forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			445 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			445 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "TextureImpl.h"
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| #include "ogl.h"
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| 
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| #include <Kore/Graphics1/Image.h>
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| #include <Kore/Graphics3/Graphics.h>
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| #include <Kore/Log.h>
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| 
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| using namespace Kore;
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| 
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| #ifndef GL_TEXTURE_3D
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| #define GL_TEXTURE_3D 0x806F
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| #endif
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| 
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| namespace {
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| 	int convertFormat(Graphics3::Image::Format format) {
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| 		switch (format) {
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| 		case Graphics3::Image::RGBA32:
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| 		case Graphics3::Image::RGBA64:
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| 		case Graphics3::Image::RGBA128:
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| 		default:
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| 			// #ifdef GL_BGRA
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| 			// return GL_BGRA;
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| 			// #else
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| 			return GL_RGBA;
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| 		// #endif
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| 		case Graphics3::Image::RGB24:
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| 			return GL_RGB;
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| 		case Graphics3::Image::Grey8:
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| #ifdef KINC_OPENGL_ES
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| 			return GL_LUMINANCE;
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| #else
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| 			return GL_RED;
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| #endif
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| 		}
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| 	}
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| 
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| 	int convertInternalFormat(Graphics3::Image::Format format) {
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| 		switch (format) {
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| 		case Graphics3::Image::RGBA128:
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| 			return GL_RGBA;
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| 		case Graphics3::Image::RGBA32:
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| 		case Graphics3::Image::RGBA64:
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| 		default:
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| 			// #ifdef GL_BGRA
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| 			// return GL_BGRA;
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| 			// #else
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| 			return GL_RGBA;
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| 		// #endif
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| 		case Graphics3::Image::RGB24:
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| 			return GL_RGB;
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| 		case Graphics3::Image::Grey8:
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| #ifdef KINC_OPENGL_ES
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| 			return GL_LUMINANCE;
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| #else
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| 			return GL_RED;
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| #endif
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| 		}
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| 	}
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| 
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| 	int convertType(Graphics3::Image::Format format) {
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| 		switch (format) {
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| 		case Graphics3::Image::RGBA128:
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| 		case Graphics3::Image::RGBA64:
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| 			return GL_FLOAT;
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| 		case Graphics3::Image::RGBA32:
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| 		default:
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| 			return GL_UNSIGNED_BYTE;
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| 		}
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| 	}
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| 
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| #if 0
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| 	int astcFormat(u8 blockX, u8 blockY) {
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| 		switch (blockX) {
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| 		case 4:
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| 			switch (blockY) {
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| 			case 4:
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| 				return COMPRESSED_RGBA_ASTC_4x4_KHR;
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| 			}
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| 		case 5:
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| 			switch (blockY) {
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| 			case 4:
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| 				return COMPRESSED_RGBA_ASTC_5x4_KHR;
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| 			case 5:
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| 				return COMPRESSED_RGBA_ASTC_5x5_KHR;
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| 			}
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| 		case 6:
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| 			switch (blockY) {
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| 			case 5:
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| 				return COMPRESSED_RGBA_ASTC_6x5_KHR;
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| 			case 6:
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| 				return COMPRESSED_RGBA_ASTC_6x6_KHR;
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| 			}
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| 		case 8:
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| 			switch (blockY) {
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| 			case 5:
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| 				return COMPRESSED_RGBA_ASTC_8x5_KHR;
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| 			case 6:
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| 				return COMPRESSED_RGBA_ASTC_8x6_KHR;
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| 			case 8:
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| 				return COMPRESSED_RGBA_ASTC_8x8_KHR;
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| 			}
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| 		case 10:
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| 			switch (blockY) {
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| 			case 5:
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| 				return COMPRESSED_RGBA_ASTC_10x5_KHR;
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| 			case 6:
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| 				return COMPRESSED_RGBA_ASTC_10x6_KHR;
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| 			case 8:
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| 				return COMPRESSED_RGBA_ASTC_10x8_KHR;
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| 			case 10:
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| 				return COMPRESSED_RGBA_ASTC_10x10_KHR;
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| 			}
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| 		case 12:
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| 			switch (blockY) {
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| 			case 10:
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| 				return COMPRESSED_RGBA_ASTC_12x10_KHR;
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| 			case 12:
