forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			2751 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2751 lines
		
	
	
		
			94 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //------------------------------------------------------------------------------
 | |
| // File: WinUtil.cpp
 | |
| //
 | |
| // Desc: DirectShow base classes - implements generic window handler class.
 | |
| //
 | |
| // Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.
 | |
| //------------------------------------------------------------------------------
 | |
| 
 | |
| #undef NOMINMAX
 | |
| #include <streams.h>
 | |
| #include <limits.h>
 | |
| #include <dvdmedia.h>
 | |
| #include <strsafe.h>
 | |
| #include <checkbmi.h>
 | |
| 
 | |
| #ifndef max
 | |
| #define max(a, b) (((a) > (b)) ? (a) : (b))
 | |
| #endif
 | |
| 
 | |
| #ifndef min
 | |
| #define min(a, b) (((a) < (b)) ? (a) : (b))
 | |
| #endif
 | |
| 
 | |
| static UINT MsgDestroy;
 | |
| 
 | |
| // Constructor
 | |
| 
 | |
| CBaseWindow::CBaseWindow(BOOL bDoGetDC, bool bDoPostToDestroy) :
 | |
|     m_hInstance(g_hInst),
 | |
|     m_hwnd(NULL),
 | |
|     m_hdc(NULL),
 | |
|     m_bActivated(FALSE),
 | |
|     m_pClassName(NULL),
 | |
|     m_ClassStyles(0),
 | |
|     m_WindowStyles(0),
 | |
|     m_WindowStylesEx(0),
 | |
|     m_ShowStageMessage(0),
 | |
|     m_ShowStageTop(0),
 | |
|     m_MemoryDC(NULL),
 | |
|     m_hPalette(NULL),
 | |
|     m_bBackground(FALSE),
 | |
| #ifdef DEBUG
 | |
|     m_bRealizing(FALSE),
 | |
| #endif
 | |
|     m_bNoRealize(FALSE),
 | |
|     m_bDoPostToDestroy(bDoPostToDestroy)
 | |
| {
 | |
|     m_bDoGetDC = bDoGetDC;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Prepare a window by spinning off a worker thread to do the creation and
 | |
| // also poll the message input queue. We leave this to be called by derived
 | |
| // classes because they might want to override methods like MessageLoop and
 | |
| // InitialiseWindow, if we do this during construction they'll ALWAYS call
 | |
| // this base class methods. We make the worker thread create the window so
 | |
| // it owns it rather than the filter graph thread which is constructing us
 | |
| 
 | |
| HRESULT CBaseWindow::PrepareWindow()
 | |
| {
 | |
|     if (m_hwnd) return NOERROR;
 | |
|     ASSERT(m_hwnd == NULL);
 | |
|     ASSERT(m_hdc == NULL);
 | |
| 
 | |
|     // Get the derived object's window and class styles
 | |
| 
 | |
|     m_pClassName = GetClassWindowStyles(&m_ClassStyles,
 | |
|                                         &m_WindowStyles,
 | |
|                                         &m_WindowStylesEx);
 | |
|     if (m_pClassName == NULL) {
 | |
|         return E_FAIL;
 | |
|     }
 | |
| 
 | |
|     // Register our special private messages
 | |
|     m_ShowStageMessage = RegisterWindowMessage(SHOWSTAGE);
 | |
| 
 | |
|     // RegisterWindowMessage() returns 0 if an error occurs.
 | |
|     if (0 == m_ShowStageMessage) {
 | |
|         return AmGetLastErrorToHResult();
 | |
|     }
 | |
| 
 | |
|     m_ShowStageTop = RegisterWindowMessage(SHOWSTAGETOP);
 | |
|     if (0 == m_ShowStageTop) {
 | |
|         return AmGetLastErrorToHResult();
 | |
|     }
 | |
| 
 | |
|     m_RealizePalette = RegisterWindowMessage(REALIZEPALETTE);
 | |
|     if (0 == m_RealizePalette) {
 | |
|         return AmGetLastErrorToHResult();
 | |
|     }
 | |
| 
 | |
|     MsgDestroy = RegisterWindowMessage(TEXT("AM_DESTROY"));
 | |
|     if (0 == MsgDestroy) {
 | |
|         return AmGetLastErrorToHResult();
 | |
|     }
 | |
| 
 | |
|     return DoCreateWindow();
 | |
| }
 | |
| 
 | |
| 
 | |
| // Destructor just a placeholder so that we know it becomes virtual
 | |
| // Derived classes MUST call DoneWithWindow in their destructors so
 | |
| // that no messages arrive after the derived class constructor ends
 | |
| 
 | |
| #ifdef DEBUG
 | |
| CBaseWindow::~CBaseWindow()
 | |
| {
 | |
|     ASSERT(m_hwnd == NULL);
 | |
|     ASSERT(m_hdc == NULL);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| 
 | |
| // We use the sync worker event to have the window destroyed. All we do is
 | |
| // signal the event and wait on the window thread handle. Trying to send it
 | |
| // messages causes too many problems, furthermore to be on the safe side we
 | |
| // just wait on the thread handle while it returns WAIT_TIMEOUT or there is
 | |
| // a sent message to process on this thread. If the constructor failed to
 | |
| // create the thread in the first place then the loop will get terminated
 | |
| 
 | |
| HRESULT CBaseWindow::DoneWithWindow()
 | |
| {
 | |
|     if (!IsWindow(m_hwnd) || (GetWindowThreadProcessId(m_hwnd, NULL) != GetCurrentThreadId())) {
 | |
| 
 | |
|         if (IsWindow(m_hwnd)) {
 | |
| 
 | |
|             // This code should only be executed if the window exists and if the window's 
 | |
|             // messages are processed on a different thread.
 | |
|             ASSERT(GetWindowThreadProcessId(m_hwnd, NULL) != GetCurrentThreadId());
 | |
| 
 | |
|             if (m_bDoPostToDestroy) {
 | |
| 
 | |
|                 HRESULT hr = S_OK;
 | |
|                 CAMEvent m_evDone(FALSE, &hr);
 | |
|                 if (FAILED(hr)) {
 | |
|                     return hr;
 | |
|                 }
 | |
| 
 | |
|                 //  We must post a message to destroy the window
 | |
|                 //  That way we can't be in the middle of processing a
 | |
|                 //  message posted to our window when we do go away
 | |
|                 //  Sending a message gives less synchronization.
 | |
|                 PostMessage(m_hwnd, MsgDestroy, (WPARAM)(HANDLE)m_evDone, 0);
 | |
|                 WaitDispatchingMessages(m_evDone, INFINITE);
 | |
|             } else {
 | |
|                 SendMessage(m_hwnd, MsgDestroy, 0, 0);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         //
 | |
|         // This is not a leak, the window manager automatically free's
 | |
|         // hdc's that were got via GetDC, which is the case here.
 | |
|         // We set it to NULL so that we don't get any asserts later.
 | |
|         //
 | |
|         m_hdc = NULL;
 | |
| 
 | |
|         //
 | |
|         // We need to free this DC though because USER32 does not know
 | |
|         // anything about it.
 | |
|         //
 | |
|         if (m_MemoryDC)
 | |
|         {
 | |
|             EXECUTE_ASSERT(DeleteDC(m_MemoryDC));
 | |
|             m_MemoryDC = NULL;
 | |
|         }
 | |
| 
 | |
|         // Reset the window variables
 | |
|         m_hwnd = NULL;
 | |
| 
 | |
|         return NOERROR;
 | |
|     }
 | |
|     const HWND hwnd = m_hwnd;
 | |
|     if (hwnd == NULL) {
 | |
|         return NOERROR;
 | |
|     }
 | |
| 
 | |
|     InactivateWindow();
 | |
|     NOTE("Inactivated");
 | |
| 
 | |
|     // Reset the window styles before destruction
 | |
| 
 | |
|     SetWindowLong(hwnd,GWL_STYLE,m_WindowStyles);
 | |
|     ASSERT(GetParent(hwnd) == NULL);
 | |
|     NOTE1("Reset window styles %d",m_WindowStyles);
 | |
| 
 | |
|     //  UnintialiseWindow sets m_hwnd to NULL so save a copy
 | |
|     UninitialiseWindow();
 | |
|     DbgLog((LOG_TRACE, 2, TEXT("Destroying 0x%8.8X"), hwnd));
 | |
|     if (!DestroyWindow(hwnd)) {
 | |
|         DbgLog((LOG_TRACE, 0, TEXT("DestroyWindow %8.8X failed code %d"),
 | |
|                 hwnd, GetLastError()));
 | |
|         DbgBreak("");
 | |
|     }
 | |
| 
 | |
|     // Reset our state so we can be prepared again
 | |
| 
 | |
|     m_pClassName = NULL;
 | |
|     m_ClassStyles = 0;
 | |
|     m_WindowStyles = 0;
 | |
|     m_WindowStylesEx = 0;
 | |
|     m_ShowStageMessage = 0;
 | |
|     m_ShowStageTop = 0;
 | |
| 
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Called at the end to put the window in an inactive state. The pending list
 | |
| // will always have been cleared by this time so event if the worker thread
 | |
| // gets has been signaled and gets in to render something it will find both
 | |
| // the state has been changed and that there are no available sample images
 | |
| // Since we wait on the window thread to complete we don't lock the object
 | |
| 
 | |
| HRESULT CBaseWindow::InactivateWindow()
 | |
| {
 | |
|     // Has the window been activated
 | |
|     if (m_bActivated == FALSE) {
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     m_bActivated = FALSE;
 | |
|     ShowWindow(m_hwnd,SW_HIDE);
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| HRESULT CBaseWindow::CompleteConnect()
 | |
| {
 | |
|     m_bActivated = FALSE;
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| // This displays a normal window. We ask the base window class for default
 | |
| // sizes which unless overriden will return DEFWIDTH and DEFHEIGHT. We go
 | |
| // through a couple of extra hoops to get the client area the right size
 | |
| // as the object specifies which accounts for the AdjustWindowRectEx calls
 | |
| // We also DWORD align the left and top coordinates of the window here to
 | |
| // maximise the chance of being able to use DCI/DirectDraw primary surface
 | |
| 
 | |
| HRESULT CBaseWindow::ActivateWindow()
 | |
| {
 | |
|     // Has the window been sized and positioned already
 | |
| 
 | |
|     if (m_bActivated == TRUE || GetParent(m_hwnd) != NULL) {
 | |
| 
 | |
|         SetWindowPos(m_hwnd,            // Our window handle
 | |
|                      HWND_TOP,          // Put it at the top
 | |
|                      0, 0, 0, 0,        // Leave in current position
 | |
|                      SWP_NOMOVE |       // Don't change it's place
 | |
|                      SWP_NOSIZE);       // Change Z-order only
 | |
| 
 | |
|         m_bActivated = TRUE;
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     // Calculate the desired client rectangle
 | |
| 
 | |
|     RECT WindowRect, ClientRect = GetDefaultRect();
 | |
|     GetWindowRect(m_hwnd,&WindowRect);
 | |
|     AdjustWindowRectEx(&ClientRect,GetWindowLong(m_hwnd,GWL_STYLE),
 | |
|                        FALSE,GetWindowLong(m_hwnd,GWL_EXSTYLE));
 | |
| 
 | |
|     // Align left and top edges on DWORD boundaries
 | |
| 
 | |
|     UINT WindowFlags = (SWP_NOACTIVATE | SWP_FRAMECHANGED);
 | |
|     WindowRect.left -= (WindowRect.left & 3);
 | |
|     WindowRect.top -= (WindowRect.top & 3);
 | |
| 
 | |
|     SetWindowPos(m_hwnd,                // Window handle
 | |
|                  HWND_TOP,              // Put it at the top
 | |
|                  WindowRect.left,       // Align left edge
 | |
|                  WindowRect.top,        // And also top place
 | |
|                  WIDTH(&ClientRect),    // Horizontal size
 | |
|                  HEIGHT(&ClientRect),   // Vertical size
 | |
|                  WindowFlags);          // Don't show window
 | |
| 
 | |
|     m_bActivated = TRUE;
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This can be used to DWORD align the window for maximum performance
 | |
| 
 | |
| HRESULT CBaseWindow::PerformanceAlignWindow()
 | |
| {
 | |
|     RECT ClientRect,WindowRect;
 | |
|     GetWindowRect(m_hwnd,&WindowRect);
 | |
|     ASSERT(m_bActivated == TRUE);
 | |
| 
 | |
|     // Don't do this if we're owned
 | |
| 
 | |
|     if (GetParent(m_hwnd)) {
 | |
|         return NOERROR;
 | |
|     }
 | |
| 
 | |
|     // Align left and top edges on DWORD boundaries
 | |
| 
 | |
|     GetClientRect(m_hwnd, &ClientRect);
 | |
|     MapWindowPoints(m_hwnd, HWND_DESKTOP, (LPPOINT) &ClientRect, 2);
 | |
|     WindowRect.left -= (ClientRect.left & 3);
 | |
|     WindowRect.top  -= (ClientRect.top  & 3);
 | |
|     UINT WindowFlags = (SWP_NOACTIVATE | SWP_NOSIZE);
 | |
| 
 | |
|     SetWindowPos(m_hwnd,                // Window handle
 | |
|                  HWND_TOP,              // Put it at the top
 | |
|                  WindowRect.left,       // Align left edge
 | |
|                  WindowRect.top,        // And also top place
 | |
|                  (int) 0,(int) 0,       // Ignore these sizes
 | |
|                  WindowFlags);          // Don't show window
 | |
| 
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Install a palette into the base window - we may be called by a different
 | |
| // thread to the one that owns the window. We have to be careful how we do
 | |
| // the palette realisation as we could be a different thread to the window
 | |
| // which would cause an inter thread send message. Therefore we realise the
 | |
| // palette by sending it a special message but without the window locked
 | |
| 
 | |
| HRESULT CBaseWindow::SetPalette(HPALETTE hPalette)
 | |
| {
 | |
|     // We must own the window lock during the change
 | |
|     {
 | |
|         CAutoLock cWindowLock(&m_WindowLock);
 | |
|         CAutoLock cPaletteLock(&m_PaletteLock);
 | |
|         ASSERT(hPalette);
 | |
|         m_hPalette = hPalette;
 | |
|     }
 | |
|     return SetPalette();
 | |
| }
 | |
| 
 | |
| 
 | |
| HRESULT CBaseWindow::SetPalette()
 | |
| {
 | |
|     if (!m_bNoRealize) {
 | |
|         SendMessage(m_hwnd, m_RealizePalette, 0, 0);
 | |
|         return S_OK;
 | |
|     } else {
 | |
|         // Just select the palette
 | |
|         ASSERT(m_hdc);
 | |
|         ASSERT(m_MemoryDC);
 | |
| 
 | |
|         CAutoLock cPaletteLock(&m_PaletteLock);
 | |
|         SelectPalette(m_hdc,m_hPalette,m_bBackground);
 | |
|         SelectPalette(m_MemoryDC,m_hPalette,m_bBackground);
 | |
| 
 | |
|         return S_OK;
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| void CBaseWindow::UnsetPalette()
 | |
| {
 | |
|     CAutoLock cWindowLock(&m_WindowLock);
 | |
|     CAutoLock cPaletteLock(&m_PaletteLock);
 | |
| 
 | |
|     // Get a standard VGA colour palette
 | |
| 
 | |
|     HPALETTE hPalette = (HPALETTE) GetStockObject(DEFAULT_PALETTE);
 | |
|     ASSERT(hPalette);
 | |
| 
 | |
|     SelectPalette(GetWindowHDC(), hPalette, TRUE);
 | |
|     SelectPalette(GetMemoryHDC(), hPalette, TRUE);
 | |
| 
 | |
|     m_hPalette = NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| void CBaseWindow::LockPaletteLock()
 | |
| {
 | |
|     m_PaletteLock.Lock();
 | |
| }
 | |
| 
 | |
| 
 | |
| void CBaseWindow::UnlockPaletteLock()
 | |
| {
 | |
|     m_PaletteLock.Unlock();
 | |
| }
 | |
| 
 | |
| 
 | |
| // Realise our palettes in the window and device contexts
 | |
| 
 | |
| HRESULT CBaseWindow::DoRealisePalette(BOOL bForceBackground)
 | |
| {
 | |
|     {
 | |
|         CAutoLock cPaletteLock(&m_PaletteLock);
 | |
| 
 | |
|         if (m_hPalette == NULL) {
 | |
|             return NOERROR;
 | |
|         }
 | |
| 
 | |
|         // Realize the palette on the window thread
 | |
|         ASSERT(m_hdc);
 | |
|         ASSERT(m_MemoryDC);
 | |
| 
 | |
|         SelectPalette(m_hdc,m_hPalette,m_bBackground || bForceBackground);
 | |
|         SelectPalette(m_MemoryDC,m_hPalette,m_bBackground);
 | |
|     }
 | |
| 
 | |
|     //  If we grab a critical section here we can deadlock
 | |
|     //  with the window thread because one of the side effects
 | |
|     //  of RealizePalette is to send a WM_PALETTECHANGED message
 | |
|     //  to every window in the system.  In our handling
 | |
|     //  of WM_PALETTECHANGED we used to grab this CS too.
