forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_EMPTY_ALGORITH
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| #define BT_EMPTY_ALGORITH
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| #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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| #include "btCollisionCreateFunc.h"
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| #include "btCollisionDispatcher.h"
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| 
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| #define ATTRIBUTE_ALIGNED(a)
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| 
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| ///EmptyAlgorithm is a stub for unsupported collision pairs.
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| ///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
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| class btEmptyAlgorithm : public btCollisionAlgorithm
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| {
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| 
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| public:
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| 	
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| 	btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
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| 
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| 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
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| 	{
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| 	}
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| 
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| 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
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| 	{
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|         virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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|         {
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| 			(void)body0Wrap;
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| 			(void)body1Wrap;
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| 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
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| 			return new(mem) btEmptyAlgorithm(ci);
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| 		}
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| 	};
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| 
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| } ATTRIBUTE_ALIGNED(16);
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| 
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| #endif //BT_EMPTY_ALGORITH
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