forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.audio2;
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| 
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| extern class Audio {
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| 	/**
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| 	 * The samples per second natively used by the target system.
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| 	 */
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| 	public static var samplesPerSecond: Int;
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| 
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| 	/**
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| 	 * Requests additional audio data.
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| 	 * Beware: This is called from a separate audio thread on some targets.
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| 	 * See kha.audio2.Audio1 for sample code.
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| 	 */
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| 	public static var audioCallback: Int->Buffer->Void;
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| 
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| 	/**
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| 	 * Similar to kha.audio1.Audio.stream, but only for hardware accelerated audio playback.
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| 	 * Expect this to return null and provide a pure software alternative.
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| 	 * @param music The music we want to play.
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| 	 * @param loop  If we want the music to loop, default = false.
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| 	 * @return On success returns a valid AudioChannel object. Otherwise returns null.
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| 	 */
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| 	public static function stream(sound: Sound, loop: Bool = false): kha.audio1.AudioChannel;
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| 
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| 	/**
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| 	 * Used in Kinc based backends to untangle the audio thread from the garbage collector.
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| 	 * Be very careful please.
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| 	 */
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| 	public static var disableGcInteractions: Bool;
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| }
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