 | |
|     //  The really bad case is when our renderer calls DoRealisePalette()
 | |
|     //  while we're in the middle of processing a palette change
 | |
|     //  for another window.
 | |
|     //  So don't hold the critical section while actually realising
 | |
|     //  the palette.  In any case USER is meant to manage palette
 | |
|     //  handling - we shouldn't have to serialize everything as well
 | |
|     ASSERT(CritCheckOut(&m_WindowLock));
 | |
|     ASSERT(CritCheckOut(&m_PaletteLock));
 | |
| 
 | |
|     EXECUTE_ASSERT(RealizePalette(m_hdc) != GDI_ERROR);
 | |
|     EXECUTE_ASSERT(RealizePalette(m_MemoryDC) != GDI_ERROR);
 | |
| 
 | |
|     return (GdiFlush() == FALSE ? S_FALSE : S_OK);
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is the global window procedure
 | |
| 
 | |
| LRESULT CALLBACK WndProc(HWND hwnd,         // Window handle
 | |
|                          UINT uMsg,         // Message ID
 | |
|                          WPARAM wParam,     // First parameter
 | |
|                          LPARAM lParam)     // Other parameter
 | |
| {
 | |
| 
 | |
|     // Get the window long that holds our window object pointer
 | |
|     // If it is NULL then we are initialising the window in which
 | |
|     // case the object pointer has been passed in the window creation
 | |
|     // structure.  IF we get any messages before WM_NCCREATE we will
 | |
|     // pass them to DefWindowProc.
 | |
| 
 | |
|     CBaseWindow *pBaseWindow = (CBaseWindow *)GetWindowLongPtr(hwnd,0);
 | |
|     if (pBaseWindow == NULL) {
 | |
| 
 | |
|         // Get the structure pointer from the create struct.
 | |
|         // We can only do this for WM_NCCREATE which should be one of
 | |
|         // the first messages we receive.  Anything before this will
 | |
|         // have to be passed to DefWindowProc (i.e. WM_GETMINMAXINFO)
 | |
| 
 | |
|         // If the message is WM_NCCREATE we set our pBaseWindow pointer
 | |
|         // and will then place it in the window structure
 | |
| 
 | |
|         // turn off WS_EX_LAYOUTRTL style for quartz windows
 | |
|         if (uMsg == WM_NCCREATE) {
 | |
|             SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) & ~0x400000);
 | |
|         }
 | |
| 
 | |
|         if ((uMsg != WM_NCCREATE)
 | |
|             || (NULL == (pBaseWindow = *(CBaseWindow**) ((LPCREATESTRUCT)lParam)->lpCreateParams)))
 | |
|         {
 | |
|             return(DefWindowProc(hwnd, uMsg, wParam, lParam));
 | |
|         }
 | |
| 
 | |
|         // Set the window LONG to be the object who created us
 | |
| #ifdef DEBUG
 | |
|         SetLastError(0);  // because of the way SetWindowLong works
 | |
| #endif
 | |
|         LONG_PTR rc = SetWindowLongPtr(hwnd, (DWORD) 0, (LONG_PTR) pBaseWindow);
 | |
| #ifdef DEBUG
 | |
|         if (0 == rc) {
 | |
|             // SetWindowLong MIGHT have failed.  (Read the docs which admit
 | |
|             // that it is awkward to work out if you have had an error.)
 | |
|             LONG lasterror = GetLastError();
 | |
|             ASSERT(0 == lasterror);
 | |
|             // If this is not the case we have not set the pBaseWindow pointer
 | |
|             // into the window structure and we will blow up.
 | |
|         }
 | |
| #endif
 | |
| 
 | |
|     }
 | |
|     // See if this is the packet of death
 | |
|     if (uMsg == MsgDestroy && uMsg != 0) {
 | |
|         pBaseWindow->DoneWithWindow();
 | |
|         if (pBaseWindow->m_bDoPostToDestroy) {
 | |
|             EXECUTE_ASSERT(SetEvent((HANDLE)wParam));
 | |
|         }
 | |
|         return 0;
 | |
|     }
 | |
|     return pBaseWindow->OnReceiveMessage(hwnd,uMsg,wParam,lParam);
 | |
| }
 | |
| 
 | |
| 
 | |
| // When the window size changes we adjust our member variables that
 | |
| // contain the dimensions of the client rectangle for our window so
 | |
| // that we come to render an image we will know whether to stretch
 | |
| 
 | |
| BOOL CBaseWindow::OnSize(LONG Width, LONG Height)
 | |
| {
 | |
|     m_Width = Width;
 | |
|     m_Height = Height;
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This function handles the WM_CLOSE message
 | |
| 
 | |
| BOOL CBaseWindow::OnClose()
 | |
| {
 | |
|     ShowWindow(m_hwnd,SW_HIDE);
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called by the worker window thread when it receives a terminate
 | |
| // message from the window object destructor to delete all the resources we
 | |
| // allocated during initialisation. By the time the worker thread exits all
 | |
| // processing will have been completed as the source filter disconnection
 | |
| // flushes the image pending sample, therefore the GdiFlush should succeed
 | |
| 
 | |
| HRESULT CBaseWindow::UninitialiseWindow()
 | |
| {
 | |
|     // Have we already cleaned up
 | |
| 
 | |
|     if (m_hwnd == NULL) {
 | |
|         ASSERT(m_hdc == NULL);
 | |
|         ASSERT(m_MemoryDC == NULL);
 | |
|         return NOERROR;
 | |
|     }
 | |
| 
 | |
|     // Release the window resources
 | |
| 
 | |
|     EXECUTE_ASSERT(GdiFlush());
 | |
| 
 | |
|     if (m_hdc)
 | |
|     {
 | |
|         EXECUTE_ASSERT(ReleaseDC(m_hwnd,m_hdc));
 | |
|         m_hdc = NULL;
 | |
|     }
 | |
| 
 | |
|     if (m_MemoryDC)
 | |
|     {
 | |
|         EXECUTE_ASSERT(DeleteDC(m_MemoryDC));
 | |
|         m_MemoryDC = NULL;
 | |
|     }
 | |
| 
 | |
|     // Reset the window variables
 | |
|     m_hwnd = NULL;
 | |
| 
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called by the worker window thread after it has created the main
 | |
| // window and it wants to initialise the rest of the owner objects window
 | |
| // variables such as the device contexts. We execute this function with the
 | |
| // critical section still locked. Nothing in this function must generate any
 | |
| // SendMessage calls to the window because this is executing on the window
 | |
| // thread so the message will never be processed and we will deadlock
 | |
| 
 | |
| HRESULT CBaseWindow::InitialiseWindow(HWND hwnd)
 | |
| {
 | |
|     // Initialise the window variables
 | |
| 
 | |
|     ASSERT(IsWindow(hwnd));
 | |
|     m_hwnd = hwnd;
 | |
| 
 | |
|     if (m_bDoGetDC)
 | |
|     {
 | |
|         EXECUTE_ASSERT(m_hdc = GetDC(hwnd));
 | |
|         EXECUTE_ASSERT(m_MemoryDC = CreateCompatibleDC(m_hdc));
 | |
| 
 | |
|         EXECUTE_ASSERT(SetStretchBltMode(m_hdc,COLORONCOLOR));
 | |
|         EXECUTE_ASSERT(SetStretchBltMode(m_MemoryDC,COLORONCOLOR));
 | |
|     }
 | |
| 
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| HRESULT CBaseWindow::DoCreateWindow()
 | |
| {
 | |
|     WNDCLASS wndclass;                  // Used to register classes
 | |
|     BOOL bRegistered;                   // Is this class registered
 | |
|     HWND hwnd;                          // Handle to our window
 | |
| 
 | |
|     bRegistered = GetClassInfo(m_hInstance,   // Module instance
 | |
|                                m_pClassName,  // Window class
 | |
|                                &wndclass);                 // Info structure
 | |
| 
 | |
|     // if the window is to be used for drawing puposes and we are getting a DC
 | |
|     // for the entire lifetime of the window then changes the class style to do
 | |
|     // say so. If we don't set this flag then the DC comes from the cache and is
 | |
|     // really bad.
 | |
|     if (m_bDoGetDC)
 | |
|     {
 | |
|         m_ClassStyles |= CS_OWNDC;
 | |
|     }
 | |
| 
 | |
|     if (bRegistered == FALSE) {
 | |
| 
 | |
|         // Register the renderer window class
 | |
| 
 | |
|         wndclass.lpszClassName = m_pClassName;
 | |
|         wndclass.style         = m_ClassStyles;
 | |
|         wndclass.lpfnWndProc   = WndProc;
 | |
|         wndclass.cbClsExtra    = 0;
 | |
|         wndclass.cbWndExtra    = sizeof(CBaseWindow *);
 | |
|         wndclass.hInstance     = m_hInstance;
 | |
|         wndclass.hIcon         = NULL;
 | |
|         wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW);
 | |
|         wndclass.hbrBackground = (HBRUSH) NULL;
 | |
|         wndclass.lpszMenuName  = NULL;
 | |
| 
 | |
|         RegisterClass(&wndclass);
 | |
|     }
 | |
| 
 | |
|     // Create the frame window.  Pass the pBaseWindow information in the
 | |
|     // CreateStruct which allows our message handling loop to get hold of
 | |
|     // the pBaseWindow pointer.
 | |
| 
 | |
|     CBaseWindow *pBaseWindow = this;                      // The owner window object
 | |
|     hwnd = CreateWindowEx(m_WindowStylesEx,               // Extended styles
 | |
|                           m_pClassName,                   // Registered name
 | |
|                           TEXT("ActiveMovie Window"),     // Window title
 | |
|                           m_WindowStyles,                 // Window styles
 | |
|                           CW_USEDEFAULT,                  // Start x position
 | |
|                           CW_USEDEFAULT,                  // Start y position
 | |
|                           DEFWIDTH,                       // Window width
 | |
|                           DEFHEIGHT,                      // Window height
 | |
|                           NULL,                           // Parent handle
 | |
|                           NULL,                           // Menu handle
 | |
|                           m_hInstance,                    // Instance handle
 | |
|                           &pBaseWindow);                  // Creation data
 | |
| 
 | |
|     // If we failed signal an error to the object constructor (based on the
 | |
|     // last Win32 error on this thread) then signal the constructor thread
 | |
|     // to continue, release the mutex to let others have a go and exit
 | |
| 
 | |
|     if (hwnd == NULL) {
 | |
|         DWORD Error = GetLastError();
 | |
|         return AmHresultFromWin32(Error);
 | |
|     }
 | |
| 
 | |
|     // Check the window LONG is the object who created us
 | |
|     ASSERT(GetWindowLongPtr(hwnd, 0) == (LONG_PTR)this);
 | |
| 
 | |
|     // Initialise the window and then signal the constructor so that it can
 | |
|     // continue and then finally unlock the object's critical section. The
 | |
|     // window class is left registered even after we terminate the thread
 | |
|     // as we don't know when the last window has been closed. So we allow
 | |
|     // the operating system to free the class resources as appropriate
 | |
| 
 | |
|     InitialiseWindow(hwnd);
 | |
| 
 | |
|     DbgLog((LOG_TRACE, 2, TEXT("Created window class (%s) HWND(%8.8X)"),
 | |
|             m_pClassName, hwnd));
 | |
| 
 | |
|     return S_OK;
 | |
| }
 | |
| 
 | |
| 
 | |
| // The base class provides some default handling and calls DefWindowProc
 | |
| 
 | |
| LRESULT CBaseWindow::OnReceiveMessage(HWND hwnd,         // Window handle
 | |
|                                       UINT uMsg,         // Message ID
 | |
|                                       WPARAM wParam,     // First parameter
 | |
|                                       LPARAM lParam)     // Other parameter
 | |
| {
 | |
|     ASSERT(IsWindow(hwnd));
 | |
| 
 | |
|     if (PossiblyEatMessage(uMsg, wParam, lParam))
 | |
|         return 0;
 | |
| 
 | |
|     // This is sent by the IVideoWindow SetWindowForeground method. If the
 | |
|     // window is invisible we will show it and make it topmost without the
 | |
|     // foreground focus. If the window is visible it will also be made the
 | |
|     // topmost window without the foreground focus. If wParam is TRUE then
 | |
|     // for both cases the window will be forced into the foreground focus
 | |
| 
 | |
|     if (uMsg == m_ShowStageMessage) {
 | |
| 
 | |
|         BOOL bVisible = IsWindowVisible(hwnd);
 | |
|         SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0,
 | |
|                      SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
 | |
|                      (bVisible ? SWP_NOACTIVATE : 0));
 | |
| 
 | |
|         // Should we bring the window to the foreground
 | |
|         if (wParam == TRUE) {
 | |
|             SetForegroundWindow(hwnd);
 | |
|         }
 | |
|         return (LRESULT) 1;
 | |
|     }
 | |
| 
 | |
|     // When we go fullscreen we have to add the WS_EX_TOPMOST style to the
 | |
|     // video window so that it comes out above any task bar (this is more
 | |
|     // relevant to WindowsNT than Windows95). However the SetWindowPos call
 | |
|     // must be on the same thread as that which created the window. The
 | |
|     // wParam parameter can be TRUE or FALSE to set and reset the topmost
 | |
| 
 | |
|     if (uMsg == m_ShowStageTop) {
 | |
|         HWND HwndTop = (wParam == TRUE ? HWND_TOPMOST : HWND_NOTOPMOST);
 | |
|         BOOL bVisible = IsWindowVisible(hwnd);
 | |
|         SetWindowPos(hwnd, HwndTop, 0, 0, 0, 0,
 | |
|                      SWP_NOMOVE | SWP_NOSIZE |
 | |
|                      (wParam == TRUE ? SWP_SHOWWINDOW : 0) |
 | |
|                      (bVisible ? SWP_NOACTIVATE : 0));
 | |
|         return (LRESULT) 1;
 | |
|     }
 | |
| 
 | |
|     // New palette stuff
 | |
|     if (uMsg == m_RealizePalette) {
 | |
|         ASSERT(m_hwnd == hwnd);
 | |
|         return OnPaletteChange(m_hwnd,WM_QUERYNEWPALETTE);
 | |
|     }
 | |
| 
 | |
|     switch (uMsg) {
 | |
| 
 | |
|         // Repaint the window if the system colours change
 | |
| 
 | |
|     case WM_SYSCOLORCHANGE:
 | |
| 
 | |
|         InvalidateRect(hwnd,NULL,FALSE);
 | |
|         return (LRESULT) 1;
 | |
| 
 | |
|     // Somebody has changed the palette
 | |
|     case WM_PALETTECHANGED:
 | |
| 
 | |
|         OnPaletteChange((HWND)wParam,uMsg);
 | |
|         return (LRESULT) 0;
 | |
| 
 | |
|         // We are about to receive the keyboard focus so we ask GDI to realise
 | |
|         // our logical palette again and hopefully it will be fully installed
 | |
|         // without any mapping having to be done during any picture rendering
 | |
| 
 | |
|     case WM_QUERYNEWPALETTE:
 | |
|         ASSERT(m_hwnd == hwnd);
 | |
|         return OnPaletteChange(m_hwnd,uMsg);
 | |
| 
 | |
|     // do NOT fwd WM_MOVE. the parameters are the location of the parent
 | |
|     // window, NOT what the renderer should be looking at.  But we need
 | |
|     // to make sure the overlay is moved with the parent window, so we
 | |
|     // do this.
