forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			30 lines
		
	
	
		
			547 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			547 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| namespace Kore {
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| 	namespace Graphics4 {
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| 		class Shader;
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| 	}
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| 
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| 	class ProgramImpl {
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| 	protected:
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| 		uint programId;
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| 		Graphics4::Shader *vertexShader;
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| 		Graphics4::Shader *fragmentShader;
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| 		Graphics4::Shader *geometryShader;
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| 		Graphics4::Shader *tessellationControlShader;
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| 		Graphics4::Shader *tessellationEvaluationShader;
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| 
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| 		ProgramImpl();
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| 		virtual ~ProgramImpl();
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| 		int findTexture(const char *name);
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| 		const char **textures;
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| 		int *textureValues;
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| 		int textureCount;
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| 	};
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| 
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| 	class ConstantLocationImpl {
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| 	public:
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| 		int location;
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| 	};
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| }
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