forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			542 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			542 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // Includes snippets from https://surma.dev/things/c-to-webassembly/ and https://developer.mozilla.org/en-US/docs/WebAssembly/Using_the_JavaScript_API -->
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| 
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| let memory = null;
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| let heapu8 = null;
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| let heapu16 = null;
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| let heapu32 = null;
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| let heapi32 = null;
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| let heapf32 = null;
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| let mod = null;
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| let instance = null;
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| let audio_thread_started = false;
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| 
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| function create_thread(func) {
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| 	console.log('Creating thread');
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| 	const thread_starter = new Worker('thread_starter.js');
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| 	const arr = new Uint8Array(memory.buffer, func, 256);
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| 	let str = '';
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| 	for (let i = 0; arr[i] != 0; ++i) {
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| 		str += String.fromCharCode(arr[i]);
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| 	}
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| 	thread_starter.postMessage({ mod, memory, func: str });
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| }
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| 
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| async function start_audio_thread() {
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| 	const audioContext = new AudioContext();
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| 	await audioContext.audioWorklet.addModule('audio-thread.js');
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| 	const audioThreadNode = new AudioWorkletNode(audioContext, 'audio-thread', { processorOptions: { mod, memory }});
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| 	audioThreadNode.port.onmessage = (message) => {
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| 		console.log(message.data);
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| 	};
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| 	audioThreadNode.connect(audioContext.destination);
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| }
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| 
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| function read_string(ptr) {
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| 	let str = '';
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| 	for (let i = 0; heapu8[ptr + i] != 0; ++i) {
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| 		str += String.fromCharCode(heapu8[ptr + i]);
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| 	}
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| 	return str;
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| }
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| 
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| function write_string(ptr, str) {
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| 	for (let i = 0; i < str.length; ++i) {
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| 		heapu8[ptr + i] = str.charCodeAt(i);
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| 	}
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| 	heapu8[ptr + str.length] = 0;
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| }
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| 
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| async function init() {
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| 	let wasm_bytes = null;
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| 	await fetch("./ShaderTest.wasm").then(res => res.arrayBuffer()).then(buffer => wasm_bytes = new Uint8Array(buffer));
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| 
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| 	// Read memory size from wasm file
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| 	let memory_size = 0;
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| 	let i = 8;
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| 	while (i < wasm_bytes.length) {
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| 		function read_leb() {
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| 			let result = 0;
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| 			let shift = 0;
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| 			while (true) {
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| 				let byte = wasm_bytes[i++];
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| 				result |= (byte & 0x7f) << shift;
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| 				if ((byte & 0x80) == 0) return result;
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| 				shift += 7;
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| 			}
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| 		}
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| 		let type = read_leb()
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| 		let length = read_leb()
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| 		if (type == 6) {
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| 			read_leb(); // count
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| 			i++; // gtype
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| 			i++; // mutable
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| 			read_leb(); // opcode
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| 			memory_size = read_leb() / 65536 + 1;
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| 			break;
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| 		}
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| 		i += length;
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| 	}