 | |
|     case WM_MOVE:
 | |
|         if (IsWindowVisible(m_hwnd)) {
 | |
|             PostMessage(m_hwnd,WM_PAINT,0,0);
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|     // Store the width and height as useful base class members
 | |
| 
 | |
|     case WM_SIZE:
 | |
| 
 | |
|         OnSize(LOWORD(lParam), HIWORD(lParam));
 | |
|         return (LRESULT) 0;
 | |
| 
 | |
|     // Intercept the WM_CLOSE messages to hide the window
 | |
| 
 | |
|     case WM_CLOSE:
 | |
| 
 | |
|         OnClose();
 | |
|         return (LRESULT) 0;
 | |
|     }
 | |
|     return DefWindowProc(hwnd,uMsg,wParam,lParam);
 | |
| }
 | |
| 
 | |
| 
 | |
| // This handles the Windows palette change messages - if we do realise our
 | |
| // palette then we return TRUE otherwise we return FALSE. If our window is
 | |
| // foreground application then we should get first choice of colours in the
 | |
| // system palette entries. We get best performance when our logical palette
 | |
| // includes the standard VGA colours (at the beginning and end) otherwise
 | |
| // GDI may have to map from our palette to the device palette while drawing
 | |
| 
 | |
| LRESULT CBaseWindow::OnPaletteChange(HWND hwnd,UINT Message)
 | |
| {
 | |
|     // First check we are not changing the palette during closedown
 | |
| 
 | |
|     if (m_hwnd == NULL || hwnd == NULL) {
 | |
|         return (LRESULT) 0;
 | |
|     }
 | |
|     ASSERT(!m_bRealizing);
 | |
| 
 | |
|     // Should we realise our palette again
 | |
| 
 | |
|     if ((Message == WM_QUERYNEWPALETTE || hwnd != m_hwnd)) {
 | |
|         //  It seems that even if we're invisible that we can get asked
 | |
|         //  to realize our palette and this can cause really ugly side-effects
 | |
|         //  Seems like there's another bug but this masks it a least for the
 | |
|         //  shutting down case.
 | |
|         if (!IsWindowVisible(m_hwnd)) {
 | |
|             DbgLog((LOG_TRACE, 1, TEXT("Realizing when invisible!")));
 | |
|             return (LRESULT) 0;
 | |
|         }
 | |
| 
 | |
|         // Avoid recursion with multiple graphs in the same app
 | |
| #ifdef DEBUG
 | |
|         m_bRealizing = TRUE;
 | |
| #endif
 | |
|         DoRealisePalette(Message != WM_QUERYNEWPALETTE);
 | |
| #ifdef DEBUG
 | |
|         m_bRealizing = FALSE;
 | |
| #endif
 | |
| 
 | |
|         // Should we redraw the window with the new palette
 | |
|         if (Message == WM_PALETTECHANGED) {
 | |
|             InvalidateRect(m_hwnd,NULL,FALSE);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return (LRESULT) 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Determine if the window exists.
 | |
| 
 | |
| bool CBaseWindow::WindowExists()
 | |
| {
 | |
|     return !!IsWindow(m_hwnd);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the default window rectangle
 | |
| 
 | |
| RECT CBaseWindow::GetDefaultRect()
 | |
| {
 | |
|     RECT DefaultRect = {0,0,DEFWIDTH,DEFHEIGHT};
 | |
|     ASSERT(m_hwnd);
 | |
|     // ASSERT(m_hdc);
 | |
|     return DefaultRect;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the current window width
 | |
| 
 | |
| LONG CBaseWindow::GetWindowWidth()
 | |
| {
 | |
|     ASSERT(m_hwnd);
 | |
|     // ASSERT(m_hdc);
 | |
|     return m_Width;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the current window height
 | |
| 
 | |
| LONG CBaseWindow::GetWindowHeight()
 | |
| {
 | |
|     ASSERT(m_hwnd);
 | |
|     // ASSERT(m_hdc);
 | |
|     return m_Height;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the window handle
 | |
| 
 | |
| HWND CBaseWindow::GetWindowHWND()
 | |
| {
 | |
|     ASSERT(m_hwnd);
 | |
|     // ASSERT(m_hdc);
 | |
|     return m_hwnd;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the window drawing device context
 | |
| 
 | |
| HDC CBaseWindow::GetWindowHDC()
 | |
| {
 | |
|     ASSERT(m_hwnd);
 | |
|     ASSERT(m_hdc);
 | |
|     return m_hdc;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the offscreen window drawing device context
 | |
| 
 | |
| HDC CBaseWindow::GetMemoryHDC()
 | |
| {
 | |
|     ASSERT(m_hwnd);
 | |
|     ASSERT(m_MemoryDC);
 | |
|     return m_MemoryDC;
 | |
| }
 | |
| 
 | |
| 
 | |
| #ifdef DEBUG
 | |
| HPALETTE CBaseWindow::GetPalette()
 | |
| {
 | |
|     // The palette lock should always be held when accessing
 | |
|     // m_hPalette.
 | |
|     ASSERT(CritCheckIn(&m_PaletteLock));
 | |
|     return m_hPalette;
 | |
| }
 | |
| #endif // DEBUG
 | |
| 
 | |
| 
 | |
| // This is available to clients who want to change the window visiblity. It's
 | |
| // little more than an indirection to the Win32 ShowWindow although these is
 | |
| // some benefit in going through here as this function may change sometime
 | |
| 
 | |
| HRESULT CBaseWindow::DoShowWindow(LONG ShowCmd)
 | |
| {
 | |
|     ShowWindow(m_hwnd,ShowCmd);
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Generate a WM_PAINT message for the video window
 | |
| 
 | |
| void CBaseWindow::PaintWindow(BOOL bErase)
 | |
| {
 | |
|     InvalidateRect(m_hwnd,NULL,bErase);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Allow an application to have us set the video window in the foreground. We
 | |
| // have this because it is difficult for one thread to do do this to a window
 | |
| // owned by another thread. Rather than expose the message we use to execute
 | |
| // the inter thread send message we provide the interface function. All we do
 | |
| // is to SendMessage to the video window renderer thread with a WM_SHOWSTAGE
 | |
| 
 | |
| void CBaseWindow::DoSetWindowForeground(BOOL bFocus)
 | |
| {
 | |
|     SendMessage(m_hwnd,m_ShowStageMessage,(WPARAM) bFocus,(LPARAM) 0);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Constructor initialises the owning object pointer. Since we are a worker
 | |
| // class for the main window object we have relatively few state variables to
 | |
| // look after. We are given device context handles to use later on as well as
 | |
| // the source and destination rectangles (but reset them here just in case)
 | |
| 
 | |
| CDrawImage::CDrawImage(__inout CBaseWindow *pBaseWindow) :
 | |
|     m_pBaseWindow(pBaseWindow),
 | |
|     m_hdc(NULL),
 | |
|     m_MemoryDC(NULL),
 | |
|     m_bStretch(FALSE),
 | |
|     m_pMediaType(NULL),
 | |
|     m_bUsingImageAllocator(FALSE)
 | |
| {
 | |
|     ASSERT(pBaseWindow);
 | |
|     ResetPaletteVersion();
 | |
|     SetRectEmpty(&m_TargetRect);
 | |
|     SetRectEmpty(&m_SourceRect);
 | |
| 
 | |
|     m_perfidRenderTime = MSR_REGISTER(TEXT("Single Blt time"));
 | |
| }
 | |
| 
 | |
| 
 | |
| // Overlay the image time stamps on the picture. Access to this method is
 | |
| // serialised by the caller. We display the sample start and end times on
 | |
| // top of the video using TextOut on the device context we are handed. If
 | |
| // there isn't enough room in the window for the times we don't show them
 | |
| 
 | |
| void CDrawImage::DisplaySampleTimes(IMediaSample *pSample)
 | |
| {
 | |
| #ifdef DEBUG
 | |
|     //
 | |
|     // Only allow the "annoying" time messages if the users has turned the
 | |
|     // logging "way up"
 | |
|     //
 | |
|     BOOL bAccept = DbgCheckModuleLevel(LOG_TRACE, 5);
 | |
|     if (bAccept == FALSE) {
 | |
|         return;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     TCHAR szTimes[TIMELENGTH];      // Time stamp strings
 | |
|     ASSERT(pSample);                // Quick sanity check
 | |
|     RECT ClientRect;                // Client window size
 | |
|     SIZE Size;                      // Size of text output
 | |
| 
 | |
|     // Get the time stamps and window size
 | |
| 
 | |
|     pSample->GetTime((REFERENCE_TIME*)&m_StartSample, (REFERENCE_TIME*)&m_EndSample);
 | |
|     HWND hwnd = m_pBaseWindow->GetWindowHWND();
 | |
|     EXECUTE_ASSERT(GetClientRect(hwnd,&ClientRect));
 | |
| 
 | |
|     // Format the sample time stamps
 | |
| 
 | |
|     (void)StringCchPrintf(szTimes,NUMELMS(szTimes),TEXT("%08d : %08d"),
 | |
|              m_StartSample.Millisecs(),
 | |
|              m_EndSample.Millisecs());
 | |
| 
 | |
|     ASSERT(lstrlen(szTimes) < TIMELENGTH);
 | |
| 
 | |
|     // Put the times in the middle at the bottom of the window
 | |
| 
 | |
|     GetTextExtentPoint32(m_hdc,szTimes,lstrlen(szTimes),&Size);
 | |
|     INT XPos = ((ClientRect.right - ClientRect.left) - Size.cx) / 2;
 | |
|     INT YPos = ((ClientRect.bottom - ClientRect.top) - Size.cy) * 4 / 5;
 | |
| 
 | |
|     // Check the window is big enough to have sample times displayed
 | |
| 
 | |
|     if ((XPos > 0) && (YPos > 0)) {
 | |
|         TextOut(m_hdc,XPos,YPos,szTimes,lstrlen(szTimes));
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called when the drawing code sees that the image has a down level
 | |
| // palette cookie. We simply call the SetDIBColorTable Windows API with the
 | |
| // palette that is found after the BITMAPINFOHEADER - we return no errors
 | |
| 
 | |
| void CDrawImage::UpdateColourTable(HDC hdc,__in BITMAPINFOHEADER *pbmi)
 | |
| {
 | |
|     ASSERT(pbmi->biClrUsed);
 | |
|     RGBQUAD *pColourTable = (RGBQUAD *)(pbmi+1);
 | |
| 
 | |
|     // Set the new palette in the device context
 | |
| 
 | |
|     UINT uiReturn = SetDIBColorTable(hdc,(UINT) 0,
 | |
|                                      pbmi->biClrUsed,
 | |
|                                      pColourTable);
 | |
| 
 | |
|     // Should always succeed but check in debug builds
 | |
|     ASSERT(uiReturn == pbmi->biClrUsed);
 | |
| }
 | |
| 
 | |
| 
 | |
| // No source rectangle scaling is done by the base class
 | |
| 
 | |
| RECT CDrawImage::ScaleSourceRect(const RECT *pSource)
 | |
| {
 | |
|     ASSERT(pSource);
 | |
|     return *pSource;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called when the funky output pin uses our allocator. The samples we
 | |
| // allocate are special because the memory is shared between us and GDI thus
 | |
| // removing one copy when we ask for the image to be rendered. The source type
 | |
| // information is in the main renderer m_mtIn field which is initialised when
 | |
| // the media type is agreed in SetMediaType, the media type may be changed on
 | |
| // the fly if, for example, the source filter needs to change the palette
 | |
| 
 | |
| void CDrawImage::FastRender(IMediaSample *pMediaSample)
 | |
| {
 | |
|     BITMAPINFOHEADER *pbmi;     // Image format data
 | |
|     DIBDATA *pDibData;          // Stores DIB information
 | |
|     BYTE *pImage;               // Pointer to image data
 | |
|     HBITMAP hOldBitmap;         // Store the old bitmap
 | |
|     CImageSample *pSample;      // Pointer to C++ object
 | |
| 
 | |
|     ASSERT(m_pMediaType);
 | |
| 
 | |
|     // From the untyped source format block get the VIDEOINFO and subsequently
 | |
|     // the BITMAPINFOHEADER structure. We can cast the IMediaSample interface
 | |
|     // to a CImageSample object so we can retrieve it's DIBSECTION details
 | |
| 
 | |
|     pbmi = HEADER(m_pMediaType->Format());
 | |
|     pSample = (CImageSample *) pMediaSample;
 | |
|     pDibData = pSample->GetDIBData();
 | |
|     hOldBitmap = (HBITMAP) SelectObject(m_MemoryDC,pDibData->hBitmap);
 | |
| 
 | |
|     // Get a pointer to the real image data
 | |
| 
 | |
|     HRESULT hr = pMediaSample->GetPointer(&pImage);
 | |
|     if (FAILED(hr)) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // Do we need to update the colour table, we increment our palette cookie
 | |
|     // each time we get a dynamic format change. The sample palette cookie is
 | |
|     // stored in the DIBDATA structure so we try to keep the fields in sync
 | |
|     // By the time we get to draw the images the format change will be done
 | |
|     // so all we do is ask the renderer for what it's palette version is
 | |
| 
 | |
|     if (pDibData->PaletteVersion < GetPaletteVersion()) {
 | |
|         ASSERT(pbmi->biBitCount <= iPALETTE);
 | |
|         UpdateColourTable(m_MemoryDC,pbmi);
 | |
|         pDibData->PaletteVersion = GetPaletteVersion();
 | |
|     }
 | |
| 
 | |
|     // This allows derived classes to change the source rectangle that we do
 | |
|     // the drawing with. For example a renderer may ask a codec to stretch
 | |
|     // the video from 320x240 to 640x480, in which case the source we see in
 | |
|     // here will still be 320x240, although the source we want to draw with
 | |
|     // should be scaled up to 640x480. The base class implementation of this
 | |
|     // method does nothing but return the same rectangle as we are passed in
 | |
| 
 | |
|     RECT SourceRect = ScaleSourceRect(&m_SourceRect);
 | |
| 
 | |
|     // Is the window the same size as the video
 | |
| 
 | |
|     if (m_bStretch == FALSE) {
 | |
| 
 | |
|         // Put the image straight into the window
 | |
| 
 | |
|         BitBlt(
 | |
|             (HDC) m_hdc,                            // Target device HDC
 | |
|             m_TargetRect.left,                      // X sink position
 | |
|             m_TargetRect.top,                       // Y sink position
 | |
|             m_TargetRect.right - m_TargetRect.left, // Destination width
 | |
|             m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | |
|             m_MemoryDC,                             // Source device context
 | |
|             SourceRect.left,                        // X source position
 | |
