;
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}
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