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| 
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| 	memory = new WebAssembly.Memory({ initial: memory_size, maximum: memory_size, shared: true });
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| 	heapu8 = new Uint8Array(memory.buffer);
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| 	heapu16 = new Uint16Array(memory.buffer);
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| 	heapu32 = new Uint32Array(memory.buffer);
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| 	heapi32 = new Int32Array(memory.buffer);
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| 	heapf32 = new Float32Array(memory.buffer);
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| 
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| 	const kanvas = document.getElementById('kanvas');
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| 	const gl = kanvas.getContext('webgl2', { antialias: false, alpha: false });
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| 	// gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
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| 	gl.getExtension("EXT_color_buffer_float");
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| 	gl.getExtension("OES_texture_float_linear");
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| 	gl.getExtension("OES_texture_half_float_linear");
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| 	gl.getExtension("EXT_texture_filter_anisotropic");
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| 
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| 	let file_buffer = null;
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| 	let file_buffer_pos = 0;
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| 	let gl_programs = [null];
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| 	let gl_shaders = [null];
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| 	let gl_buffers = [null];
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| 	let gl_framebuffers = [null];
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| 	let gl_renderbuffers = [null];
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| 	let gl_textures = [null];
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| 	let gl_locations = [null];
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| 
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| 	const result = await WebAssembly.instantiate(
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| 		wasm_bytes, {
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| 			env: { memory },
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| 			imports: {
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| 				create_thread,
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| 				glViewport: function(x, y, width, height) {
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| 					gl.viewport(x, y, width, height);
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| 				},
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| 				glScissor: function(x, y, width, height) {
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| 					gl.scissor(x, y, width, height);
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| 				},
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| 				glGetIntegerv: function(pname, data) {
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| 					if (pname == 2) { // GL_MAJOR_VERSION
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| 						heapu32[data / 4] = 3;
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| 					}
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| 					else {
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| 						heapu32[data / 4] = gl.getParameter(pname);
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| 					}
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| 				},
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| 				glGetFloatv: function(pname, data) {
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| 					heapf32[data / 4] = gl.getParameter(pname);
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| 				},
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| 				glGetString: function(name) {
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| 					// return gl.getParameter(name);
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| 				},
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| 				glDrawElements: function(mode, count, type, offset) {
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| 					gl.drawElements(mode, count, type, offset);
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| 				},
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| 				glDrawElementsInstanced: function(mode, count, type, indices, instancecount) {
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| 					gl.drawElementsInstanced(mode, count, type, indices, instancecount);
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| 				},
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| 				glVertexAttribDivisor: function(index, divisor) {
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| 					gl.vertexAttribDivisor(index, divisor);
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| 				},
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| 				glBindFramebuffer: function(target, framebuffer) {
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| 					gl.bindFramebuffer(target, gl_framebuffers[framebuffer]);
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| 				},
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| 				glFramebufferTexture2D: function(target, attachment, textarget, texture, level) {
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| 					gl.framebufferTexture2D(target, attachment, textarget, gl_textures[texture], level);
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| 					if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
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| 						console.log("Incomplete framebuffer");
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| 					}
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| 				},
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| 				glGenFramebuffers: function(n, framebuffers) {
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| 					for (let i = 0; i < n; ++i) {