|             SourceRect.top,                         // Y source position
 | |
|             SRCCOPY);                               // Simple copy
 | |
| 
 | |
|     } else {
 | |
| 
 | |
|         // Stretch the image when copying to the window
 | |
| 
 | |
|         StretchBlt(
 | |
|             (HDC) m_hdc,                            // Target device HDC
 | |
|             m_TargetRect.left,                      // X sink position
 | |
|             m_TargetRect.top,                       // Y sink position
 | |
|             m_TargetRect.right - m_TargetRect.left, // Destination width
 | |
|             m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | |
|             m_MemoryDC,                             // Source device HDC
 | |
|             SourceRect.left,                        // X source position
 | |
|             SourceRect.top,                         // Y source position
 | |
|             SourceRect.right - SourceRect.left,     // Source width
 | |
|             SourceRect.bottom - SourceRect.top,     // Source height
 | |
|             SRCCOPY);                               // Simple copy
 | |
|     }
 | |
| 
 | |
|     // This displays the sample times over the top of the image. This used to
 | |
|     // draw the times into the offscreen device context however that actually
 | |
|     // writes the text into the image data buffer which may not be writable
 | |
| 
 | |
|     #ifdef DEBUG
 | |
|     DisplaySampleTimes(pMediaSample);
 | |
|     #endif
 | |
| 
 | |
|     // Put the old bitmap back into the device context so we don't leak
 | |
|     SelectObject(m_MemoryDC,hOldBitmap);
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called when there is a sample ready to be drawn, unfortunately the
 | |
| // output pin was being rotten and didn't choose our super excellent shared
 | |
| // memory DIB allocator so we have to do this slow render using boring old GDI
 | |
| // SetDIBitsToDevice and StretchDIBits. The down side of using these GDI
 | |
| // functions is that the image data has to be copied across from our address
 | |
| // space into theirs before going to the screen (although in reality the cost
 | |
| // is small because all they do is to map the buffer into their address space)
 | |
| 
 | |
| void CDrawImage::SlowRender(IMediaSample *pMediaSample)
 | |
| {
 | |
|     // Get the BITMAPINFOHEADER for the connection
 | |
| 
 | |
|     ASSERT(m_pMediaType);
 | |
|     BITMAPINFOHEADER *pbmi = HEADER(m_pMediaType->Format());
 | |
|     BYTE *pImage;
 | |
| 
 | |
|     // Get the image data buffer
 | |
| 
 | |
|     HRESULT hr = pMediaSample->GetPointer(&pImage);
 | |
|     if (FAILED(hr)) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // This allows derived classes to change the source rectangle that we do
 | |
|     // the drawing with. For example a renderer may ask a codec to stretch
 | |
|     // the video from 320x240 to 640x480, in which case the source we see in
 | |
|     // here will still be 320x240, although the source we want to draw with
 | |
|     // should be scaled up to 640x480. The base class implementation of this
 | |
|     // method does nothing but return the same rectangle as we are passed in
 | |
| 
 | |
|     RECT SourceRect = ScaleSourceRect(&m_SourceRect);
 | |
| 
 | |
|     LONG lAdjustedSourceTop = SourceRect.top;
 | |
|     // if the origin of bitmap is bottom-left, adjust soruce_rect_top
 | |
|     // to be the bottom-left corner instead of the top-left.
 | |
|     if (pbmi->biHeight > 0) {
 | |
|        lAdjustedSourceTop = pbmi->biHeight - SourceRect.bottom;
 | |
|     }
 | |
|     // Is the window the same size as the video
 | |
| 
 | |
|     if (m_bStretch == FALSE) {
 | |
| 
 | |
|         // Put the image straight into the window
 | |
| 
 | |
|         SetDIBitsToDevice(
 | |
|             (HDC) m_hdc,                            // Target device HDC
 | |
|             m_TargetRect.left,                      // X sink position
 | |
|             m_TargetRect.top,                       // Y sink position
 | |
|             m_TargetRect.right - m_TargetRect.left, // Destination width
 | |
|             m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | |
|             SourceRect.left,                        // X source position
 | |
|             lAdjustedSourceTop,                     // Adjusted Y source position
 | |
|             (UINT) 0,                               // Start scan line
 | |
|             pbmi->biHeight,                         // Scan lines present
 | |
|             pImage,                                 // Image data
 | |
|             (BITMAPINFO *) pbmi,                    // DIB header
 | |
|             DIB_RGB_COLORS);                        // Type of palette
 | |
| 
 | |
|     } else {
 | |
| 
 | |
|         // Stretch the image when copying to the window
 | |
| 
 | |
|         StretchDIBits(
 | |
|             (HDC) m_hdc,                            // Target device HDC
 | |
|             m_TargetRect.left,                      // X sink position
 | |
|             m_TargetRect.top,                       // Y sink position
 | |
|             m_TargetRect.right - m_TargetRect.left, // Destination width
 | |
|             m_TargetRect.bottom - m_TargetRect.top, // Destination height
 | |
|             SourceRect.left,                        // X source position
 | |
|             lAdjustedSourceTop,                     // Adjusted Y source position
 | |
|             SourceRect.right - SourceRect.left,     // Source width
 | |
|             SourceRect.bottom - SourceRect.top,     // Source height
 | |
|             pImage,                                 // Image data
 | |
|             (BITMAPINFO *) pbmi,                    // DIB header
 | |
|             DIB_RGB_COLORS,                         // Type of palette
 | |
|             SRCCOPY);                               // Simple image copy
 | |
|     }
 | |
| 
 | |
|     // This shows the sample reference times over the top of the image which
 | |
|     // looks a little flickery. I tried using GdiSetBatchLimit and GdiFlush to
 | |
|     // control the screen updates but it doesn't quite work as expected and
 | |
|     // only partially reduces the flicker. I also tried using a memory context
 | |
|     // and combining the two in that before doing a final BitBlt operation to
 | |
|     // the screen, unfortunately this has considerable performance penalties
 | |
|     // and also means that this code is not executed when compiled retail
 | |
| 
 | |
|     #ifdef DEBUG
 | |
|     DisplaySampleTimes(pMediaSample);
 | |
|     #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called with an IMediaSample interface on the image to be drawn. We
 | |
| // decide on the drawing mechanism based on who's allocator we are using. We
 | |
| // may be called when the window wants an image painted by WM_PAINT messages
 | |
| // We can't realise the palette here because we have the renderer lock, any
 | |
| // call to realise may cause an interthread send message to the window thread
 | |
| // which may in turn be waiting to get the renderer lock before servicing it
 | |
| 
 | |
| BOOL CDrawImage::DrawImage(IMediaSample *pMediaSample)
 | |
| {
 | |
|     ASSERT(m_hdc);
 | |
|     ASSERT(m_MemoryDC);
 | |
|     NotifyStartDraw();
 | |
| 
 | |
|     // If the output pin used our allocator then the samples passed are in
 | |
|     // fact CVideoSample objects that contain CreateDIBSection data that we
 | |
|     // use to do faster image rendering, they may optionally also contain a
 | |
|     // DirectDraw surface pointer in which case we do not do the drawing
 | |
| 
 | |
|     if (m_bUsingImageAllocator == FALSE) {
 | |
|         SlowRender(pMediaSample);
 | |
|         EXECUTE_ASSERT(GdiFlush());
 | |
|         NotifyEndDraw();
 | |
|         return TRUE;
 | |
|     }
 | |
| 
 | |
|     // This is a DIBSECTION buffer
 | |
| 
 | |
|     FastRender(pMediaSample);
 | |
|     EXECUTE_ASSERT(GdiFlush());
 | |
|     NotifyEndDraw();
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| BOOL CDrawImage::DrawVideoImageHere(
 | |
|     HDC hdc,
 | |
|     IMediaSample *pMediaSample,
 | |
|     __in LPRECT lprcSrc,
 | |
|     __in LPRECT lprcDst
 | |
|     )
 | |
| {
 | |
|     ASSERT(m_pMediaType);
 | |
|     BITMAPINFOHEADER *pbmi = HEADER(m_pMediaType->Format());
 | |
|     BYTE *pImage;
 | |
| 
 | |
|     // Get the image data buffer
 | |
| 
 | |
|     HRESULT hr = pMediaSample->GetPointer(&pImage);
 | |
|     if (FAILED(hr)) {
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     RECT SourceRect;
 | |
|     RECT TargetRect;
 | |
| 
 | |
|     if (lprcSrc) {
 | |
|         SourceRect = *lprcSrc;
 | |
|     }
 | |
|     else  SourceRect = ScaleSourceRect(&m_SourceRect);
 | |
| 
 | |
|     if (lprcDst) {
 | |
|         TargetRect = *lprcDst;
 | |
|     }
 | |
|     else  TargetRect = m_TargetRect;
 | |
| 
 | |
|     LONG lAdjustedSourceTop = SourceRect.top;
 | |
|     // if the origin of bitmap is bottom-left, adjust soruce_rect_top
 | |
|     // to be the bottom-left corner instead of the top-left.
 | |
|     if (pbmi->biHeight > 0) {
 | |
|        lAdjustedSourceTop = pbmi->biHeight - SourceRect.bottom;
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // Stretch the image when copying to the DC
 | |
| 
 | |
|     BOOL bRet = (0 != StretchDIBits(hdc,
 | |
|                                     TargetRect.left,
 | |
|                                     TargetRect.top,
 | |
|                                     TargetRect.right - TargetRect.left,
 | |
|                                     TargetRect.bottom - TargetRect.top,
 | |
|                                     SourceRect.left,
 | |
|                                     lAdjustedSourceTop,
 | |
|                                     SourceRect.right - SourceRect.left,
 | |
|                                     SourceRect.bottom - SourceRect.top,
 | |
|                                     pImage,
 | |
|                                     (BITMAPINFO *)pbmi,
 | |
|                                     DIB_RGB_COLORS,
 | |
|                                     SRCCOPY));
 | |
|     return bRet;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called by the owning window object after it has created the window
 | |
| // and it's drawing contexts. We are constructed with the base window we'll
 | |
| // be drawing into so when given the notification we retrive the device HDCs
 | |
| // to draw with. We cannot call these in our constructor as they are virtual
 | |
| 
 | |
| void CDrawImage::SetDrawContext()
 | |
| {
 | |
|     m_MemoryDC = m_pBaseWindow->GetMemoryHDC();
 | |
|     m_hdc = m_pBaseWindow->GetWindowHDC();
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called to set the target rectangle in the video window, it will be
 | |
| // called whenever a WM_SIZE message is retrieved from the message queue. We
 | |
| // simply store the rectangle and use it later when we do the drawing calls
 | |
| 
 | |
| void CDrawImage::SetTargetRect(__in RECT *pTargetRect)
 | |
| {
 | |
|     ASSERT(pTargetRect);
 | |
|     m_TargetRect = *pTargetRect;
 | |
|     SetStretchMode();
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the current target rectangle
 | |
| 
 | |
| void CDrawImage::GetTargetRect(__out RECT *pTargetRect)
 | |
| {
 | |
|     ASSERT(pTargetRect);
 | |
|     *pTargetRect = m_TargetRect;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called when we want to change the section of the image to draw. We
 | |
| // use this information in the drawing operation calls later on. We must also
 | |
| // see if the source and destination rectangles have the same dimensions. If
 | |
| // not we must stretch during the drawing rather than a direct pixel copy
 | |
| 
 | |
| void CDrawImage::SetSourceRect(__in RECT *pSourceRect)
 | |
| {
 | |
|     ASSERT(pSourceRect);
 | |
|     m_SourceRect = *pSourceRect;
 | |
|     SetStretchMode();
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the current source rectangle
 | |
| 
 | |
| void CDrawImage::GetSourceRect(__out RECT *pSourceRect)
 | |
| {
 | |
|     ASSERT(pSourceRect);
 | |
|     *pSourceRect = m_SourceRect;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called when either the source or destination rectanges change so we
 | |
| // can update the stretch flag. If the rectangles don't match we stretch the
 | |
| // video during the drawing otherwise we call the fast pixel copy functions
 | |
| // NOTE the source and/or the destination rectangle may be completely empty
 | |
| 
 | |
| void CDrawImage::SetStretchMode()
 | |
| {
 | |
|     // Calculate the overall rectangle dimensions
 | |
| 
 | |
|     LONG SourceWidth = m_SourceRect.right - m_SourceRect.left;
 | |
|     LONG SinkWidth = m_TargetRect.right - m_TargetRect.left;
 | |
|     LONG SourceHeight = m_SourceRect.bottom - m_SourceRect.top;
 | |
|     LONG SinkHeight = m_TargetRect.bottom - m_TargetRect.top;
 | |
| 
 | |
|     m_bStretch = TRUE;
 | |
|     if (SourceWidth == SinkWidth) {
 | |
|         if (SourceHeight == SinkHeight) {
 | |
|             m_bStretch = FALSE;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| // Tell us whose allocator we are using. This should be called with TRUE if
 | |
| // the filter agrees to use an allocator based around the CImageAllocator
 | |
| // SDK base class - whose image buffers are made through CreateDIBSection.
