forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			783 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			783 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package iron.system;
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| 
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| import kha.input.KeyCode;
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| 
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| class Input {
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| 
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| 	public static var occupied = false;
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| 	static var mouse: Mouse = null;
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| 	static var pen: Pen = null;
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| 	static var keyboard: Keyboard = null;
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| 	static var gamepads: Array<Gamepad> = [];
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| 	static var sensor: Sensor = null;
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| 	static var registered = false;
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| 	public static var virtualButtons: Map<String, VirtualButton> = null; // Button name
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| 
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| 	public static function reset() {
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| 		occupied = false;
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| 		if (mouse != null) mouse.reset();
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| 		if (pen != null) pen.reset();
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| 		if (keyboard != null) keyboard.reset();
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| 		for (gamepad in gamepads) gamepad.reset();
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| 	}
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| 
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| 	public static function endFrame() {
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| 		if (mouse != null) mouse.endFrame();
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| 		if (pen != null) pen.endFrame();
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| 		if (keyboard != null) keyboard.endFrame();
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| 		for (gamepad in gamepads) gamepad.endFrame();
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| 
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| 		if (virtualButtons != null) {
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| 			for (vb in virtualButtons) vb.started = vb.released = false;
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| 		}
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| 	}
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| 
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| 	public static function getMouse(): Mouse {
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| 		if (!registered) register();
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| 		if (mouse == null) mouse = new Mouse();
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| 		return mouse;
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| 	}
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| 
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| 	public static function getPen(): Pen {
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| 		if (!registered) register();
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| 		if (pen == null) pen = new Pen();
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| 		return pen;
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| 	}
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| 
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| 	public static function getSurface(): Surface {
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| 		if (!registered) register();
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| 		// Map to mouse for now..
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| 		return getMouse();
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| 	}
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| 
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| 	/**
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| 	  Get the Keyboard object. If it is not registered yet then register a new Keyboard.
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| 	**/
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| 	public static function getKeyboard(): Keyboard {
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| 		if (!registered) register();
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| 		if (keyboard == null) keyboard = new Keyboard();
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| 		return keyboard;
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| 	}
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| 
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| 	public static function getGamepad(i = 0): Gamepad {
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| 		if (i >= 4) return null;
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| 		if (!registered) register();
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| 		while (gamepads.length <= i) gamepads.push(new Gamepad(gamepads.length));
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| 		return gamepads[i].connected ? gamepads[i] : null;
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| 	}
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| 
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| 	public static function getSensor(): Sensor {
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| 		if (!registered) register();
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| 		if (sensor == null) sensor = new Sensor();
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| 		return sensor;
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| 	}
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| 
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| 	public static function getVirtualButton(virtual: String): VirtualButton {
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| 		if (!registered) register();
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| 		if (virtualButtons == null) return null;
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| 		return virtualButtons.get(virtual);
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| 	}
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| 
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| 	static inline function register() {
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| 		registered = true;
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| 		App.notifyOnEndFrame(endFrame);
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| 		App.notifyOnReset(reset);
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| 		// Reset mouse delta on foreground
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| 		kha.System.notifyOnApplicationState(function() { getMouse().reset(); }, null, null, null, null);
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| 	}
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| }
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| 
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| class VirtualButton {
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| 	public var started = false;
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| 	public var released = false;
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| 	public var down = false;
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| 	public function new() {}
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| }
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| 
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| class VirtualInput {
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| 	var virtualButtons: Map<String, VirtualButton> = null; // Button id
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| 
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| 	public function setVirtual(virtual: String, button: String) {
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| 		if (Input.virtualButtons == null) Input.virtualButtons = new Map<String, VirtualButton>();
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| 
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| 		var vb = Input.virtualButtons.get(virtual);
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| 		if (vb == null) {
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| 			vb = new VirtualButton();
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| 			Input.virtualButtons.set(virtual, vb);
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| 		}
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| 
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| 		if (virtualButtons == null) virtualButtons = new Map<String, VirtualButton>();
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| 		virtualButtons.set(button, vb);
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| 	}
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| 
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| 	function downVirtual(button: String) {
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| 		if (virtualButtons != null) {
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| 			var vb = virtualButtons.get(button);
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| 			if (vb != null) {
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| 				vb.down = true;
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| 				vb.started = true;