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| 						gl_framebuffers.push(gl.createFramebuffer());
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| 						heapu32[framebuffers / 4 + i] = gl_framebuffers.length - 1;
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| 					}
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| 				},
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| 				glGenRenderbuffers: function(n, renderbuffers) {
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| 					for (let i = 0; i < n; ++i) {
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| 						gl_renderbuffers.push(gl.createRenderbuffer());
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| 						heapu32[renderbuffers / 4 + i] = gl_renderbuffers.length - 1;
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| 					}
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| 				},
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| 				glBindRenderbuffer: function(target, renderbuffer) {
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| 					gl.bindRenderbuffer(target, gl_renderbuffers[renderbuffer]);
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| 				},
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| 				glRenderbufferStorage: function(target, internalformat, width, height) {
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| 					gl.renderbufferStorage(target, internalformat, width, height)
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| 				},
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| 				glFramebufferRenderbuffer: function(target, attachment, renderbuffertarget, renderbuffer) {
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| 					gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, gl_renderbuffers[renderbuffer]);
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| 				},
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| 				glReadPixels: function(x, y, width, height, format, type, data) {
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| 					let pixels = type == gl.FLOAT ? heapf32.subarray(data / 4) : heapu8.subarray(data);
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| 					gl.readPixels(x, y, width, height, format, type, pixels);
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| 				},
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| 				glTexSubImage2D: function(target, level, xoffset, yoffset, width, height, format, type, pixels) {
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| 					gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heapu8.subarray(pixels));
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| 				},
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| 				glEnable: function(cap) {
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| 					gl.enable(cap);
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| 				},
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| 				glDisable: function(cap) {
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| 					gl.disable(cap);
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| 				},
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| 				glColorMask: function(red, green, blue, alpha) {
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| 					gl.colorMask(red, green, blue, alpha);
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| 				},
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| 				glClearColor: function(red, green, blue, alpha) {
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| 					gl.clearColor(red, green, blue, alpha);
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| 				},
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| 				glDepthMask: function(flag) {
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| 					gl.depthMask(flag);
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| 				},
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| 				glClearDepthf: function(depth) {
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| 					gl.clearDepth(depth);
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| 				},
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| 				glStencilMask: function(mask) {
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| 					gl.stencilMask(mask);
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| 				},
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| 				glClearStencil: function(s) {
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| 					gl.clearStencil(s);
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| 				},
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| 				glClear: function(mask) {
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| 					gl.clear(mask);
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| 				},
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| 				glBindBuffer: function(target, buffer) {
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| 					gl.bindBuffer(target, gl_buffers[buffer]);
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| 				},
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| 				glUseProgram: function(program) {
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| 					gl.useProgram(gl_programs[program]);
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| 				},
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| 				glStencilMaskSeparate: function(face, mask) {
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| 					gl.stencilMaskSeparate(face, mask);
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| 				},
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| 				glStencilOpSeparate: function(face, fail, zfail, zpass) {
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| 					gl.stencilOpSeparate(face, fail, zfail, zpass);
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| 				},
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| 				glStencilFuncSeparate: function(face, func, ref, mask) {
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| 					gl.stencilFuncSeparate(face, func, ref, mask);
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| 				},
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| 				glDepthFunc: function(func) {
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| 					gl.depthFunc(func);
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| 				},
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| 				glCullFace: function(mode) {
