forked from LeenkxTeam/LNXSDK
95 lines
2.9 KiB
Haxe
95 lines
2.9 KiB
Haxe
/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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@:coreApi class Std {
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@:ifFeature("typed_cast")
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@:deprecated('Std.is is deprecated. Use Std.isOfType instead.')
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public static inline function is(v:Dynamic, t:Dynamic):Bool {
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return isOfType(v, t);
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}
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public static function isOfType(v:Dynamic, t:Dynamic):Bool {
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return untyped neko.Boot.__instanceof(v, t);
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}
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public static function downcast<T:{}, S:T>(value:T, c:Class<S>):S {
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return Std.isOfType(value, c) ? cast value : null;
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}
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@:deprecated('Std.instance() is deprecated. Use Std.downcast() instead.')
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public static function instance<T:{}, S:T>(value:T, c:Class<S>):S {
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return inline downcast(value, c);
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}
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public static function string(s:Dynamic):String {
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return new String(untyped __dollar__string(s));
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}
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public static function int(x:Float):Int {
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if (x < 0)
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return Math.ceil(x);
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return Math.floor(x);
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}
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public static function parseInt(x:String):Null<Int>
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untyped {
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var t = __dollar__typeof(x);
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if (t == __dollar__tint)
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return x;
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if (t == __dollar__tfloat)
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return __dollar__int(x);
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if (t != __dollar__tobject)
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return null;
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return __dollar__int(x.__s);
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}
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public static function parseFloat(x:String):Float
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untyped {
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if (x == null)
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return Math.NaN;
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var t = __dollar__float(x.__s);
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if (t == null)
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t = Math.NaN;
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return t;
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}
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public static function random(x:Int):Int {
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return untyped Math._rand_int(Math.__rnd, x);
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}
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static function __init__():Void
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untyped {
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Int = {__name__: ["Int"]};
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Float = {__name__: ["Float"]};
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Bool = {__ename__: ["Bool"]};
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Dynamic = {__name__: ["Dynamic"]};
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Class = {__name__: ["Class"]};
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Enum = {};
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var cl = neko.Boot.__classes;
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cl.Int = Int;
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cl.Float = Float;
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cl.Bool = Bool;
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cl.Dynamic = Dynamic;
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cl.Class = Class;
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cl.Enum = Enum;
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}
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}
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