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| 			}
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| 		}
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| 	}
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| 
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| 	function upVirtual(button: String) {
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| 		if (virtualButtons != null) {
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| 			var vb = virtualButtons.get(button);
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| 			if (vb != null) {
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| 				vb.down = false;
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| 				vb.released = true;
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| 			}
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| 		}
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| 	}
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| }
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| 
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| typedef Surface = Mouse;
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| 
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| class Mouse extends VirtualInput {
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| 
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| 	public static var buttons = ["left", "right", "middle", "side1", "side2"];
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| 	var buttonsDown = [false, false, false, false, false];
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| 	var buttonsStarted = [false, false, false, false, false];
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| 	var buttonsReleased = [false, false, false, false, false];
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| 
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| 	public var x(default, null) = 0.0;
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| 	public var y(default, null) = 0.0;
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| 	public var viewX(get, null) = 0.0;
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| 	public var viewY(get, null) = 0.0;
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| 	public var moved(default, null) = false;
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| 	public var movementX(default, null) = 0.0;
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| 	public var movementY(default, null) = 0.0;
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| 	public var wheelDelta(default, null) = 0;
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| 	public var locked(default, null) = false;
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| 	public var hidden(default, null) = false;
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| 	public var lastX = -1.0;
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| 	public var lastY = -1.0;
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| 
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| 	public function new() {
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| 		kha.input.Mouse.get().notify(downListener, upListener, moveListener, wheelListener);
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| 		#if (kha_android || kha_ios)
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| 		if (kha.input.Surface.get() != null) kha.input.Surface.get().notify(onTouchDown, onTouchUp, onTouchMove);
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| 		#end
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| 	}
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| 
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| 	public function endFrame() {
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| 		buttonsStarted[0] = buttonsStarted[1] = buttonsStarted[2] = buttonsStarted[3] = buttonsStarted[4] = false;
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| 		buttonsReleased[0] = buttonsReleased[1] = buttonsReleased[2] = buttonsReleased[3] = buttonsReleased[4] = false;
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| 		moved = false;
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| 		movementX = 0;
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| 		movementY = 0;
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| 		wheelDelta = 0;
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| 	}
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| 
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| 	public function reset() {
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| 		buttonsDown[0] = buttonsDown[1] = buttonsDown[2] = buttonsDown[3] = buttonsDown[4] = false;
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| 		endFrame();
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| 	}
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| 
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| 	function buttonIndex(button: String): Int {
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| 		for (i in 0...buttons.length) if (buttons[i] == button) return i;
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| 		return 0;
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| 	}
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| 
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| 	public function down(button = "left"): Bool {
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| 		return buttonsDown[buttonIndex(button)];
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| 	}
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| 
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| 	public function started(button = "left"): Bool {
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| 		return buttonsStarted[buttonIndex(button)];
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| 	}
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| 
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| 	public function released(button = "left"): Bool {
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| 		return buttonsReleased[buttonIndex(button)];
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| 	}
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| 
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| 	public function lock() {
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| 		if (kha.input.Mouse.get().canLock()) {
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| 			kha.input.Mouse.get().lock();
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| 			locked = true;
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| 			hidden = true;
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| 		}
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| 	}
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| 	public function unlock() {
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| 		if (kha.input.Mouse.get().canLock()) {
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| 			kha.input.Mouse.get().unlock();
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| 			locked = false;
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| 			hidden = false;
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| 		}
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| 	}
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| 
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| 	public function hide() {
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| 		kha.input.Mouse.get().hideSystemCursor();
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| 		hidden = true;
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| 	}
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| 
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| 	public function show() {
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| 		kha.input.Mouse.get().showSystemCursor();
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| 		hidden = false;
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| 	}
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| 
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| 	function downListener(index: Int, x: Int, y: Int) {
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| 		if (Input.getPen().inUse) return;
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| 
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| 		buttonsDown[index] = true;
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| 		buttonsStarted[index] = true;
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| 		this.x = x;
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| 		this.y = y;
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| 		#if (kha_android || kha_ios || kha_webgl) // For movement delta using touch
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| 		if (index == 0) {
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| 			lastX = x;
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| 			lastY = y;
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| 		}
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| 		#end
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| 
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| 		downVirtual(buttons[index]);
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| 	}
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| 
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| 	function upListener(index: Int, x: Int, y: Int) {
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| 		if (Input.getPen().inUse) return;
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| 
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| 		buttonsDown[index] = false;
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| 		buttonsReleased[index] = true;
