forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from lnx.logicnode.lnx_nodes import *
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| 
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| class RemoveObjectNode(LnxLogicTreeNode):
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|     """This node will remove a scene object or a scene object and its children.
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|     
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|     @input Object: Scene object to remove.
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|     @input Remove Children: Remove scene object's children too.
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|     @input Keep Children Transforms: Scene object's children will maintain current transforms when the scene object is removed, else children transforms revert to scene origin transforms.
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|     """
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|     bl_idname = 'LNRemoveObjectNode'
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|     bl_label = 'Remove Object'
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|     lnx_version = 2
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| 
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|     def lnx_init(self, context):
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|         self.add_input('LnxNodeSocketAction', 'In')
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|         self.add_input('LnxNodeSocketObject', 'Object')
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|         self.add_input('LnxBoolSocket', 'Remove Children', default_value=True)
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|         self.add_input('LnxBoolSocket', 'Keep Children Transforms', default_value=True)
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| 
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|         self.add_output('LnxNodeSocketAction', 'Out')
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| 
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|     def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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|         if self.lnx_version not in (0, 1):
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|             raise LookupError()
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| 
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|         return NodeReplacement.Identity(self) |