 | |
| // Otherwise this should be called with FALSE and we will draw the images
 | |
| // using SetDIBitsToDevice and StretchDIBitsToDevice. None of these calls
 | |
| // can handle buffers which have non zero strides (like DirectDraw uses)
 | |
| 
 | |
| void CDrawImage::NotifyAllocator(BOOL bUsingImageAllocator)
 | |
| {
 | |
|     m_bUsingImageAllocator = bUsingImageAllocator;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Are we using the image DIBSECTION allocator
 | |
| 
 | |
| BOOL CDrawImage::UsingImageAllocator()
 | |
| {
 | |
|     return m_bUsingImageAllocator;
 | |
| }
 | |
| 
 | |
| 
 | |
| // We need the media type of the connection so that we can get the BITMAPINFO
 | |
| // from it. We use that in the calls to draw the image such as StretchDIBits
 | |
| // and also when updating the colour table held in shared memory DIBSECTIONs
 | |
| 
 | |
| void CDrawImage::NotifyMediaType(__in CMediaType *pMediaType)
 | |
| {
 | |
|     m_pMediaType = pMediaType;
 | |
| }
 | |
| 
 | |
| 
 | |
| // We store in this object a cookie maintaining the current palette version.
 | |
| // Each time a palettised format is changed we increment this value so that
 | |
| // when we come to draw the images we look at the colour table value they
 | |
| // have and if less than the current we know to update it. This version is
 | |
| // only needed and indeed used when working with shared memory DIBSECTIONs
 | |
| 
 | |
| LONG CDrawImage::GetPaletteVersion()
 | |
| {
 | |
|     return m_PaletteVersion;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Resets the current palette version number
 | |
| 
 | |
| void CDrawImage::ResetPaletteVersion()
 | |
| {
 | |
|     m_PaletteVersion = PALETTE_VERSION;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Increment the current palette version
 | |
| 
 | |
| void CDrawImage::IncrementPaletteVersion()
 | |
| {
 | |
|     m_PaletteVersion++;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Constructor must initialise the base allocator. Each sample we create has a
 | |
| // palette version cookie on board. When the source filter changes the palette
 | |
| // during streaming the window object increments an internal cookie counter it
 | |
| // keeps as well. When it comes to render the samples it looks at the cookie
 | |
| // values and if they don't match then it knows to update the sample's colour
 | |
| // table. However we always create samples with a cookie of PALETTE_VERSION
 | |
| // If there have been multiple format changes and we disconnect and reconnect
 | |
| // thereby causing the samples to be reallocated we will create them with a
 | |
| // cookie much lower than the current version, this isn't a problem since it
 | |
| // will be seen by the window object and the versions will then be updated
 | |
| 
 | |
| CImageAllocator::CImageAllocator(__inout CBaseFilter *pFilter,
 | |
|                                  __in_opt LPCTSTR pName,
 | |
|                                  __inout HRESULT *phr) :
 | |
|     CBaseAllocator(pName,NULL,phr,TRUE,TRUE),
 | |
|     m_pFilter(pFilter)
 | |
| {
 | |
|     ASSERT(phr);
 | |
|     ASSERT(pFilter);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Check our DIB buffers have been released
 | |
| 
 | |
| #ifdef DEBUG
 | |
| CImageAllocator::~CImageAllocator()
 | |
| {
 | |
|     ASSERT(m_bCommitted == FALSE);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| 
 | |
| // Called from destructor and also from base class to free resources. We work
 | |
| // our way through the list of media samples deleting the DIBSECTION created
 | |
| // for each. All samples should be back in our list so there is no chance a
 | |
| // filter is still using one to write on the display or hold on a pending list
 | |
| 
 | |
| void CImageAllocator::Free()
 | |
| {
 | |
|     ASSERT(m_lAllocated == m_lFree.GetCount());
 | |
|     EXECUTE_ASSERT(GdiFlush());
 | |
|     CImageSample *pSample;
 | |
|     DIBDATA *pDibData;
 | |
| 
 | |
|     while (m_lFree.GetCount() != 0) {
 | |
|         pSample = (CImageSample *) m_lFree.RemoveHead();
 | |
|         pDibData = pSample->GetDIBData();
 | |
|         EXECUTE_ASSERT(DeleteObject(pDibData->hBitmap));
 | |
|         EXECUTE_ASSERT(CloseHandle(pDibData->hMapping));
 | |
|         delete pSample;
 | |
|     }
 | |
| 
 | |
|     m_lAllocated = 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Prepare the allocator by checking all the input parameters
 | |
| 
 | |
| STDMETHODIMP CImageAllocator::CheckSizes(__in ALLOCATOR_PROPERTIES *pRequest)
 | |
| {
 | |
|     // Check we have a valid connection
 | |
| 
 | |
|     if (m_pMediaType == NULL) {
 | |
|         return VFW_E_NOT_CONNECTED;
 | |
|     }
 | |
| 
 | |
|     // NOTE We always create a DIB section with the source format type which
 | |
|     // may contain a source palette. When we do the BitBlt drawing operation
 | |
|     // the target display device may contain a different palette (we may not
 | |
|     // have the focus) in which case GDI will do after the palette mapping
 | |
| 
 | |
|     VIDEOINFOHEADER *pVideoInfo = (VIDEOINFOHEADER *) m_pMediaType->Format();
 | |
| 
 | |
|     // When we call CreateDIBSection it implicitly maps only enough memory
 | |
|     // for the image as defined by thee BITMAPINFOHEADER. If the user asks
 | |
|     // for an image smaller than this then we reject the call, if they ask
 | |
|     // for an image larger than this then we return what they can have
 | |
| 
 | |
|     if ((DWORD) pRequest->cbBuffer < pVideoInfo->bmiHeader.biSizeImage) {
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     // Reject buffer prefixes
 | |
| 
 | |
|     if (pRequest->cbPrefix > 0) {
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     pRequest->cbBuffer = pVideoInfo->bmiHeader.biSizeImage;
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Agree the number of media sample buffers and their sizes. The base class
 | |
| // this allocator is derived from allows samples to be aligned only on byte
 | |
| // boundaries NOTE the buffers are not allocated until the Commit call
 | |
| 
 | |
| STDMETHODIMP CImageAllocator::SetProperties(
 | |
|     __in ALLOCATOR_PROPERTIES * pRequest,
 | |
|     __out ALLOCATOR_PROPERTIES * pActual)
 | |
| {
 | |
|     ALLOCATOR_PROPERTIES Adjusted = *pRequest;
 | |
| 
 | |
|     // Check the parameters fit with the current connection
 | |
| 
 | |
|     HRESULT hr = CheckSizes(&Adjusted);
 | |
|     if (FAILED(hr)) {
 | |
|         return hr;
 | |
|     }
 | |
|     return CBaseAllocator::SetProperties(&Adjusted, pActual);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Commit the memory by allocating the agreed number of media samples. For
 | |
| // each sample we are committed to creating we have a CImageSample object
 | |
| // that we use to manage it's resources. This is initialised with a DIBDATA
 | |
| // structure that contains amongst other things the GDI DIBSECTION handle
 | |
| // We will access the renderer media type during this so we must have locked
 | |
| // (to prevent the format changing for example). The class overrides Commit
 | |
| // and Decommit to do this locking (base class Commit in turn calls Alloc)
 | |
| 
 | |
| HRESULT CImageAllocator::Alloc(void)
 | |
| {
 | |
|     ASSERT(m_pMediaType);
 | |
|     CImageSample *pSample;
 | |
|     DIBDATA DibData;
 | |
| 
 | |
|     // Check the base allocator says it's ok to continue
 | |
| 
 | |
|     HRESULT hr = CBaseAllocator::Alloc();
 | |
|     if (FAILED(hr)) {
 | |
|         return hr;
 | |
|     }
 | |
| 
 | |
|     // We create a new memory mapped object although we don't map it into our
 | |
|     // address space because GDI does that in CreateDIBSection. It is possible
 | |
|     // that we run out of resources before creating all the samples in which
 | |
|     // case the available sample list is left with those already created
 | |
| 
 | |
|     ASSERT(m_lAllocated == 0);
 | |
|     while (m_lAllocated < m_lCount) {
 | |
| 
 | |
|         // Create and initialise a shared memory GDI buffer
 | |
| 
 | |
|         hr = CreateDIB(m_lSize,DibData);
 | |
|         if (FAILED(hr)) {
 | |
|             return hr;
 | |
|         }
 | |
| 
 | |
|         // Create the sample object and pass it the DIBDATA
 | |
| 
 | |
|         pSample = CreateImageSample(DibData.pBase,m_lSize);
 | |
|         if (pSample == NULL) {
 | |
|             EXECUTE_ASSERT(DeleteObject(DibData.hBitmap));
 | |
|             EXECUTE_ASSERT(CloseHandle(DibData.hMapping));
 | |
|             return E_OUTOFMEMORY;
 | |
|         }
 | |
| 
 | |
|         // Add the completed sample to the available list
 | |
| 
 | |
|         pSample->SetDIBData(&DibData);
 | |
|         m_lFree.Add(pSample);
 | |
|         m_lAllocated++;
 | |
|     }
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // We have a virtual method that allocates the samples so that a derived class
 | |
| // may override it and allocate more specialised sample objects. So long as it
 | |
| // derives its samples from CImageSample then all this code will still work ok
 | |
| 
 | |
| CImageSample *CImageAllocator::CreateImageSample(__in_bcount(Length) LPBYTE pData,LONG Length)
 | |
| {
 | |
|     HRESULT hr = NOERROR;
 | |
|     CImageSample *pSample;
 | |
| 
 | |
|     // Allocate the new sample and check the return codes
 | |
| 
 | |
|     pSample = new CImageSample((CBaseAllocator *) this,   // Base class
 | |
|                                NAME("Video sample"),      // DEBUG name
 | |
|                                (HRESULT *) &hr,           // Return code
 | |
|                                (LPBYTE) pData,            // DIB address
 | |
|                                (LONG) Length);            // Size of DIB
 | |
| 
 | |
|     if (pSample == NULL || FAILED(hr)) {
 | |
|         delete pSample;
 | |
|         return NULL;
 | |
|     }
 | |
|     return pSample;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This function allocates a shared memory block for use by the source filter
 | |
| // generating DIBs for us to render. The memory block is created in shared
 | |
| // memory so that GDI doesn't have to copy the memory when we do a BitBlt
 | |
| 
 | |
| HRESULT CImageAllocator::CreateDIB(LONG InSize,DIBDATA &DibData)
 | |
| {
 | |
|     BITMAPINFO *pbmi;       // Format information for pin
 | |
|     BYTE *pBase;            // Pointer to the actual image
 | |
|     HANDLE hMapping;        // Handle to mapped object
 | |
|     HBITMAP hBitmap;        // DIB section bitmap handle
 | |
| 
 | |
|     // Create a file mapping object and map into our address space
 | |
| 
 | |
|     hMapping = CreateFileMapping(hMEMORY,         // Use system page file
 | |
|                                  NULL,            // No security attributes
 | |
|                                  PAGE_READWRITE,  // Full access to memory
 | |
|                                  (DWORD) 0,       // Less than 4Gb in size
 | |
|                                  InSize,          // Size of buffer
 | |
|                                  NULL);           // No name to section
 | |
|     if (hMapping == NULL) {
 | |
|         DWORD Error = GetLastError();
 | |
|         return MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, Error);
 | |
|     }
 | |
| 
 | |
|     // NOTE We always create a DIB section with the source format type which
 | |
|     // may contain a source palette. When we do the BitBlt drawing operation
 | |
|     // the target display device may contain a different palette (we may not
 | |
|     // have the focus) in which case GDI will do after the palette mapping
 | |
| 
 | |
|     pbmi = (BITMAPINFO *) HEADER(m_pMediaType->Format());
 | |
|     if (m_pMediaType == NULL) {
 | |
|         DbgBreak("Invalid media type");
 | |
|     }
 | |
| 
 | |
|     hBitmap = CreateDIBSection((HDC) NULL,          // NO device context
 | |
|                                pbmi,                // Format information
 | |
|                                DIB_RGB_COLORS,      // Use the palette
 | |
|                                (VOID **) &pBase,    // Pointer to image data
 | |
|                                hMapping,            // Mapped memory handle
 | |
|                                (DWORD) 0);          // Offset into memory
 | |
| 
 | |
|     if (hBitmap == NULL || pBase == NULL) {
 | |
|         EXECUTE_ASSERT(CloseHandle(hMapping));
 | |
|         DWORD Error = GetLastError();
 | |
|         return MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, Error);
 | |
|     }
 | |
| 
 | |
|     // Initialise the DIB information structure
 | |
| 
 | |
|     DibData.hBitmap = hBitmap;
 | |
|     DibData.hMapping = hMapping;
 | |
|     DibData.pBase = pBase;
 | |
|     DibData.PaletteVersion = PALETTE_VERSION;
 | |
|     GetObject(hBitmap,sizeof(DIBSECTION),(VOID *)&DibData.DibSection);
 | |
| 
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // We use the media type during the DIBSECTION creation
 | |
| 
 | |
| void CImageAllocator::NotifyMediaType(__in CMediaType *pMediaType)
 | |
| {
 | |
|     m_pMediaType = pMediaType;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Overriden to increment the owning object's reference count
 | |
| 
 | |
| STDMETHODIMP_(ULONG) CImageAllocator::NonDelegatingAddRef()
 | |
| {
 | |
|     return m_pFilter->AddRef();
 | |
| }
 | |
| 
 | |
| 
 | |
| // Overriden to decrement the owning object's reference count
 | |
| 
 | |
| STDMETHODIMP_(ULONG) CImageAllocator::NonDelegatingRelease()
 | |
| {
 | |
|     return m_pFilter->Release();
 | |
| }
 | |
| 
 | |
| 
 | |
| // If you derive a class from CMediaSample that has to transport specialised
 | |
| // member variables and entry points then there are three alternate solutions
 | |
| // The first is to create a memory buffer larger than actually required by the
 | |
| // sample and store your information either at the beginning of it or at the
 | |
| // end, the former being moderately safer allowing for misbehaving transform
 | |
| // filters. You then adjust the buffer address when you create the base media
 | |
| // sample. This has the disadvantage of breaking up the memory allocated to
 | |
| // the samples into separate blocks. The second solution is to implement a
 | |
| // class derived from CMediaSample and support additional interface(s) that
 | |
| // convey your private data. This means defining a custom interface. The final
 | |
| // alternative is to create a class that inherits from CMediaSample and adds
 | |
| // the private data structures, when you get an IMediaSample in your Receive()
 | |
| // call check to see if your allocator is being used, and if it is then cast
 | |
| // the IMediaSample into one of your objects. Additional checks can be made
 | |
| // to ensure the sample's this pointer is known to be one of your own objects
 | |
| 
 | |
| CImageSample::CImageSample(__inout CBaseAllocator *pAllocator,
 | |
|                            __in_opt LPCTSTR pName,
 | |
|                            __inout HRESULT *phr,
 | |
|                            __in_bcount(length) LPBYTE pBuffer,
 | |
|                            LONG length) :
 | |
|     CMediaSample(pName,pAllocator,phr,pBuffer,length),
 | |
|     m_bInit(FALSE)
 | |
| {
 | |
|     ASSERT(pAllocator);
 | |
|     ASSERT(pBuffer);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Set the shared memory DIB information
 | |
| 
 | |
| void CImageSample::SetDIBData(__in DIBDATA *pDibData)
 | |
| {
 | |
|     ASSERT(pDibData);
 | |
|     m_DibData = *pDibData;
 | |
|     m_bInit = TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Retrieve the shared memory DIB data
 | |
| 
 | |
| __out DIBDATA *CImageSample::GetDIBData()
 | |
| {
 | |
|     ASSERT(m_bInit == TRUE);
 | |
|     return &m_DibData;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This class handles the creation of a palette. It is fairly specialist and
 | |
| // is intended to simplify palette management for video renderer filters. It
 | |
| // is for this reason that the constructor requires three other objects with
 | |
| // which it interacts, namely a base media filter, a base window and a base
 | |
| // drawing object although the base window or the draw object may be NULL to
 | |
| // ignore that part of us. We try not to create and install palettes unless
 | |
| // absolutely necessary as they typically require WM_PALETTECHANGED messages
 | |
| // to be sent to every window thread in the system which is very expensive
 | |
| 
 | |
| CImagePalette::CImagePalette(__inout CBaseFilter *pBaseFilter,
 | |
|                              __inout CBaseWindow *pBaseWindow,
 | |
|                              __inout CDrawImage *pDrawImage) :
 | |
|     m_pBaseWindow(pBaseWindow),
 | |
|     m_pFilter(pBaseFilter),
 | |
|     m_pDrawImage(pDrawImage),
 | |
|     m_hPalette(NULL)
 | |
| {
 | |
|     ASSERT(m_pFilter);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Destructor
 | |
| 
 | |
| #ifdef DEBUG
 | |
| CImagePalette::~CImagePalette()
 | |
| {
 | |
|     ASSERT(m_hPalette == NULL);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| 
 | |
| // We allow dynamic format changes of the palette but rather than change the
 | |
| // palette every time we call this to work out whether an update is required.