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| 		this.x = x;
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| 		this.y = y;
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| 
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| 		upVirtual(buttons[index]);
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| 	}
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| 
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| 	function moveListener(x: Int, y: Int, movementX: Int, movementY: Int) {
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| 		if (lastX == -1.0 && lastY == -1.0) { // First frame init
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| 			lastX = x;
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| 			lastY = y;
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| 		}
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| 		if (locked) {
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| 			// Can be called multiple times per frame
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| 			this.movementX += movementX;
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| 			this.movementY += movementY;
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| 		}
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| 		else {
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| 			this.movementX += x - lastX;
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| 			this.movementY += y - lastY;
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| 		}
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| 		lastX = x;
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| 		lastY = y;
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| 		this.x = x;
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| 		this.y = y;
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| 		moved = true;
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| 	}
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| 
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| 	function wheelListener(delta: Int) {
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| 		wheelDelta = delta;
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| 	}
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| 
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| 	#if (kha_android || kha_ios)
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| 	public function onTouchDown(index: Int, x: Int, y: Int) {
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| 		if (index == 1) { // Two fingers down - right mouse button
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| 			buttonsDown[0] = false;
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| 			downListener(1, Std.int(this.x), Std.int(this.y));
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| 			pinchStarted = true;
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| 			pinchTotal = 0.0;
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| 			pinchDistance = 0.0;
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| 		}
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| 		else if (index == 2) { // Three fingers down - middle mouse button
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| 			buttonsDown[1] = false;
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| 			downListener(2, Std.int(this.x), Std.int(this.y));
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| 		}
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| 	}
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| 
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| 	public function onTouchUp(index: Int, x: Int, y: Int) {
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| 		if (index == 1) upListener(1, Std.int(this.x), Std.int(this.y));
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| 		else if (index == 2) upListener(2, Std.int(this.x), Std.int(this.y));
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| 	}
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| 
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| 	var pinchDistance = 0.0;
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| 	var pinchTotal = 0.0;
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| 	var pinchStarted = false;
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| 
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| 	public function onTouchMove(index: Int, x: Int, y: Int) {
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| 		// Pinch to zoom - mouse wheel
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| 		if (index == 1) {
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| 			var lastDistance = pinchDistance;
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| 			var dx = this.x - x;
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| 			var dy = this.y - y;
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| 			pinchDistance = Math.sqrt(dx * dx + dy * dy);
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| 			pinchTotal += lastDistance != 0 ? lastDistance - pinchDistance : 0;
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| 			if (!pinchStarted) {
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| 				wheelDelta = Std.int(pinchTotal / 10);
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| 				if (wheelDelta != 0) {
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| 					pinchTotal = 0.0;
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| 				}
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| 			}
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| 			pinchStarted = false;
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| 		}
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| 	}
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| 	#end
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| 
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| 	inline function get_viewX(): Float {
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| 		return x - iron.App.x();
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| 	}
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| 
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| 	inline function get_viewY(): Float {
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| 		return y - iron.App.y();
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| 	}
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| }
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| 
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| class Pen extends VirtualInput {
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| 
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| 	static var buttons = ["tip"];
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| 	var buttonsDown = [false];
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| 	var buttonsStarted = [false];
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| 	var buttonsReleased = [false];
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| 
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| 	public var x(default, null) = 0.0;
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| 	public var y(default, null) = 0.0;
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| 	public var viewX(get, null) = 0.0;
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| 	public var viewY(get, null) = 0.0;
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| 	public var moved(default, null) = false;
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| 	public var movementX(default, null) = 0.0;
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| 	public var movementY(default, null) = 0.0;
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| 	public var pressure(default, null) = 0.0;
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| 	public var connected = false;
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| 	public var inUse = false;
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| 	var lastX = -1.0;
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| 	var lastY = -1.0;
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| 
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| 	public function new() {
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| 		var pen = kha.input.Pen.get();
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| 		if (pen != null) pen.notify(downListener, upListener, moveListener);
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| 	}
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| 
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| 	public function endFrame() {
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| 		buttonsStarted[0] = false;
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| 		buttonsReleased[0] = false;
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| 		moved = false;
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| 		movementX = 0;
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| 		movementY = 0;
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| 		inUse = false;
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| 	}
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| 
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| 	public function reset() {
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| 		buttonsDown[0] = false;
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| 		endFrame();
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| 	}
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| 
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| 	function buttonIndex(button: String): Int {
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| 		return 0;
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| 	}
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| 