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| 					gl.cullFace(mode);
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| 				},
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| 				glBlendFuncSeparate: function(src_rgb, dst_rgb, src_alpha, dst_alpha) {
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| 					gl.blendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
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| 				},
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| 				glBlendEquationSeparate: function(mode_rgb, mode_alpha) {
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| 					gl.blendEquationSeparate(mode_rgb, mode_alpha);
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| 				},
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| 				glGenBuffers: function(n, buffers) {
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| 					for (let i = 0; i < n; ++i) {
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| 						gl_buffers.push(gl.createBuffer());
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| 						heapu32[buffers / 4 + i] = gl_buffers.length - 1;
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| 					}
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| 				},
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| 				glBufferData: function(target, size, data, usage) {
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| 					gl.bufferData(target, heapu8.subarray(data, data + Number(size)), usage);
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| 				},
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| 				glCreateProgram: function() {
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| 					gl_programs.push(gl.createProgram());
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| 					return gl_programs.length - 1;
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| 				},
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| 				glAttachShader: function(program, shader) {
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| 					gl.attachShader(gl_programs[program], gl_shaders[shader]);
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| 				},
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| 				glBindAttribLocation: function(program, index, name) {
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| 					gl.bindAttribLocation(gl_programs[program], index, read_string(name));
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| 				},
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| 				glLinkProgram: function(program) {
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| 					gl.linkProgram(gl_programs[program]);
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| 				},
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| 				glGetProgramiv: function(program, pname, params) {
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| 					heapu32[params / 4] = gl.getProgramParameter(gl_programs[program], pname);
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| 				},
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| 				glGetProgramInfoLog: function(program) {
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| 					console.log(gl.getProgramInfoLog(gl_programs[program]));
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| 				},
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| 				glCreateShader: function(type) {
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| 					gl_shaders.push(gl.createShader(type));
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| 					return gl_shaders.length - 1;
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| 				},
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| 				glShaderSource: function(shader, count, source, length) {
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| 					gl.shaderSource(gl_shaders[shader], read_string(heapu32[source / 4]));
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| 				},
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| 				glCompileShader: function(shader) {
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| 					gl.compileShader(gl_shaders[shader]);
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| 				},
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| 				glGetShaderiv: function(shader, pname, params) {
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| 					heapu32[params / 4] = gl.getShaderParameter(gl_shaders[shader], pname);
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| 				},
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| 				glGetShaderInfoLog: function(shader) {
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| 					console.log(gl.getShaderInfoLog(gl_shaders[shader]));
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| 				},
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| 				glBufferSubData: function(target, offset, size, data) {
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| 					gl.bufferSubData(target, Number(offset), heapu8.subarray(data, data + Number(size)), 0);
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| 				},
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| 				glEnableVertexAttribArray: function(index) {
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| 					gl.enableVertexAttribArray(index);
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| 				},
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| 				glVertexAttribPointer: function(index, size, type, normalized, stride, offset) {
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| 					gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
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| 				},
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| 				glDisableVertexAttribArray: function(index) {
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| 					gl.disableVertexAttribArray(index);
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| 				},
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| 				glGetUniformLocation: function(program, name) {
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| 					gl_locations.push(gl.getUniformLocation(gl_programs[program], read_string(name)));
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| 					return gl_locations.length - 1;
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| 				},
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| 				glUniform1i: function(location, v0) {