 | |
| // If the original type didn't use a palette and the new one does (or vica
 | |
| // versa) then we return TRUE. If neither formats use a palette we'll return
 | |
| // FALSE. If both formats use a palette we compare their colours and return
 | |
| // FALSE if they match. This therefore short circuits palette creation unless
 | |
| // absolutely necessary since installing palettes is an expensive operation
 | |
| 
 | |
| BOOL CImagePalette::ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,
 | |
|                                  const VIDEOINFOHEADER *pOldInfo)
 | |
| {
 | |
|     // We may not have a current format yet
 | |
| 
 | |
|     if (pOldInfo == NULL) {
 | |
|         return TRUE;
 | |
|     }
 | |
| 
 | |
|     // Do both formats not require a palette
 | |
| 
 | |
|     if (ContainsPalette(pNewInfo) == FALSE) {
 | |
|         if (ContainsPalette(pOldInfo) == FALSE) {
 | |
|             return FALSE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Compare the colours to see if they match
 | |
| 
 | |
|     DWORD VideoEntries = pNewInfo->bmiHeader.biClrUsed;
 | |
|     if (ContainsPalette(pNewInfo) == TRUE)
 | |
|         if (ContainsPalette(pOldInfo) == TRUE)
 | |
|             if (pOldInfo->bmiHeader.biClrUsed == VideoEntries)
 | |
|                 if (pOldInfo->bmiHeader.biClrUsed > 0)
 | |
|                     if (memcmp((PVOID) GetBitmapPalette(pNewInfo),
 | |
|                                (PVOID) GetBitmapPalette(pOldInfo),
 | |
|                                VideoEntries * sizeof(RGBQUAD)) == 0) {
 | |
| 
 | |
|                         return FALSE;
 | |
|                     }
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is normally called when the input pin type is set to install a palette
 | |
| // We will typically be called from two different places. The first is when we
 | |
| // have negotiated a palettised media type after connection, the other is when
 | |
| // we receive a new type during processing with an updated palette in which
 | |
| // case we must remove and release the resources held by the current palette
 | |
| 
 | |
| // We can be passed an optional device name if we wish to prepare a palette
 | |
| // for a specific monitor on a multi monitor system
 | |
| 
 | |
| HRESULT CImagePalette::PreparePalette(const CMediaType *pmtNew,
 | |
|                                       const CMediaType *pmtOld,
 | |
| 				                      __in LPSTR szDevice)
 | |
| {
 | |
|     const VIDEOINFOHEADER *pNewInfo = (VIDEOINFOHEADER *) pmtNew->Format();
 | |
|     const VIDEOINFOHEADER *pOldInfo = (VIDEOINFOHEADER *) pmtOld->Format();
 | |
|     ASSERT(pNewInfo);
 | |
| 
 | |
|     // This is an performance optimisation, when we get a media type we check
 | |
|     // to see if the format requires a palette change. If either we need one
 | |
|     // when previously we didn't or vica versa then this returns TRUE, if we
 | |
|     // previously needed a palette and we do now it compares their colours
 | |
| 
 | |
|     if (ShouldUpdate(pNewInfo,pOldInfo) == FALSE) {
 | |
|         NOTE("No update needed");
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     // We must notify the filter graph that the application may have changed
 | |
|     // the palette although in practice we don't bother checking to see if it
 | |
|     // is really different. If it tries to get the palette either the window
 | |
|     // or renderer lock will ensure it doesn't get in until we are finished
 | |
| 
 | |
|     RemovePalette();
 | |
|     m_pFilter->NotifyEvent(EC_PALETTE_CHANGED,0,0);
 | |
| 
 | |
|     // Do we need a palette for the new format
 | |
| 
 | |
|     if (ContainsPalette(pNewInfo) == FALSE) {
 | |
|         NOTE("New has no palette");
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     if (m_pBaseWindow) {
 | |
|         m_pBaseWindow->LockPaletteLock();
 | |
|     }
 | |
| 
 | |
|     // If we're changing the palette on the fly then we increment our palette
 | |
|     // cookie which is compared against the cookie also stored in all of our
 | |
|     // DIBSECTION media samples. If they don't match when we come to draw it
 | |
|     // then we know the sample is out of date and we'll update it's palette
 | |
| 
 | |
|     NOTE("Making new colour palette");
 | |
|     m_hPalette = MakePalette(pNewInfo, szDevice);
 | |
|     ASSERT(m_hPalette != NULL);
 | |
| 
 | |
|     if (m_pBaseWindow) {
 | |
|         m_pBaseWindow->UnlockPaletteLock();
 | |
|     }
 | |
| 
 | |
|     // The window in which the new palette is to be realised may be a NULL
 | |
|     // pointer to signal that no window is in use, if so we don't call it
 | |
|     // Some filters just want to use this object to create/manage palettes
 | |
| 
 | |
|     if (m_pBaseWindow) m_pBaseWindow->SetPalette(m_hPalette);
 | |
| 
 | |
|     // This is the only time where we need access to the draw object to say
 | |
|     // to it that a new palette will be arriving on a sample real soon. The
 | |
|     // constructor may take a NULL pointer in which case we don't call this
 | |
| 
 | |
|     if (m_pDrawImage) m_pDrawImage->IncrementPaletteVersion();
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Helper function to copy a palette out of any kind of VIDEOINFO (ie it may
 | |
| // be YUV or true colour) into a palettised VIDEOINFO. We use this changing
 | |
| // palettes on DirectDraw samples as a source filter can attach a palette to
 | |
| // any buffer (eg YUV) and hand it back. We make a new palette out of that
 | |
| // format and then copy the palette colours into the current connection type
 | |
| 
 | |
| HRESULT CImagePalette::CopyPalette(const CMediaType *pSrc,__out CMediaType *pDest)
 | |
| {
 | |
|     // Reset the destination palette before starting
 | |
| 
 | |
|     VIDEOINFOHEADER *pDestInfo = (VIDEOINFOHEADER *) pDest->Format();
 | |
|     pDestInfo->bmiHeader.biClrUsed = 0;
 | |
|     pDestInfo->bmiHeader.biClrImportant = 0;
 | |
| 
 | |
|     // Does the destination have a palette
 | |
| 
 | |
|     if (PALETTISED(pDestInfo) == FALSE) {
 | |
|         NOTE("No destination palette");
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     // Does the source contain a palette
 | |
| 
 | |
|     const VIDEOINFOHEADER *pSrcInfo = (VIDEOINFOHEADER *) pSrc->Format();
 | |
|     if (ContainsPalette(pSrcInfo) == FALSE) {
 | |
|         NOTE("No source palette");
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     // The number of colours may be zero filled
 | |
| 
 | |
|     DWORD PaletteEntries = pSrcInfo->bmiHeader.biClrUsed;
 | |
|     if (PaletteEntries == 0) {
 | |
|         DWORD Maximum  = (1 << pSrcInfo->bmiHeader.biBitCount);
 | |
|         NOTE1("Setting maximum colours (%d)",Maximum);
 | |
|         PaletteEntries = Maximum;
 | |
|     }
 | |
| 
 | |
|     // Make sure the destination has enough room for the palette
 | |
| 
 | |
|     ASSERT(pSrcInfo->bmiHeader.biClrUsed <= iPALETTE_COLORS);
 | |
|     ASSERT(pSrcInfo->bmiHeader.biClrImportant <= PaletteEntries);
 | |
|     ASSERT(COLORS(pDestInfo) == GetBitmapPalette(pDestInfo));
 | |
|     pDestInfo->bmiHeader.biClrUsed = PaletteEntries;
 | |
|     pDestInfo->bmiHeader.biClrImportant = pSrcInfo->bmiHeader.biClrImportant;
 | |
|     ULONG BitmapSize = GetBitmapFormatSize(HEADER(pSrcInfo));
 | |
| 
 | |
|     if (pDest->FormatLength() < BitmapSize) {
 | |
|         NOTE("Reallocating destination");
 | |
|         pDest->ReallocFormatBuffer(BitmapSize);
 | |
|     }
 | |
| 
 | |
|     // Now copy the palette colours across
 | |
| 
 | |
|     CopyMemory((PVOID) COLORS(pDestInfo),
 | |
|                (PVOID) GetBitmapPalette(pSrcInfo),
 | |
|                PaletteEntries * sizeof(RGBQUAD));
 | |
| 
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is normally called when the palette is changed (typically during a
 | |
| // dynamic format change) to remove any palette we previously installed. We
 | |
| // replace it (if necessary) in the video window with a standard VGA palette
 | |
| // that should always be available even if this is a true colour display
 | |
| 
 | |
| HRESULT CImagePalette::RemovePalette()
 | |
| {
 | |
|     if (m_pBaseWindow) {
 | |
|         m_pBaseWindow->LockPaletteLock();
 | |
|     }
 | |
| 
 | |
|     // Do we have a palette to remove
 | |
| 
 | |
|     if (m_hPalette != NULL) {
 | |
| 
 | |
|         if (m_pBaseWindow) {
 | |
|             // Make sure that the window's palette handle matches
 | |
|             // our palette handle.
 | |
|             ASSERT(m_hPalette == m_pBaseWindow->GetPalette());
 | |
| 
 | |
|             m_pBaseWindow->UnsetPalette();
 | |
|         }
 | |
| 
 | |
|         EXECUTE_ASSERT(DeleteObject(m_hPalette));
 | |
|         m_hPalette = NULL;
 | |
|     }
 | |
| 
 | |
|     if (m_pBaseWindow) {
 | |
|         m_pBaseWindow->UnlockPaletteLock();
 | |
|     }
 | |
| 
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Called to create a palette for the object, the data structure used by GDI
 | |
| // to describe a palette is a LOGPALETTE, this includes a variable number of
 | |
| // PALETTEENTRY fields which are the colours, we have to convert the RGBQUAD
 | |
| // colour fields we are handed in a BITMAPINFO from the media type into these
 | |
| // This handles extraction of palettes from true colour and YUV media formats
 | |
| 
 | |
| // We can be passed an optional device name if we wish to prepare a palette
 | |
| // for a specific monitor on a multi monitor system
 | |
| 
 | |
| HPALETTE CImagePalette::MakePalette(const VIDEOINFOHEADER *pVideoInfo, __in LPSTR szDevice)
 | |
| {
 | |
|     ASSERT(ContainsPalette(pVideoInfo) == TRUE);
 | |
|     ASSERT(pVideoInfo->bmiHeader.biClrUsed <= iPALETTE_COLORS);
 | |
|     BITMAPINFOHEADER *pHeader = HEADER(pVideoInfo);
 | |
| 
 | |
|     const RGBQUAD *pColours;            // Pointer to the palette
 | |
|     LOGPALETTE *lp;                     // Used to create a palette
 | |
|     HPALETTE hPalette;                  // Logical palette object
 | |
| 
 | |
|     lp = (LOGPALETTE *) new BYTE[sizeof(LOGPALETTE) + SIZE_PALETTE];
 | |
|     if (lp == NULL) {
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     // Unfortunately for some hare brained reason a GDI palette entry (a
 | |
|     // PALETTEENTRY structure) is different to a palette entry from a DIB
 | |
|     // format (a RGBQUAD structure) so we have to do the field conversion
 | |
|     // The VIDEOINFO containing the palette may be a true colour type so
 | |
|     // we use GetBitmapPalette to skip over any bit fields if they exist
 | |
| 
 | |
|     lp->palVersion = PALVERSION;
 | |
|     lp->palNumEntries = (USHORT) pHeader->biClrUsed;
 | |
|     if (lp->palNumEntries == 0) lp->palNumEntries = (1 << pHeader->biBitCount);
 | |
|     pColours = GetBitmapPalette(pVideoInfo);
 | |
| 
 | |
|     for (DWORD dwCount = 0;dwCount < lp->palNumEntries;dwCount++) {
 | |
|         lp->palPalEntry[dwCount].peRed = pColours[dwCount].rgbRed;
 | |
|         lp->palPalEntry[dwCount].peGreen = pColours[dwCount].rgbGreen;
 | |
|         lp->palPalEntry[dwCount].peBlue = pColours[dwCount].rgbBlue;
 | |
|         lp->palPalEntry[dwCount].peFlags = 0;