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| 	public function down(button = "tip"): Bool {
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| 		return buttonsDown[buttonIndex(button)];
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| 	}
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| 
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| 	public function started(button = "tip"): Bool {
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| 		return buttonsStarted[buttonIndex(button)];
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| 	}
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| 
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| 	public function released(button = "tip"): Bool {
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| 		return buttonsReleased[buttonIndex(button)];
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| 	}
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| 
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| 	function downListener(x: Int, y: Int, pressure: Float) {
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| 		buttonsDown[0] = true;
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| 		buttonsStarted[0] = true;
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| 		this.x = x;
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| 		this.y = y;
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| 		this.pressure = pressure;
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| 
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| 		#if (!kha_android && !kha_ios)
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| 		@:privateAccess Input.getMouse().downListener(0, x, y);
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| 		#end
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| 	}
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| 
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| 	function upListener(x: Int, y: Int, pressure: Float) {
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| 		#if (!kha_android && !kha_ios)
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| 		if (buttonsStarted[0]) { buttonsStarted[0] = false; inUse = true; return; }
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| 		#end
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| 
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| 		buttonsDown[0] = false;
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| 		buttonsReleased[0] = true;
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| 		this.x = x;
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| 		this.y = y;
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| 		this.pressure = pressure;
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| 
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| 		#if (!kha_android && !kha_ios)
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| 		@:privateAccess Input.getMouse().upListener(0, x, y);
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| 		inUse = true; // On pen release, additional mouse down & up events are fired at once - filter those out
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| 		#end
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| 	}
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| 
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| 	function moveListener(x: Int, y: Int, pressure: Float) {
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| 		if (lastX == -1.0 && lastY == -1.0) { // First frame init
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| 			lastX = x;
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| 			lastY = y;
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| 		}
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| 		this.movementX = x - lastX;
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| 		this.movementY = y - lastY;
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| 		lastX = x;
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| 		lastY = y;
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| 		this.x = x;
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| 		this.y = y;
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| 		moved = true;
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| 		this.pressure = pressure;
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| 		connected = true;
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| 	}
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| 
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| 	inline function get_viewX(): Float {
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| 		return x - iron.App.x();
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| 	}
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| 
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| 	inline function get_viewY(): Float {
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| 		return y - iron.App.y();
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| 	}
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| }
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| 
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| class Keyboard extends VirtualInput {
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| 
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| 	public static var keys = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "space", "backspace", "tab", "enter", "shift", "control", "alt", "capslock", "win", "escape", "delete", "up", "down", "left", "right", "back", ",", ".", ":", ";", "<", "=", ">", "?", "!", '"', "#", "$", "%", "&", "_", "(", ")", "*", "|", "{", "}", "[", "]", "~", "`", "/", "\\", "@", "+", "-", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12"];
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| 	var keysDown = new Map<String, Bool>();
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| 	var keysStarted = new Map<String, Bool>();
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| 	var keysReleased = new Map<String, Bool>();
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| 	var keysFrame: Array<String> = [];
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| 	var repeatKey = false;
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| 	var repeatTime = 0.0;
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| 
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| 	public function new() {
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| 		reset();
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| 		kha.input.Keyboard.get().notify(downListener, upListener, pressListener);
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| 	}
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| 
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| 	public function endFrame() {
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| 		if (keysFrame.length > 0) {
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| 			for (s in keysFrame) {
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| 				keysStarted.set(s, false);
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| 				keysReleased.set(s, false);
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| 			}
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| 			keysFrame.splice(0, keysFrame.length);
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| 		}
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| 
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| 		if (kha.Scheduler.time() - repeatTime > 0.05) {
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| 			repeatTime = kha.Scheduler.time();
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| 			repeatKey = true;
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| 		}
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| 		else repeatKey = false;
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| 	}
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| 
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| 	public function reset() {
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| 		// Use Map for now..
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| 		for (s in keys) {
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| 			keysDown.set(s, false);
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| 			keysStarted.set(s, false);
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| 			keysReleased.set(s, false);
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| 		}
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| 		endFrame();
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| 	}
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| 
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| 	/**
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| 		Check if a key is currently pressed.
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| 		@param	key A String representing the physical keyboard key to check.
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| 		@return	Bool. Returns true or false depending on the keyboard state.
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| 	**/
 | |
| 	public function down(key: String): Bool {
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| 		return keysDown.get(key);
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| 	}
 | |
| 
 | |
| 	/**
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| 		Check if a key has started being pressed down. Will only be run once until the key is released and pressed again.
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| 		@param	key A String representing the physical keyboard key to check.
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| 		@return	Bool. Returns true or false depending on the keyboard state.