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| 					gl.uniform1i(gl_locations[location], v0);
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| 				},
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| 				glUniform2i: function(location, v0, v1) {
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| 					gl.uniform2i(gl_locations[location], v0, v1);
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| 				},
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| 				glUniform3i: function(location, v0, v1, v2) {
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| 					gl.uniform3i(gl_locations[location], v0, v1, v2);
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| 				},
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| 				glUniform4i: function(location, v0, v1, v2, v3) {
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| 					gl.uniform4i(gl_locations[location], v0, v1, v2, v3);
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| 				},
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| 				glUniform1iv: function(location, count, value) {
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| 					gl.uniform1iv(gl_locations[location], count, heapi32.subarray(value / 4));
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| 				},
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| 				glUniform2iv: function(location, count, value) {
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| 					gl.uniform2iv(gl_locations[location], count, heapi32.subarray(value / 4));
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| 				},
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| 				glUniform3iv: function(location, count, value) {
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| 					gl.uniform3iv(gl_locations[location], count, heapi32.subarray(value / 4));
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| 				},
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| 				glUniform4iv: function(location, count, value) {
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| 					gl.uniform4iv(gl_locations[location], count, heapi32.subarray(value / 4));
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| 				},
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| 				glUniform1f: function(location, v0) {
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| 					gl.uniform1f(gl_locations[location], v0);
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| 				},
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| 				glUniform2f: function(location, v0, v1) {
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| 					gl.uniform2f(gl_locations[location], v0, v1);
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| 				},
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| 				glUniform3f: function(location, v0, v1, v2) {
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| 					gl.uniform3f(gl_locations[location], v0, v1, v2);
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| 				},
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| 				glUniform4f: function(location, v0, v1, v2, v3) {
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| 					gl.uniform4f(gl_locations[location], v0, v1, v2, v3);
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| 				},
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| 				glUniform1fv: function(location, count, value) {
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| 					var f32 = new Float32Array(memory.buffer, value, count);
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| 					gl.uniform1fv(gl_locations[location], f32);
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| 				},
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| 				glUniform2fv: function(location, count, value) {
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| 					var f32 = new Float32Array(memory.buffer, value, count * 2);
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| 					gl.uniform2fv(gl_locations[location], f32);
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| 				},
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| 				glUniform3fv: function(location, count, value) {
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| 					var f32 = new Float32Array(memory.buffer, value, count * 3);
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| 					gl.uniform3fv(gl_locations[location], f32);
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| 				},
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| 				glUniform4fv: function(location, count, value) {
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| 					var f32 = new Float32Array(memory.buffer, value, count * 4);
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| 					gl.uniform4fv(gl_locations[location], f32);
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| 				},
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| 				glUniformMatrix3fv: function(location, count, transpose, value) {
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| 					var f32 = new Float32Array(memory.buffer, value, 3 * 3);
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| 					gl.uniformMatrix3fv(gl_locations[location], transpose, f32);
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| 				},
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| 				glUniformMatrix4fv: function(location, count, transpose, value) {
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| 					var f32 = new Float32Array(memory.buffer, value, 4 * 4);
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| 					gl.uniformMatrix4fv(gl_locations[location], transpose, f32);
 | |
| 				},
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| 				glTexParameterf: function(target, pname, param) {
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| 					gl.texParameterf(target, pname, param);
 | |
| 				},
 | |
| 				glActiveTexture: function(texture) {
 | |
| 					gl.activeTexture(texture);
 | |
| 				},
 | |
| 				glBindTexture: function(target, texture) {
 | |
| 					gl.bindTexture(target, gl_textures[texture]);
 | |
| 				},
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| 				glTexParameteri: function(target, pname, param) {
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| 					gl.texParameteri(target, pname, param);
 | |
| 				},
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| 				glGetActiveUniform: function(program, index, bufSize, length, size, type, name) {
