LNXSDK/Kha/Tools/windows_x64/std/js/html/WorkerGlobalScope.hx
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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\WorkerGlobalScope.webidl. Do not edit!
package js.html;
import js.lib.Promise;
/**
The `WorkerGlobalScope` interface of the Web Workers API is an interface representing the scope of any worker. Workers have no browsing context; this scope contains the information usually conveyed by `Window` objects — in this case event handlers, the console or the associated `WorkerNavigator` object. Each `WorkerGlobalScope` has its own event loop.
Documentation [WorkerGlobalScope](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/WorkerGlobalScope>
**/
@:native("WorkerGlobalScope")
extern class WorkerGlobalScope extends EventTarget {
/**
Returns a reference to the `WorkerGlobalScope` itself. Most of the time it is a specific scope like `DedicatedWorkerGlobalScope`,  `SharedWorkerGlobalScope` or `ServiceWorkerGlobalScope`.
**/
var self(default,null) : WorkerGlobalScope;
/**
Returns the `WorkerLocation` associated with the worker. It is a specific location object, mostly a subset of the `Location` for browsing scopes, but adapted to workers.
**/
var location(default,null) : WorkerLocation;
var navigator(default,null) : WorkerNavigator;
/**
Is an `EventHandler` representing the code to be called when the `error` event is raised.
**/
var onerror : haxe.extern.EitherType<Event,String> -> String -> Int -> Int -> Dynamic -> Dynamic;
/**
Is an `EventHandler` representing the code to be called when the `offline` event is raised.
**/
var onoffline : haxe.Constraints.Function;
/**
Is an `EventHandler` representing the code to be called when the `online` event is raised.
**/
var ononline : haxe.Constraints.Function;
/**
Returns the `Performance` associated with the worker. It is a regular performance object, except that only a subset of its property and methods are available to workers.
**/
var performance(default,null) : Performance;
var crypto(default,null) : Crypto;
var origin(default,null) : String;
var isSecureContext(default,null) : Bool;
var indexedDB(default,null) : js.html.idb.Factory;
var caches(default,null) : CacheStorage;
/**
Imports one or more scripts into the worker's scope. You can specify as many as you'd like, separated by commas. For example:` importScripts('foo.js', 'bar.js');`
@throws DOMError
**/
function importScripts( urls : haxe.extern.Rest<String> ) : Void;
/**
Allows you to write a message to stdout — i.e. in your terminal. This is the same as Firefox's `window.dump`, but for workers.
**/
function dump( ?str : String ) : Void;
/** @throws DOMError */
function btoa( btoa : String ) : String;
/** @throws DOMError */
function atob( atob : String ) : String;
/** @throws DOMError */
@:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest<Dynamic> ) : Int {} )
function setTimeout( handler : String, timeout : Int = 0, unused : haxe.extern.Rest<Dynamic> ) : Int;
function clearTimeout( handle : Int = 0 ) : Void;
/** @throws DOMError */
@:overload( function( handler : haxe.Constraints.Function, timeout : Int = 0, arguments : haxe.extern.Rest<Dynamic> ) : Int {} )
function setInterval( handler : String, timeout : Int = 0, unused : haxe.extern.Rest<Dynamic> ) : Int;
function clearInterval( handle : Int = 0 ) : Void;
/** @throws DOMError */
@:overload( function( aImage : VideoElement) : Promise<ImageBitmap> {} )
@:overload( function( aImage : CanvasElement) : Promise<ImageBitmap> {} )
@:overload( function( aImage : Blob) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageData) : Promise<ImageBitmap> {} )
@:overload( function( aImage : CanvasRenderingContext2D) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageBitmap) : Promise<ImageBitmap> {} )
@:overload( function( aImage : js.lib.ArrayBufferView) : Promise<ImageBitmap> {} )
@:overload( function( aImage : js.lib.ArrayBuffer) : Promise<ImageBitmap> {} )
@:overload( function( aImage : VideoElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : CanvasElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : Blob, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageData, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : CanvasRenderingContext2D, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageBitmap, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : js.lib.ArrayBufferView, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : js.lib.ArrayBuffer, aSx : Int, aSy : Int, aSw : Int, aSh : Int) : Promise<ImageBitmap> {} )
@:overload( function( aImage : VideoElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : CanvasElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : Blob, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageData, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : CanvasRenderingContext2D, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageBitmap, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : js.lib.ArrayBufferView, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : js.lib.ArrayBuffer, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout>) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageElement ) : Promise<ImageBitmap> {} )
@:overload( function( aImage : ImageElement, aSx : Int, aSy : Int, aSw : Int, aSh : Int ) : Promise<ImageBitmap> {} )
function createImageBitmap( aImage : ImageElement, aOffset : Int, aLength : Int, aFormat : ImageBitmapFormat, aLayout : Array<ChannelPixelLayout> ) : Promise<ImageBitmap>;
@:overload( function( input : String, ?init : RequestInit) : Promise<Response> {} )
function fetch( input : Request, ?init : RequestInit ) : Promise<Response>;
}