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| 	**/
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| 	public function started(key: String): Bool {
 | |
| 		return keysStarted.get(key);
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| 	}
 | |
| 
 | |
| 	/**
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| 		Check if a key has been released from being pressed down. Will only be run once until the key is pressed again and release again.
 | |
| 		@param	key A String representing the physical keyboard key to check.
 | |
| 		@return	Bool. Returns true or false depending on the keyboard state.
 | |
| 	**/
 | |
| 	public function released(key: String): Bool {
 | |
| 		return keysReleased.get(key);
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 		Check every repeat period if a key is currently pressed.
 | |
| 		@param	key A String representing the physical keyboard key to check.
 | |
| 		@return	Bool. Returns true or false depending on the keyboard state.
 | |
| 	**/
 | |
| 	public function repeat(key: String): Bool {
 | |
| 		return keysStarted.get(key) || (repeatKey && keysDown.get(key));
 | |
| 	}
 | |
| 
 | |
| 	public static function keyCode(key: KeyCode): String {
 | |
| 		return switch(key) {
 | |
| 			case KeyCode.Space: "space";
 | |
| 			case KeyCode.Backspace: "backspace";
 | |
| 			case KeyCode.Tab: "tab";
 | |
| 			case KeyCode.Return: "enter";
 | |
| 			case KeyCode.Shift: "shift";
 | |
| 			case KeyCode.Control: "control";
 | |
| 			#if kha_darwin
 | |
| 			case KeyCode.Meta: "control";
 | |
| 			#end
 | |
| 			case KeyCode.Alt: "alt";
 | |
| 			case KeyCode.CapsLock: "capslock";
 | |
| 			case KeyCode.Win: "win";
 | |
| 			case KeyCode.Escape: "escape";
 | |
| 			case KeyCode.Delete: "delete";
 | |
| 			case KeyCode.Up: "up";
 | |
| 			case KeyCode.Down: "down";
 | |
| 			case KeyCode.Left: "left";
 | |
| 			case KeyCode.Right: "right";
 | |
| 			case KeyCode.Back: "back";
 | |
| 			case KeyCode.Comma: ",";
 | |
| 			case KeyCode.Period: ".";
 | |
| 			case KeyCode.Colon: ":";
 | |
| 			case KeyCode.Semicolon: ";";
 | |
| 			case KeyCode.LessThan: "<";
 | |
| 			case KeyCode.Equals: "=";
 | |
| 			case KeyCode.GreaterThan: ">";
 | |
| 			case KeyCode.QuestionMark: "?";
 | |
| 			case KeyCode.Exclamation: "!";
 | |
| 			case KeyCode.DoubleQuote: '"';
 | |
| 			case KeyCode.Hash: "#";
 | |
| 			case KeyCode.Dollar: "$";
 | |
| 			case KeyCode.Percent: "%";
 | |
| 			case KeyCode.Ampersand: "&";
 | |
| 			case KeyCode.Underscore: "_";
 | |
| 			case KeyCode.OpenParen: "(";
 | |
| 			case KeyCode.CloseParen: ")";
 | |
| 			case KeyCode.Asterisk: "*";
 | |
| 			case KeyCode.Pipe: "|";
 | |
| 			case KeyCode.OpenCurlyBracket: "{";
 | |
| 			case KeyCode.CloseCurlyBracket: "}";
 | |
| 			case KeyCode.OpenBracket: "[";
 | |
| 			case KeyCode.CloseBracket: "]";
 | |
| 			case KeyCode.Tilde: "~";
 | |
| 			case KeyCode.BackQuote: "`";
 | |
| 			case KeyCode.Slash: "/";
 | |
| 			case KeyCode.BackSlash: "\\";
 | |
| 			case KeyCode.At: "@";
 | |
| 			case KeyCode.Add: "+";
 | |
| 			case KeyCode.Plus: "+";
 | |
| 			case KeyCode.Subtract: "-";
 | |
| 			case KeyCode.HyphenMinus: "-";
 | |
| 			case KeyCode.Multiply: "*";
 | |
| 			case KeyCode.Divide: "/";
 | |
| 			case KeyCode.Decimal: ".";
 | |
| 			case KeyCode.Zero: "0";
 | |
| 			case KeyCode.Numpad0: "0";