 | |
|     }
 | |
| 
 | |
|     MakeIdentityPalette(lp->palPalEntry, lp->palNumEntries, szDevice);
 | |
| 
 | |
|     // Create a logical palette
 | |
| 
 | |
|     hPalette = CreatePalette(lp);
 | |
|     ASSERT(hPalette != NULL);
 | |
|     delete[] lp;
 | |
|     return hPalette;
 | |
| }
 | |
| 
 | |
| 
 | |
| // GDI does a fair job of compressing the palette entries you give it, so for
 | |
| // example if you have five entries with an RGB colour (0,0,0) it will remove
 | |
| // all but one of them. When you subsequently draw an image it will map from
 | |
| // your logical palette to the compressed device palette. This function looks
 | |
| // to see if it is trying to be an identity palette and if so sets the flags
 | |
| // field in the PALETTEENTRYs so they remain expanded to boost performance
 | |
| 
 | |
| // We can be passed an optional device name if we wish to prepare a palette
 | |
| // for a specific monitor on a multi monitor system
 | |
| 
 | |
| HRESULT CImagePalette::MakeIdentityPalette(__inout_ecount_full(iColours) PALETTEENTRY *pEntry,INT iColours, __in LPSTR szDevice)
 | |
| {
 | |
|     PALETTEENTRY SystemEntries[10];         // System palette entries
 | |
|     BOOL bIdentityPalette = TRUE;           // Is an identity palette
 | |
|     ASSERT(iColours <= iPALETTE_COLORS);    // Should have a palette
 | |
|     const int PalLoCount = 10;              // First ten reserved colours
 | |
|     const int PalHiStart = 246;             // Last VGA palette entries
 | |
| 
 | |
|     // Does this have the full colour range
 | |
| 
 | |
|     if (iColours < 10) {
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     // Apparently some displays have odd numbers of system colours
 | |
| 
 | |
|     // Get a DC on the right monitor - it's ugly, but this is the way you have
 | |
|     // to do it
 | |
|     HDC hdc;
 | |
|     if (szDevice == NULL || lstrcmpiLocaleIndependentA(szDevice, "DISPLAY") == 0)
 | |
|         hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
 | |
|     else
 | |
|         hdc = CreateDCA(NULL, szDevice, NULL, NULL);
 | |
|     if (NULL == hdc) {
 | |
|         return E_OUTOFMEMORY;
 | |
|     }
 | |
|     INT Reserved = GetDeviceCaps(hdc,NUMRESERVED);
 | |
|     if (Reserved != 20) {
 | |
|         DeleteDC(hdc);
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     // Compare our palette against the first ten system entries. The reason I
 | |
|     // don't do a memory compare between our two arrays of colours is because
 | |
|     // I am not sure what will be in the flags fields for the system entries
 | |
| 
 | |
|     UINT Result = GetSystemPaletteEntries(hdc,0,PalLoCount,SystemEntries);
 | |
|     for (UINT Count = 0;Count < Result;Count++) {
 | |
|         if (SystemEntries[Count].peRed != pEntry[Count].peRed ||
 | |
|                 SystemEntries[Count].peGreen != pEntry[Count].peGreen ||
 | |
|                     SystemEntries[Count].peBlue != pEntry[Count].peBlue) {
 | |
|                         bIdentityPalette = FALSE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // And likewise compare against the last ten entries
 | |
| 
 | |
|     Result = GetSystemPaletteEntries(hdc,PalHiStart,PalLoCount,SystemEntries);
 | |
|     for (UINT Count = 0;Count < Result;Count++) {
 | |
|         if (INT(Count) + PalHiStart < iColours) {
 | |
|             if (SystemEntries[Count].peRed != pEntry[PalHiStart + Count].peRed ||
 | |
|                     SystemEntries[Count].peGreen != pEntry[PalHiStart + Count].peGreen ||
 | |
|                         SystemEntries[Count].peBlue != pEntry[PalHiStart + Count].peBlue) {
 | |
|                             bIdentityPalette = FALSE;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // If not an identity palette then return S_FALSE
 | |
| 
 | |
|     DeleteDC(hdc);
 | |
|     if (bIdentityPalette == FALSE) {
 | |
|         return S_FALSE;
 | |
|     }
 | |
| 
 | |
|     // Set the non VGA entries so that GDI doesn't map them
 | |
| 
 | |
|     for (UINT Count = PalLoCount;INT(Count) < min(PalHiStart,iColours);Count++) {
 | |
|         pEntry[Count].peFlags = PC_NOCOLLAPSE;
 | |
|     }
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Constructor initialises the VIDEOINFO we keep storing the current display
 | |
| // format. The format can be changed at any time, to reset the format held
 | |
| // by us call the RefreshDisplayType directly (it's a public method). Since
 | |
| // more than one thread will typically call us (ie window threads resetting
 | |
| // the type and source threads in the type checking methods) we have a lock
 | |
| 
 | |
| CImageDisplay::CImageDisplay()
 | |
| {
 | |
|     RefreshDisplayType(NULL);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| // This initialises the format we hold which contains the display device type
 | |
| // We do a conversion on the display device type in here so that when we start
 | |
| // type checking input formats we can assume that certain fields have been set
 | |
| // correctly, an example is when we make the 16 bit mask fields explicit. This
 | |
| // is normally called when we receive WM_DEVMODECHANGED device change messages
 | |
| 
 | |
| // The optional szDeviceName parameter tells us which monitor we are interested
 | |
| // in for a multi monitor system
 | |
| 
 | |
| HRESULT CImageDisplay::RefreshDisplayType(__in_opt LPSTR szDeviceName)
 | |
| {
 | |
|     CAutoLock cDisplayLock(this);
 | |
| 
 | |
|     // Set the preferred format type
 | |
| 
 | |
|     ZeroMemory((PVOID)&m_Display,sizeof(VIDEOINFOHEADER)+sizeof(TRUECOLORINFO));
 | |
|     m_Display.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
 | |
|     m_Display.bmiHeader.biBitCount = FALSE;
 | |
| 
 | |
|     // Get the bit depth of a device compatible bitmap
 | |
| 
 | |
|     // get caps of whichever monitor they are interested in (multi monitor)
 | |
|     HDC hdcDisplay;
 | |
|     // it's ugly, but this is the way you have to do it
 | |
|     if (szDeviceName == NULL || lstrcmpiLocaleIndependentA(szDeviceName, "DISPLAY") == 0)
 | |
|         hdcDisplay = CreateDCA("DISPLAY", NULL, NULL, NULL);
 | |
|     else
 | |
|         hdcDisplay = CreateDCA(NULL, szDeviceName, NULL, NULL);
 | |
|     if (hdcDisplay == NULL) {
 | |
|     ASSERT(FALSE);
 | |
|     DbgLog((LOG_ERROR,1,TEXT("ACK! Can't get a DC for %hs"),
 | |
|                 szDeviceName ? szDeviceName : "<NULL>"));
 | |
|     return E_FAIL;
 | |
|     } else {
 | |
|     DbgLog((LOG_TRACE,3,TEXT("Created a DC for %s"),
 | |
|                 szDeviceName ? szDeviceName : "<NULL>"));
 | |
|     }
 | |
|     HBITMAP hbm = CreateCompatibleBitmap(hdcDisplay,1,1);
 | |
|     if ( hbm )
 | |
|     {
 | |
|         GetDIBits(hdcDisplay,hbm,0,1,NULL,(BITMAPINFO *)&m_Display.bmiHeader,DIB_RGB_COLORS);
 | |
| 
 | |
|         // This call will get the colour table or the proper bitfields
 | |
|         GetDIBits(hdcDisplay,hbm,0,1,NULL,(BITMAPINFO *)&m_Display.bmiHeader,DIB_RGB_COLORS);
 | |
|         DeleteObject(hbm);
 | |
|     }
 | |
|     DeleteDC(hdcDisplay);
 | |
| 
 | |
|     // Complete the display type initialisation
 | |
| 
 | |
|     ASSERT(CheckHeaderValidity(&m_Display));
 | |
|     UpdateFormat(&m_Display);
 | |
|     DbgLog((LOG_TRACE,3,TEXT("New DISPLAY bit depth =%d"),
 | |
|                 m_Display.bmiHeader.biBitCount));
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // We assume throughout this code that any bitfields masks are allowed no
 | |
| // more than eight bits to store a colour component. This checks that the
 | |
| // bit count assumption is enforced and also makes sure that all the bits
 | |
| // set are contiguous. We return a boolean TRUE if the field checks out ok
 | |
| 
 | |
| BOOL CImageDisplay::CheckBitFields(const VIDEOINFO *pInput)
 | |
| {
 | |
|     DWORD *pBitFields = (DWORD *) BITMASKS(pInput);
 | |
| 
 | |
|     for (INT iColour = iRED;iColour <= iBLUE;iColour++) {
 | |
| 
 | |
|         // First of all work out how many bits are set
 | |
| 
 | |
|         DWORD SetBits = CountSetBits(pBitFields[iColour]);
 | |
|         if (SetBits > iMAXBITS || SetBits == 0) {
 | |
|             NOTE1("Bit fields for component %d invalid",iColour);
 | |
|             return FALSE;
 | |
|         }
 | |
| 
 | |
|         // Next work out the number of zero bits prefix
 | |
|         DWORD PrefixBits = CountPrefixBits(pBitFields[iColour]);
 | |
| 
 | |
|         // This is going to see if all the bits set are contiguous (as they
 | |
|         // should be). We know how much to shift them right by from the
 | |
|         // count of prefix bits. The number of bits set defines a mask, we
 | |
|         // invert this (ones complement) and AND it with the shifted bit
 | |
|         // fields. If the result is NON zero then there are bit(s) sticking
 | |
|         // out the left hand end which means they are not contiguous
 | |
| 
 | |
|         DWORD TestField = pBitFields[iColour] >> PrefixBits;
 | |
|         DWORD Mask = ULONG_MAX << SetBits;
 | |
|         if (TestField & Mask) {
 | |
|             NOTE1("Bit fields for component %d not contiguous",iColour);
 | |
|             return FALSE;
 | |
|         }
 | |
|     }
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This counts the number of bits set in the input field
 | |
| 
 | |
| DWORD CImageDisplay::CountSetBits(DWORD Field)
 | |
| {
 | |
|     // This is a relatively well known bit counting algorithm
 | |
| 
 | |
|     DWORD Count = 0;
 | |
|     DWORD init = Field;
 | |
| 
 | |
|     // Until the input is exhausted, count the number of bits
 | |
| 
 | |
|     while (init) {
 | |
|         init = init & (init - 1);  // Turn off the bottommost bit
 | |
|         Count++;
 | |
|     }
 | |
|     return Count;
 | |
| }
 | |
| 
 | |
| 
 | |
| // This counts the number of zero bits upto the first one set NOTE the input
 | |
| // field should have been previously checked to ensure there is at least one
 | |
| // set although if we don't find one set we return the impossible value 32
 | |
| 
 | |
| DWORD CImageDisplay::CountPrefixBits(DWORD Field)
 | |
| {
 | |
|     DWORD Mask = 1;
 | |
|     DWORD Count = 0;
 | |
| 
 | |
|     while (TRUE) {
 | |
|         if (Field & Mask) {
 | |
|             return Count;
 | |
|         }
 | |
|         Count++;
 | |
| 
 | |
|         ASSERT(Mask != 0x80000000);
 | |
|         if (Mask == 0x80000000) {
 | |
|             return Count;
 | |
|         }
 | |
|         Mask <<= 1;
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| // This is called to check the BITMAPINFOHEADER for the input type. There are
 | |
| // many implicit dependancies between the fields in a header structure which
 | |
| // if we validate now make for easier manipulation in subsequent handling. We
 | |
| // also check that the BITMAPINFOHEADER matches it's specification such that
 | |
| // fields likes the number of planes is one, that it's structure size is set
 | |
| // correctly and that the bitmap dimensions have not been set as negative
 | |
| 
 | |
| BOOL CImageDisplay::CheckHeaderValidity(const VIDEOINFO *pInput)
 | |
| {
 | |
|     // Check the bitmap width and height are not negative.