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| 				return COMPRESSED_RGBA_ASTC_12x12_KHR;
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| 			}
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| 		}
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| 		return 0;
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| 	}
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| #endif
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| 
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| 	int pow(int pow) {
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| 		int ret = 1;
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| 		for (int i = 0; i < pow; ++i)
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| 			ret *= 2;
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| 		return ret;
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| 	}
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| 
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| 	int getPower2(int i) {
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| 		for (int power = 0;; ++power)
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| 			if (pow(power) >= i)
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| 				return pow(power);
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| 	}
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| 
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| 	void convertImageToPow2(Graphics3::Image::Format format, u8 *from, int fw, int fh, u8 *to, int tw, int th) {
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| 		switch (format) {
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| 		case Graphics3::Image::RGBA32:
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| 			for (int y = 0; y < th; ++y) {
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| 				for (int x = 0; x < tw; ++x) {
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| 					to[tw * 4 * y + x * 4 + 0] = 0;
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| 					to[tw * 4 * y + x * 4 + 1] = 0;
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| 					to[tw * 4 * y + x * 4 + 2] = 0;
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| 					to[tw * 4 * y + x * 4 + 3] = 0;
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| 				}
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| 			}
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| 			for (int y = 0; y < fh; ++y) {
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| 				for (int x = 0; x < fw; ++x) {
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| 					to[tw * 4 * y + x * 4 + 0] = from[y * fw * 4 + x * 4 + 0];
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| 					to[tw * 4 * y + x * 4 + 1] = from[y * fw * 4 + x * 4 + 1];
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| 					to[tw * 4 * y + x * 4 + 2] = from[y * fw * 4 + x * 4 + 2];
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| 					to[tw * 4 * y + x * 4 + 3] = from[y * fw * 4 + x * 4 + 3];
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| 				}
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| 			}
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| 			break;
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| 		case Graphics3::Image::Grey8:
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| 			for (int y = 0; y < th; ++y) {
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| 				for (int x = 0; x < tw; ++x) {
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| 					to[tw * y + x] = 0;
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| 				}
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| 			}
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| 			for (int y = 0; y < fh; ++y) {
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| 				for (int x = 0; x < fw; ++x) {
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| 					to[tw * y + x] = from[y * fw + x];
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| 				}
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| 			}
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| void Graphics3::Texture::init(const char *format, bool readable) {
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| 	bool toPow2;
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| 	if (Graphics3::nonPow2TexturesSupported()) {
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| 		texWidth = width;
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| 		texHeight = height;
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| 		toPow2 = false;
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| 	}
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| 	else {
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| 		texWidth = getPower2(width);
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| 		texHeight = getPower2(height);
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| 		toPow2 = !(texWidth == width && texHeight == height);
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| 	}
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| 
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| 	u8 *conversionBuffer = nullptr;
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| 
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| 	if (compressed) {
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| #if defined(KINC_IOS)
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| 		texWidth = Kore::max(texWidth, texHeight);
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| 		texHeight = Kore::max(texWidth, texHeight);
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| 		if (texWidth < 8)
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| 			texWidth = 8;
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| 		if (texHeight < 8)
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| 			texHeight = 8;
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| #elif defined(KINC_ANDROID)
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| 		texWidth = width;
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| 		texHeight = height;
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| #endif
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| 	}
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| 	else if (toPow2) {
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| 		conversionBuffer = new u8[texWidth * texHeight * sizeOf(this->format)];
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| 		convertImageToPow2(this->format, (u8 *)data, width, height, conversionBuffer, texWidth, texHeight);
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| 	}
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| 
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| #ifdef KINC_ANDROID
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| 	external_oes = false;
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| #endif
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| 
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| 	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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| 	glCheckErrors();
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| 	glGenTextures(1, &texture);
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| 	glCheckErrors();
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| 	glBindTexture(GL_TEXTURE_2D, texture);
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| 	glCheckErrors();
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| 
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| 	int convertedType = convertType(this->format);
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| 	bool isHdr = convertedType == GL_FLOAT;
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| 
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| 	if (compressed) {
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| #ifdef KINC_IOS
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| 		glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, texWidth, texHeight, 0, texWidth * texHeight / 2, data);
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| // #elif defined(KINC_ANDROID)
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| //		u8 blockX = internalFormat >> 8;
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| //		u8 blockY = internalFormat & 0xff;
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| //		glCompressedTexImage2D(GL_TEXTURE_2D, 0, astcFormat(blockX, blockY), texWidth, texHeight, 0, dataSize, data);
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| #endif
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| 	}
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| 	else {
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| 		if (isHdr) {
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| 			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, convertedType, hdrData);
