forked from LeenkxTeam/LNXSDK
128 lines
8.0 KiB
Haxe
128 lines
8.0 KiB
Haxe
/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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// This file is generated from mozilla\WorkerGlobalScope.webidl. Do not edit!
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package js.html;
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import js.lib.Promise;
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/**
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The `WorkerGlobalScope` interface of the Web Workers API is an interface representing the scope of any worker. Workers have no browsing context; this scope contains the information usually conveyed by `Window` objects — in this case event handlers, the console or the associated `WorkerNavigator` object. Each `WorkerGlobalScope` has its own event loop.
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Documentation [WorkerGlobalScope](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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@see <https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope>
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**/
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@:native("WorkerGlobalScope")
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extern class WorkerGlobalScope extends EventTarget {
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/**
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Returns a reference to the `WorkerGlobalScope` itself. Most of the time it is a specific scope like `DedicatedWorkerGlobalScope`, `SharedWorkerGlobalScope` or `ServiceWorkerGlobalScope`.
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**/
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var self(default,null) : WorkerGlobalScope;
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/**
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Returns the `WorkerLocation` associated with the worker. It is a specific location object, mostly a subset of the `Location` for browsing scopes, but adapted to workers.
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**/
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var location(default,null) : WorkerLocation;
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var navigator(default,null) : WorkerNavigator;
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/**
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Is an `EventHandler` representing the code to be called when the `error` event is raised.
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**/
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var onerror : haxe.extern.EitherType<Event,String> -> String -> Int -> Int -> Dynamic -> Dynamic;
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/**
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Is an `EventHandler` representing the code to be called when the `offline` event is raised.
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**/
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var onoffline : haxe.Constraints.Function;
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/**
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Is an `EventHandler` representing the code to be called when the `online` event is raised.
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**/
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var ononline : haxe.Constraints.Function;
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/**
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Returns the `Performance` associated with the worker. It is a regular performance object, except that only a subset of its property and methods are available to workers.
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**/
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var performance(default,null) : Performance;
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var crypto(default,null) : Crypto;
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var origin(default,null) : String;
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var isSecureContext(default,null) : Bool;
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var indexedDB(default,null) : js.html.idb.Factory;
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var caches(default,null) : CacheStorage;
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/**
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Imports one or more scripts into the worker's scope. You can specify as many as you'd like, separated by commas. For example:` importScripts('foo.js', 'bar.js');`
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@throws DOMError
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**/
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function importScripts( urls : haxe.extern.Rest<String> ) : Void;
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/**
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Allows you to write a message to stdout — i.e. in your terminal. This is the same as Firefox's `window.dump`, but for workers.
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**/
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function dump( ?str : String ) : Void;
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/** @throws DOMError */
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function btoa( btoa : String ) : String;
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/** @throws DOMError */
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function atob( atob : String ) : String;
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/** @throws DOMError */
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@:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest<Dynamic> ) : Int {} )
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function setTimeout( handler : String, timeout : Int = 0, unused : haxe.extern.Rest<Dynamic> ) : Int;
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function clearTimeout( handle : Int = 0 ) : Void;
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/** @throws DOMError */
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@:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest<Dynamic> ) : Int {} )
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function setInterval( handler : String, timeout : Int = 0, unused : haxe.extern.Rest<Dynamic> ) : Int;
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function clearInterval( handle : Int = 0 ) : Void;
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/** @throws DOMError */
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@:overload( function( aImage : VideoElement) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : CanvasElement) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : Blob) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageData) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : CanvasRenderingContext2D) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageBitmap) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : js.lib.ArrayBufferView) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : js.lib.ArrayBuffer) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : VideoElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : CanvasElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : Blob, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageData, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : CanvasRenderingContext2D, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageBitmap, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : js.lib.ArrayBufferView, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : js.lib.ArrayBuffer, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : VideoElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : CanvasElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : Blob, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageData, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : CanvasRenderingContext2D, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageBitmap, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : js.lib.ArrayBufferView, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : js.lib.ArrayBuffer, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageElement ) : Promise<ImageBitmap> {} )
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@:overload( function( aImage : ImageElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int ) : Promise<ImageBitmap> {} )
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function createImageBitmap( aImage : ImageElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout> ) : Promise<ImageBitmap>;
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@:overload( function( input : String, ?init : RequestInit) : Promise<Response> {} )
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function fetch( input : Request, ?init : RequestInit ) : Promise<Response>;
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} |