 | |
| 
 | |
|     if (pInput->bmiHeader.biWidth <= 0 ||
 | |
|     pInput->bmiHeader.biHeight <= 0) {
 | |
|         NOTE("Invalid bitmap dimensions");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     // Check the compression is either BI_RGB or BI_BITFIELDS
 | |
| 
 | |
|     if (pInput->bmiHeader.biCompression != BI_RGB) {
 | |
|         if (pInput->bmiHeader.biCompression != BI_BITFIELDS) {
 | |
|             NOTE("Invalid compression format");
 | |
|             return FALSE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // If BI_BITFIELDS compression format check the colour depth
 | |
| 
 | |
|     if (pInput->bmiHeader.biCompression == BI_BITFIELDS) {
 | |
|         if (pInput->bmiHeader.biBitCount != 16) {
 | |
|             if (pInput->bmiHeader.biBitCount != 32) {
 | |
|                 NOTE("BI_BITFIELDS not 16/32 bit depth");
 | |
|                 return FALSE;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Check the assumptions about the layout of the bit fields
 | |
| 
 | |
|     if (pInput->bmiHeader.biCompression == BI_BITFIELDS) {
 | |
|         if (CheckBitFields(pInput) == FALSE) {
 | |
|             NOTE("Bit fields are not valid");
 | |
|             return FALSE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Are the number of planes equal to one
 | |
| 
 | |
|     if (pInput->bmiHeader.biPlanes != 1) {
 | |
|         NOTE("Number of planes not one");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     // Check the image size is consistent (it can be zero)
 | |
| 
 | |
|     if (pInput->bmiHeader.biSizeImage != GetBitmapSize(&pInput->bmiHeader)) {
 | |
|         if (pInput->bmiHeader.biSizeImage) {
 | |
|             NOTE("Image size incorrectly set");
 | |
|             return FALSE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Check the size of the structure
 | |
| 
 | |
|     if (pInput->bmiHeader.biSize != sizeof(BITMAPINFOHEADER)) {
 | |
|         NOTE("Size of BITMAPINFOHEADER wrong");
 | |
|         return FALSE;
 | |
|     }
 | |
|     return CheckPaletteHeader(pInput);
 | |
| }
 | |
| 
 | |
| 
 | |
| // This runs a few simple tests against the palette fields in the input to
 | |
| // see if it looks vaguely correct. The tests look at the number of palette
 | |
| // colours present, the number considered important and the biCompression
 | |
| // field which should always be BI_RGB as no other formats are meaningful
 | |
| 
 | |
| BOOL CImageDisplay::CheckPaletteHeader(const VIDEOINFO *pInput)
 | |
| {
 | |
|     // The checks here are for palettised videos only
 | |
| 
 | |
|     if (PALETTISED(pInput) == FALSE) {
 | |
|         if (pInput->bmiHeader.biClrUsed) {
 | |
|             NOTE("Invalid palette entries");
 | |
|             return FALSE;
 | |
|         }
 | |
|         return TRUE;
 | |
|     }
 | |
| 
 | |
|     // Compression type of BI_BITFIELDS is meaningless for palette video
 | |
| 
 | |
|     if (pInput->bmiHeader.biCompression != BI_RGB) {
 | |
|         NOTE("Palettised video must be BI_RGB");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     // Check the number of palette colours is correct
 | |
| 
 | |
|     if (pInput->bmiHeader.biClrUsed > PALETTE_ENTRIES(pInput)) {
 | |
|         NOTE("Too many colours in palette");
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     // The number of important colours shouldn't exceed the number used
 | |
| 
 | |
|     if (pInput->bmiHeader.biClrImportant > pInput->bmiHeader.biClrUsed) {
 | |
|         NOTE("Too many important colours");
 | |
|         return FALSE;
 | |
|     }
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the format of the video display
 | |
| 
 | |
| const VIDEOINFO *CImageDisplay::GetDisplayFormat()
 | |
| {
 | |
|     return &m_Display;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return TRUE if the display uses a palette
 | |
| 
 | |
| BOOL CImageDisplay::IsPalettised()
 | |
| {
 | |
|     return PALETTISED(&m_Display);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the bit depth of the current display setting
 | |
| 
 | |
| WORD CImageDisplay::GetDisplayDepth()
 | |
| {
 | |
|     return m_Display.bmiHeader.biBitCount;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Initialise the optional fields in a VIDEOINFO. These are mainly to do with
 | |
| // the source and destination rectangles and palette information such as the
 | |
| // number of colours present. It simplifies our code just a little if we don't
 | |
| // have to keep checking for all the different valid permutations in a header
 | |
| // every time we want to do anything with it (an example would be creating a
 | |
| // palette). We set the base class media type before calling this function so
 | |
| // that the media types between the pins match after a connection is made
 | |
| 
 | |
| HRESULT CImageDisplay::UpdateFormat(__inout VIDEOINFO *pVideoInfo)
 | |
| {
 | |
|     ASSERT(pVideoInfo);
 | |
| 
 | |
|     BITMAPINFOHEADER *pbmi = HEADER(pVideoInfo);
 | |
|     SetRectEmpty(&pVideoInfo->rcSource);
 | |
|     SetRectEmpty(&pVideoInfo->rcTarget);
 | |
| 
 | |
|     // Set the number of colours explicitly
 | |
| 
 | |
|     if (PALETTISED(pVideoInfo)) {
 | |
|         if (pVideoInfo->bmiHeader.biClrUsed == 0) {
 | |
|             pVideoInfo->bmiHeader.biClrUsed = PALETTE_ENTRIES(pVideoInfo);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // The number of important colours shouldn't exceed the number used, on
 | |
|     // some displays the number of important colours is not initialised when
 | |
|     // retrieving the display type so we set the colours used correctly
 | |
| 
 | |
|     if (pVideoInfo->bmiHeader.biClrImportant > pVideoInfo->bmiHeader.biClrUsed) {
 | |
|         pVideoInfo->bmiHeader.biClrImportant = PALETTE_ENTRIES(pVideoInfo);
 | |
|     }
 | |
| 
 | |
|     // Change the image size field to be explicit
 | |
| 
 | |
|     if (pVideoInfo->bmiHeader.biSizeImage == 0) {
 | |
|         pVideoInfo->bmiHeader.biSizeImage = GetBitmapSize(&pVideoInfo->bmiHeader);
 | |
|     }
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Lots of video rendering filters want code to check proposed formats are ok
 | |
| // This checks the VIDEOINFO we are passed as a media type. If the media type
 | |
| // is a valid media type then we return NOERROR otherwise E_INVALIDARG. Note
 | |
| // however we only accept formats that can be easily displayed in the display
 | |
| // so if we are on a 16 bit device we will not accept 24 bit images. The one
 | |
| // complexity is that most displays draw 8 bit palettised images efficiently
 | |
| // Also if the input format is less colour bits per pixel then we also accept
 | |
| 
 | |
| HRESULT CImageDisplay::CheckVideoType(const VIDEOINFO *pInput)
 | |
| {
 | |
|     // First of all check the VIDEOINFOHEADER looks correct
 | |
| 
 | |
|     if (CheckHeaderValidity(pInput) == FALSE) {
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     // Virtually all devices support palettised images efficiently
 | |
| 
 | |
|     if (m_Display.bmiHeader.biBitCount == pInput->bmiHeader.biBitCount) {
 | |
|         if (PALETTISED(pInput) == TRUE) {
 | |
|             ASSERT(PALETTISED(&m_Display) == TRUE);
 | |
|             NOTE("(Video) Type connection ACCEPTED");
 | |
|             return NOERROR;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // Is the display depth greater than the input format
 | |
| 
 | |
|     if (m_Display.bmiHeader.biBitCount > pInput->bmiHeader.biBitCount) {
 | |
|         NOTE("(Video) Mismatch agreed");
 | |
|         return NOERROR;
 | |
|     }
 | |
| 
 | |
|     // Is the display depth less than the input format
 | |
| 
 | |
|     if (m_Display.bmiHeader.biBitCount < pInput->bmiHeader.biBitCount) {
 | |
|         NOTE("(Video) Format mismatch");
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
| 
 | |
|     // Both input and display formats are either BI_RGB or BI_BITFIELDS
 | |
| 
 | |
|     ASSERT(m_Display.bmiHeader.biBitCount == pInput->bmiHeader.biBitCount);
 | |
|     ASSERT(PALETTISED(pInput) == FALSE);
 | |
|     ASSERT(PALETTISED(&m_Display) == FALSE);
 | |
| 
 | |
|     // BI_RGB 16 bit representation is implicitly RGB555, and likewise BI_RGB
 | |
|     // 24 bit representation is RGB888. So we initialise a pointer to the bit
 | |
|     // fields they really mean and check against the display device format
 | |
|     // This is only going to be called when both formats are equal bits pixel
 | |
| 
 | |
|     const DWORD *pInputMask = GetBitMasks(pInput);
 | |
|     const DWORD *pDisplayMask = GetBitMasks((VIDEOINFO *)&m_Display);
 | |
| 
 | |
|     if (pInputMask[iRED] != pDisplayMask[iRED] ||
 | |
|             pInputMask[iGREEN] != pDisplayMask[iGREEN] ||
 | |
|                 pInputMask[iBLUE] != pDisplayMask[iBLUE]) {
 | |
| 
 | |
|         NOTE("(Video) Bit field mismatch");
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     NOTE("(Video) Type connection ACCEPTED");
 | |
|     return NOERROR;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Return the bit masks for the true colour VIDEOINFO provided
 | |
| 
 | |
| const DWORD *CImageDisplay::GetBitMasks(const VIDEOINFO *pVideoInfo)
 | |
| {
 | |
|     static const DWORD FailMasks[] = {0,0,0};
 | |
| 
 | |
|     if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) {
 | |
|         return BITMASKS(pVideoInfo);
 | |
|     }
 | |
| 
 | |
|     ASSERT(pVideoInfo->bmiHeader.biCompression == BI_RGB);
 | |
| 
 | |
|     switch (pVideoInfo->bmiHeader.biBitCount) {
 | |
|         case 16: return bits555;
 | |
|         case 24: return bits888;
 | |
|         case 32: return bits888;
 | |
|         default: return FailMasks;
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| // Check to see if we can support media type pmtIn as proposed by the output
 | |
| // pin - We first check that the major media type is video and also identify
 | |
| // the media sub type. Then we thoroughly check the VIDEOINFO type provided
 | |
| // As well as the contained VIDEOINFO being correct the major type must be
 | |
| // video, the subtype a recognised video format and the type GUID correct
 | |
| 
 | |
| HRESULT CImageDisplay::CheckMediaType(const CMediaType *pmtIn)
 | |
| {
 | |
|     // Does this have a VIDEOINFOHEADER format block
 | |
| 
 | |
|     const GUID *pFormatType = pmtIn->FormatType();
 | |
|     if (*pFormatType != FORMAT_VideoInfo) {
 | |
|         NOTE("Format GUID not a VIDEOINFOHEADER");
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
|     ASSERT(pmtIn->Format());
 | |
| 
 | |
|     // Check the format looks reasonably ok
 | |
| 
 | |
|     ULONG Length = pmtIn->FormatLength();
 | |
|     if (Length < SIZE_VIDEOHEADER) {
 | |
|         NOTE("Format smaller than a VIDEOHEADER");
 | |
|         return E_FAIL;
 | |
|     }
 | |
| 
 | |
|     VIDEOINFO *pInput = (VIDEOINFO *) pmtIn->Format();
 | |
| 
 | |
|     // Check the major type is MEDIATYPE_Video
 | |
| 
 | |
|     const GUID *pMajorType = pmtIn->Type();
 | |
|     if (*pMajorType != MEDIATYPE_Video) {
 | |
|         NOTE("Major type not MEDIATYPE_Video");
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
| 
 | |
|     // Check we can identify the media subtype
 | |
| 
 | |
|     const GUID *pSubType = pmtIn->Subtype();
 | |
|     if (GetBitCount(pSubType) == USHRT_MAX) {
 | |
|         NOTE("Invalid video media subtype");
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
|     return CheckVideoType(pInput);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Given a video format described by a VIDEOINFO structure we return the mask
 | |
| // that is used to obtain the range of acceptable colours for this type, for
 | |
| // example, the mask for a 24 bit true colour format is 0xFF in all cases. A
 | |
| // 16 bit 5:6:5 display format uses 0xF8, 0xFC and 0xF8, therefore given any
 | |
| // RGB triplets we can AND them with these fields to find one that is valid
 | |
| 
 | |
| BOOL CImageDisplay::GetColourMask(__out DWORD *pMaskRed,
 | |
|                                   __out DWORD *pMaskGreen,
 | |
|                                   __out DWORD *pMaskBlue)
 | |
| {
 | |
|     CAutoLock cDisplayLock(this);
 | |
|     *pMaskRed = 0xFF;
 | |
|     *pMaskGreen = 0xFF;
 | |
|     *pMaskBlue = 0xFF;
 | |
| 
 | |
|     // If this format is palettised then it doesn't have bit fields
 | |
| 
 | |
|     if (m_Display.bmiHeader.biBitCount < 16) {
 | |
|         return FALSE;
 | |
|     }
 | |
| 
 | |
|     // If this is a 24 bit true colour display then it can handle all the
 | |
|     // possible colour component ranges described by a byte. It is never
 | |
|     // allowed for a 24 bit colour depth image to have BI_BITFIELDS set
 | |
| 
 | |
|     if (m_Display.bmiHeader.biBitCount == 24) {
 | |
|         ASSERT(m_Display.bmiHeader.biCompression == BI_RGB);
 | |
|         return TRUE;
 | |
|     }
 | |
| 
 | |
|     // Calculate the mask based on the format's bit fields
 | |
| 
 | |
|     const DWORD *pBitFields = (DWORD *) GetBitMasks((VIDEOINFO *)&m_Display);
 | |
|     DWORD *pOutputMask[] = { pMaskRed, pMaskGreen, pMaskBlue };
 | |
| 
 | |
|     // We know from earlier testing that there are no more than iMAXBITS
 | |
|     // bits set in the mask and that they are all contiguous. All that
 | |
|     // therefore remains is to shift them into the correct position
 | |
| 
 | |
|     for (INT iColour = iRED;iColour <= iBLUE;iColour++) {
 | |
| 
 | |
|         // This works out how many bits there are and where they live
 | |
| 
 | |
|         DWORD PrefixBits = CountPrefixBits(pBitFields[iColour]);
 | |
|         DWORD SetBits = CountSetBits(pBitFields[iColour]);
 | |
| 
 | |
|         // The first shift moves the bit field so that it is right justified
 | |
|         // in the DWORD, after which we then shift it back left which then
 | |
|         // puts the leading bit in the bytes most significant bit position
 | |
| 
 | |
|         *(pOutputMask[iColour]) = pBitFields[iColour] >> PrefixBits;
 | |
|         *(pOutputMask[iColour]) <<= (iMAXBITS - SetBits);
 | |
|     }
 | |
|     return TRUE;
 | |
| }
 | |
| 
 | |
| 
 | |
| /*  Helper to convert to VIDEOINFOHEADER2
 | |
| */
 | |
| STDAPI ConvertVideoInfoToVideoInfo2(__inout AM_MEDIA_TYPE *pmt)
 | |
| {
 | |
|     if (pmt->formattype != FORMAT_VideoInfo) {
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
|     if (NULL == pmt->pbFormat || pmt->cbFormat < sizeof(VIDEOINFOHEADER)) {
 | |
|         return E_INVALIDARG;
 | |
|     }
 | |
|     VIDEOINFO *pVideoInfo = (VIDEOINFO *)pmt->pbFormat;
 | |
|     DWORD dwNewSize;
 | |
|     HRESULT hr = DWordAdd(pmt->cbFormat, sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER), &dwNewSize);
 | |
|     if (FAILED(hr)) {
 | |
|         return hr;
 | |
|     }
 | |
|     PVOID pvNew = CoTaskMemAlloc(dwNewSize);
 | |
|     if (pvNew == NULL) {
 | |
|         return E_OUTOFMEMORY;
 | |
|     }
 | |
|     CopyMemory(pvNew, pmt->pbFormat, FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader));
 | |
|     ZeroMemory((PBYTE)pvNew + FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader),
 | |
|                sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER));
 | |
|     CopyMemory((PBYTE)pvNew + FIELD_OFFSET(VIDEOINFOHEADER2, bmiHeader),
 | |
|                pmt->pbFormat + FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader),
 | |
|                pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader));
 | |
|     VIDEOINFOHEADER2 *pVideoInfo2 = (VIDEOINFOHEADER2 *)pvNew;
 | |
|     pVideoInfo2->dwPictAspectRatioX = (DWORD)pVideoInfo2->bmiHeader.biWidth;
 | |
|     pVideoInfo2->dwPictAspectRatioY = (DWORD)abs(pVideoInfo2->bmiHeader.biHeight);
 | |
|     pmt->formattype = FORMAT_VideoInfo2;
 | |
|     CoTaskMemFree(pmt->pbFormat);
 | |
|     pmt->pbFormat = (PBYTE)pvNew;
 | |
|     pmt->cbFormat += sizeof(VIDEOINFOHEADER2) - sizeof(VIDEOINFOHEADER);
 | |
|     return S_OK;
 | |
| }
 | |
| 
 | |
| 
 | |
| //  Check a media type containing VIDEOINFOHEADER
 | |
| STDAPI CheckVideoInfoType(const AM_MEDIA_TYPE *pmt)
 | |
| {
 | |
|     if (NULL == pmt || NULL == pmt->pbFormat) {
 | |
|         return E_POINTER;
 | |
|     }
 | |
|     if (pmt->majortype != MEDIATYPE_Video || 
 | |
|         pmt->formattype != FORMAT_VideoInfo ||
 | |
|         pmt->cbFormat < sizeof(VIDEOINFOHEADER)) {
 | |
|         return VFW_E_TYPE_NOT_ACCEPTED;
 | |
|     }
 | |
|     const VIDEOINFOHEADER *pHeader = (const VIDEOINFOHEADER *)pmt->pbFormat;
 | |
|     if (!ValidateBitmapInfoHeader(
 | |
|              &pHeader->bmiHeader, 
 | |
|              pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER, bmiHeader))) {
 | |
|         return VFW_E_TYPE_NOT_ACCEPTED;
 | |
|     }
 | |
| 
 | |
|     return S_OK;
 | |
| }
 | |
| 
 | |
| //  Check a media type containing VIDEOINFOHEADER2
 | |
| STDAPI CheckVideoInfo2Type(const AM_MEDIA_TYPE *pmt)
 | |
| {
 | |
|     if (NULL == pmt || NULL == pmt->pbFormat) {
 | |
|         return E_POINTER;
 | |
|     }    
 | |
|     if (pmt->majortype != MEDIATYPE_Video || 
 | |
|         pmt->formattype != FORMAT_VideoInfo2 ||
 | |
|         pmt->cbFormat < sizeof(VIDEOINFOHEADER2)) {
 | |
|         return VFW_E_TYPE_NOT_ACCEPTED;
 | |
|     }
 | |
|     const VIDEOINFOHEADER2 *pHeader = (const VIDEOINFOHEADER2 *)pmt->pbFormat;
 | |
|     if (!ValidateBitmapInfoHeader(
 | |
|              &pHeader->bmiHeader, 
 | |
|              pmt->cbFormat - FIELD_OFFSET(VIDEOINFOHEADER2, bmiHeader))) {
 | |
|         return VFW_E_TYPE_NOT_ACCEPTED;
 | |
|     }
 | |
| 
 | |
|     return S_OK;
 | |
| }
 |