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| 		}
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| 		else {
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| 			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, convertedType, toPow2 ? conversionBuffer : data);
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| 		}
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| 		glCheckErrors();
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| 	}
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| 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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| 	glCheckErrors();
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| 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 	glCheckErrors();
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| 
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| 	if (toPow2) {
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| 		delete[] conversionBuffer;
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| 		conversionBuffer = nullptr;
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| 	}
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| 
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| 	if (!readable) {
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| 		if (isHdr) {
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| 			delete[] hdrData;
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| 			hdrData = nullptr;
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| 		}
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| 		else {
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| 			delete[] data;
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| 			data = nullptr;
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| 		}
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| 	}
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| 
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| 	if (readable && compressed) {
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| 		log(Kore::Warning, "Compressed images can not be readable.");
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| 	}
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| }
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| 
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| Graphics3::Texture::Texture(int width, int height, Image::Format format, bool readable) : Image(width, height, format, readable) {
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| #ifdef KINC_IOS
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| 	texWidth = width;
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| 	texHeight = height;
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| #else
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| 	if (Graphics3::nonPow2TexturesSupported()) {
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| 		texWidth = width;
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| 		texHeight = height;
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| 	}
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| 	else {
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| 		texWidth = getPower2(width);
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| 		texHeight = getPower2(height);
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| 	}
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| #endif
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| 	// conversionBuffer = new u8[texWidth * texHeight * 4];
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| 
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| #ifdef KINC_ANDROID
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| 	external_oes = false;
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| #endif
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| 
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| 	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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| 	glCheckErrors();
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| 	glGenTextures(1, &texture);
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| 	glCheckErrors();
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| 	glBindTexture(GL_TEXTURE_2D, texture);
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| 	glCheckErrors();
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| 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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| 	glCheckErrors();
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| 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 	glCheckErrors();
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| 
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| 	if (convertType(format) == GL_FLOAT) {
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| 		glTexImage2D(GL_TEXTURE_2D, 0, convertInternalFormat(format), texWidth, texHeight, 0, convertFormat(format), GL_FLOAT, nullptr);
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| 	}
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| 	else {
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| 		glTexImage2D(GL_TEXTURE_2D, 0, convertInternalFormat(format), texWidth, texHeight, 0, convertFormat(format), GL_UNSIGNED_BYTE, data);
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| 	}
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| 	glCheckErrors();
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| 
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| 	/*if (!readable) {
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| 	    delete[] data;
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| 	    data = nullptr;
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| 	}*/
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| }
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| 
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| Graphics3::Texture::Texture(int width, int height, int depth, Graphics3::Image::Format format, bool readable) : Image(width, height, depth, format, readable) {
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| #ifndef OPENGLES
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| 	glGenTextures(1, &texture);
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| 	glCheckErrors();
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| 	glBindTexture(GL_TEXTURE_3D, texture);
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| 	glCheckErrors();
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| 
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| 	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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| 	glCheckErrors();
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| 	glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 	glCheckErrors();
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| 
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| 	glTexImage3D(GL_TEXTURE_3D, 0, convertFormat(format), width, height, depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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| 	glCheckErrors();
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| #endif
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| }
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| 
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| #ifdef KINC_ANDROID
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| Texture::Texture(unsigned texid) : Image(1023, 684, Image::RGBA32, false) {
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| 	texture = texid;
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| 	external_oes = true;
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| 	texWidth = 1023;
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| 	texHeight = 684;
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| }
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| #endif
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| 
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| TextureImpl::~TextureImpl() {
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| 	glDeleteTextures(1, &texture);
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| 	glFlush();
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| }
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| 
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| void Graphics3::Texture::_set(TextureUnit unit) {
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| 	GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
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| 	glActiveTexture(GL_TEXTURE0 + unit.unit);
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| 	glCheckErrors();
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| #ifdef KINC_ANDROID