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| 					let u = gl.getActiveUniform(gl_programs[program], index);
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| 					heapu32[size / 4] = u.size;
 | |
| 					heapu32[type / 4] = u.type;
 | |
| 					write_string(name, u.name);
 | |
| 				},
 | |
| 				glGenTextures: function(n, textures) {
 | |
| 					for (let i = 0; i < n; ++i) {
 | |
| 						gl_textures.push(gl.createTexture());
 | |
| 						heapu32[textures / 4 + i] = gl_textures.length - 1;
 | |
| 					}
 | |
| 				},
 | |
| 				glTexImage2D: function(target, level, internalformat, width, height, border, format, type, data) {
 | |
| 					let pixels = type == gl.FLOAT ? heapf32.subarray(data / 4) :
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| 								 type == gl.UNSIGNED_INT ? heapu32.subarray(data / 4) :
 | |
| 								 type == gl.UNSIGNED_SHORT ? heapu16.subarray(data / 2) :
 | |
| 								 type == gl.HALF_FLOAT ? heapu16.subarray(data / 2) : heapu8.subarray(data);
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| 					gl.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
 | |
| 				},
 | |
| 				glPixelStorei: function(pname, param) {
 | |
| 					gl.pixelStorei(pname, param);
 | |
| 				},
 | |
| 				glCompressedTexImage2D: function(target, level, internalformat, width, height, border, imageSize, data) {
 | |
| 					gl.compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, heapu8.subarray(data));
 | |
| 				},
 | |
| 				glDrawBuffers: function(n, bufs) {
 | |
| 					let ar = [];
 | |
| 					for (let i = 0; i < n; ++i) {
 | |
| 						ar.push(gl.COLOR_ATTACHMENT0 + i);
 | |
| 					}
 | |
| 					gl.drawBuffers(ar);
 | |
| 				},
 | |
| 				glGenerateMipmap: function(target) {
 | |
| 					gl.generateMipmap(target);
 | |
| 				},
 | |
| 				glFlush: function() {
 | |
| 					gl.flush();
 | |
| 				},
 | |
| 				glDeleteBuffers: function(n, buffers) {
 | |
| 					for (let i = 0; i < n; ++i) {
 | |
| 						gl.deleteBuffer(gl_buffers[heapu32[buffers / 4 + i]]);
 | |
| 					}
 | |
| 				},
 | |
| 				glDeleteTextures: function(n, textures) {
 | |
| 					for (let i = 0; i < n; ++i) {
 | |
| 						gl.deleteTexture(gl_textures[heapu32[textures / 4 + i]]);
 | |
| 					}
 | |
| 				},
 | |
| 				glDeleteFramebuffers: function(n, framebuffers) {
 | |
| 					for (let i = 0; i < n; ++i) {
 | |
| 						gl.deleteFramebuffer(gl_framebuffers[heapu32[framebuffers / 4 + i]]);
 | |
| 					}
 | |
| 				},
 | |
| 				glDeleteProgram: function(program) {
 | |
| 					gl.deleteProgram(gl_programs[program]);
 | |
| 				},
 | |
| 				glDeleteShader: function(shader) {
 | |
| 					gl.deleteShader(gl_shaders[shader]);
 | |
| 				},
 | |
| 				js_fprintf: function(format) {
 | |
| 					console.log(read_string(format));
 | |
| 				},
 | |
| 				js_fopen: function(filename) {
 | |
| 					const req = new XMLHttpRequest();
 | |
| 					req.open("GET", read_string(filename), false);
 | |
| 					req.overrideMimeType("text/plain; charset=x-user-defined");
 | |
| 					req.send();
 | |
| 					let str = req.response;
 | |
| 					file_buffer_pos = 0;
 | |
| 					file_buffer = new ArrayBuffer(str.length);
 | |
| 					let buf_view = new Uint8Array(file_buffer);
 | |
| 					for (let i = 0; i < str.length; ++i) {
 | |
| 						buf_view[i] = str.charCodeAt(i);
 | |
| 					}
 | |
| 					return 1;
 | |
| 				},
 | |
| 				js_ftell: function(stream) {
 | |
| 					return file_buffer_pos;
 | |
| 				},
 | |
| 				js_fseek: function(stream, offset, origin) {
 | |
| 					file_buffer_pos = offset;
 | |
| 					if (origin == 1) file_buffer_pos += file_buffer.byteLength; // SEEK_END
 | |
| 					return 0;
 | |
| 				},
 | |
| 				js_fread: function(ptr, size, count, stream) {
 | |
| 					let buf_view = new Uint8Array(file_buffer);
 | |
| 					for (let i = 0; i < count; ++i) {
 | |
| 						heapu8[ptr + i] = buf_view[file_buffer_pos++];
 | |
| 					}
 | |
| 					return count;
 | |
| 				},
 | |
| 				js_time: function() {
 | |
| 					return window.performance.now();
 | |
| 				},
 | |
| 				js_pow: function(x) {
 | |
| 					return Math.pow(x);
 | |
| 				},
 | |
| 				js_floor: function(x) {
 | |
| 					return Math.floor(x);
 | |
| 				},
 | |
| 				js_sin: function(x) {
 | |
| 					return Math.sin(x);
 | |
| 				},
 | |
| 				js_cos: function(x) {
 | |
| 					return Math.cos(x);
 | |
| 				},
 | |
| 				js_tan: function(x) {
 | |
| 					return Math.tan(x);
 | |
| 				},
 | |
| 				js_log: function(base, exponent) {
 | |
| 					return Math.log(base, exponent);
 | |
| 				},
 | |
| 				js_exp: function(x) {
 | |
| 					return Math.exp(x);
 | |
| 				},
 | |
| 				js_sqrt: function(x) {
 | |
| 					return Math.sqrt(x);
 | |
| 				},
 | |
| 				js_eval: function(str) {
 | |
| 					(1, eval)(read_string(str));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	);
 | |
| 
 | |
| 	mod = result.module;
 | |
| 	instance = result.instance;
 | |
| 	instance.exports._start();
 | |
| 
 | |
| 	function update() {
 | |
| 		instance.exports._update();
 | |
| 		window.requestAnimationFrame(update);
 | |
| 	}
 | |
| 	window.requestAnimationFrame(update);
 | |
| 
 | |
| 	kanvas.addEventListener('click', (event) => {
 | |
| 		if (!audio_thread_started) {
 | |
| 			start_audio_thread();
 | |
| 			audio_thread_started = true;
 | |
| 		}
 | |
| 	});
 | |
| 
 | |
| 	kanvas.addEventListener('contextmenu', (event) => {
 | |
| 		event.preventDefault();
 | |
| 	});
 | |
| 
 | |
| 	kanvas.addEventListener('mousedown', (event) => {
 | |
| 		instance.exports._mousedown(event.button, event.clientX, event.clientY);
 | |
| 	});
 | |
| 
 | |
| 	kanvas.addEventListener('mouseup', (event) => {
 | |
| 		instance.exports._mouseup(event.button, event.clientX, event.clientY);
 | |
| 	});
 | |
| 
 | |
| 	kanvas.addEventListener('mousemove', (event) => {
 | |
| 		instance.exports._mousemove(event.clientX, event.clientY);
 | |
| 	});
 | |
| 
 | |
| 	kanvas.addEventListener('wheel', (event) => {
 | |
| 		instance.exports._wheel(event.deltaY);
 | |
| 	});
 | |
| 
 | |
| 	kanvas.addEventListener('keydown', (event) => {
 | |
| 		if (event.repeat) {
 | |
| 			event.preventDefault();
 | |
| 			return;
 | |
| 		}
 | |
| 		instance.exports._keydown(event.keyCode);
 | |
| 	});
 | |
| 
 | |
| 	kanvas.addEventListener('keyup', (event) => {
 | |
| 		if (event.repeat) {
 | |
| 			event.preventDefault();
 | |
| 			return;
 | |
| 		}
 | |
| 		instance.exports._keyup(event.keyCode);
 | |
| 	});
 | |
| }
 | |
| 
 | |
| init();
 |