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| 	if (external_oes) {
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| 		glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
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| 		glCheckErrors();
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| 	}
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| 	else {
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| 		glBindTexture(target, texture);
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| 		glCheckErrors();
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| 	}
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| #else
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| 	glBindTexture(target, texture);
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| 	glCheckErrors();
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| #endif
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| }
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| 
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| int Graphics3::Texture::stride() {
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| 	return width * sizeOf(format);
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| }
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| 
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| u8 *Graphics3::Texture::lock() {
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| 	return (u8 *)data;
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| }
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| 
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| /*void Texture::unlock() {
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|     if (conversionBuffer != nullptr) {
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|         convertImageToPow2(format, (u8*)data, width, height, conversionBuffer, texWidth, texHeight);
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|         glBindTexture(GL_TEXTURE_2D, texture);
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| #ifndef GL_LUMINANCE
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| #define GL_LUMINANCE GL_RED
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| #endif
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|         glTexImage2D(GL_TEXTURE_2D, 0, (format == Image::RGBA32) ? GL_RGBA : GL_LUMINANCE, texWidth, texHeight, 0, (format == Image::RGBA32) ? GL_RGBA :
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| GL_LUMINANCE, GL_UNSIGNED_BYTE, conversionBuffer);
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|     }
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| }*/
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| 
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| void Graphics3::Texture::unlock() {
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| 	// if (conversionBuffer != nullptr) {
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| 	// convertImageToPow2(format, (u8*)data, width, height, conversionBuffer, texWidth, texHeight);
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| 	glBindTexture(GL_TEXTURE_2D, texture);
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| 	glCheckErrors();
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| 	// glTexImage2D(GL_TEXTURE_2D, 0, (format == Image::RGBA32) ? GL_RGBA : GL_LUMINANCE, texWidth, texHeight, 0, (format == Image::RGBA32) ? GL_RGBA :
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| 	// GL_LUMINANCE, GL_UNSIGNED_BYTE, conversionBuffer);
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| 	if (convertType(format) == GL_FLOAT) {
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| 		glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texWidth, texHeight, convertFormat(format), GL_FLOAT, hdrData);
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| 		glCheckErrors();
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| 	}
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| 	else {
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| 		glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texWidth, texHeight, convertFormat(format), GL_UNSIGNED_BYTE, data);
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| 		glCheckErrors();
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| 	}
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| 	// }
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| }
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| 
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| void Graphics3::Texture::clear(int x, int y, int z, int width, int height, int depth, uint color) {
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| #ifdef GL_VERSION_4_4
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| 	static float clearColor[4];
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| 	clearColor[0] = ((color & 0x00ff0000) >> 16) / 255.0f;
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| 	clearColor[1] = ((color & 0x0000ff00) >> 8) / 255.0f;
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| 	clearColor[2] = (color & 0x000000ff) / 255.0f;
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| 	clearColor[3] = ((color & 0xff000000) >> 24) / 255.0f;
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| 	GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
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| 	glBindTexture(target, texture);
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| 	glClearTexSubImage(texture, 0, x, y, z, width, height, depth, convertFormat(format), convertType(format), clearColor);
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| #endif
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| }
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| 
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| #ifdef KINC_IOS
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| void Texture::upload(u8 *data) {
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| 	glBindTexture(GL_TEXTURE_2D, texture);
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| 	glCheckErrors();
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| 	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texWidth, texHeight, convertFormat(format), GL_UNSIGNED_BYTE, data);
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| 	glCheckErrors();
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| }
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| #endif
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| 
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| void Graphics3::Texture::generateMipmaps(int levels) {
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| 	GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
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| 	glBindTexture(target, texture);
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| 	glCheckErrors();
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| 	glGenerateMipmap(target);
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| 	glCheckErrors();
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| }
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| 
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| void Graphics3::Texture::setMipmap(Texture *mipmap, int level) {
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| 	int convertedType = convertType(mipmap->format);
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| 	bool isHdr = convertedType == GL_FLOAT;
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| 	GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
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| 	glBindTexture(target, texture);
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| 	glCheckErrors();
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| 	if (isHdr) {
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| 		glTexImage2D(target, level, convertInternalFormat(mipmap->format), mipmap->texWidth, mipmap->texHeight, 0, convertFormat(mipmap->format), convertedType,
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| 		             mipmap->hdrData);
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| 		glCheckErrors();
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| 	}
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| 	else {
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| 		glTexImage2D(target, level, convertInternalFormat(mipmap->format), mipmap->texWidth, mipmap->texHeight, 0, convertFormat(mipmap->format), convertedType,
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| 		             mipmap->data);
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| 		glCheckErrors();
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| 	}
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| }
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