 | |
| 			case KeyCode.One: "1";
 | |
| 			case KeyCode.Numpad1: "1";
 | |
| 			case KeyCode.Two: "2";
 | |
| 			case KeyCode.Numpad2: "2";
 | |
| 			case KeyCode.Three: "3";
 | |
| 			case KeyCode.Numpad3: "3";
 | |
| 			case KeyCode.Four: "4";
 | |
| 			case KeyCode.Numpad4: "4";
 | |
| 			case KeyCode.Five: "5";
 | |
| 			case KeyCode.Numpad5: "5";
 | |
| 			case KeyCode.Six: "6";
 | |
| 			case KeyCode.Numpad6: "6";
 | |
| 			case KeyCode.Seven: "7";
 | |
| 			case KeyCode.Numpad7: "7";
 | |
| 			case KeyCode.Eight: "8";
 | |
| 			case KeyCode.Numpad8: "8";
 | |
| 			case KeyCode.Nine: "9";
 | |
| 			case KeyCode.Numpad9: "9";
 | |
| 			case KeyCode.F1: "f1";
 | |
| 			case KeyCode.F2: "f2";
 | |
| 			case KeyCode.F3: "f3";
 | |
| 			case KeyCode.F4: "f4";
 | |
| 			case KeyCode.F5: "f5";
 | |
| 			case KeyCode.F6: "f6";
 | |
| 			case KeyCode.F7: "f7";
 | |
| 			case KeyCode.F8: "f8";
 | |
| 			case KeyCode.F9: "f9";
 | |
| 			case KeyCode.F10: "f10";
 | |
| 			case KeyCode.F11: "f11";
 | |
| 			case KeyCode.F12: "f12";
 | |
| 			default: String.fromCharCode(cast key).toLowerCase();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	function downListener(code: KeyCode) {
 | |
| 		var s = keyCode(code);
 | |
| 		keysFrame.push(s);
 | |
| 		keysStarted.set(s, true);
 | |
| 		keysDown.set(s, true);
 | |
| 		repeatTime = kha.Scheduler.time() + 0.4;
 | |
| 
 | |
| 		#if kha_android_rmb // Detect right mouse button on Android..
 | |
| 		if (code == KeyCode.Back) {
 | |
| 			var m = Input.getMouse();
 | |
| 			@:privateAccess if (!m.buttonsDown[1]) m.downListener(1, Std.int(m.x), Std.int(m.y));
 | |
| 		}
 | |
| 		#end
 | |
| 
 | |
| 		downVirtual(s);
 | |
| 	}
 | |
| 
 | |
| 	function upListener(code: KeyCode) {
 | |
| 		var s = keyCode(code);
 | |
| 		keysFrame.push(s);
 | |
| 		keysReleased.set(s, true);
 | |
| 		keysDown.set(s, false);
 | |
| 
 | |
| 		#if kha_android_rmb
 | |
| 		if (code == KeyCode.Back) {
 | |
| 			var m = Input.getMouse();
 | |
| 			@:privateAccess m.upListener(1, Std.int(m.x), Std.int(m.y));
 | |
| 		}
 | |
| 		#end
 | |
| 
 | |
| 		upVirtual(s);
 | |
| 	}
 | |
| 
 | |
| 	function pressListener(char: String) {}
 | |
| }
 | |
| 
 | |
| class GamepadStick {
 | |
| 	public var x = 0.0;
 | |
| 	public var y = 0.0;
 | |
| 	public var lastX = 0.0;
 | |
| 	public var lastY = 0.0;
 | |
| 	public var moved = false;
 | |
| 	public var movementX = 0.0;
 | |
| 	public var movementY = 0.0;
 | |
| 	public function new() {}
 | |
| }
 | |
| 
 | |
| class Gamepad extends VirtualInput {
 | |
| 
 | |
| 	public static var buttonsPS = ["cross", "circle", "square", "triangle", "l1", "r1", "l2", "r2", "share", "options", "l3", "r3", "up", "down", "left", "right", "home", "touchpad"];
 | |
| 	public static var buttonsXBOX = ["a", "b", "x", "y", "l1", "r1", "l2", "r2", "share", "options", "l3", "r3", "up", "down", "left", "right", "home", "touchpad"];
 | |
| 	public static var buttons = buttonsPS;
 | |
| 
 | |
| 	public var id(get, never): String;
 | |
| 	inline function get_id() return kha.input.Gamepad.get(num).id;
 | |
| 
 | |
| 	var buttonsDown: Array<Float> = []; // Intensity 0 - 1
 | |
| 	var buttonsStarted: Array<Bool> = [];
 | |
| 	var buttonsReleased: Array<Bool> = [];
 | |
| 
 | |
| 	var buttonsFrame: Array<Int> = [];
 | |
| 
 | |
| 	public var leftStick = new GamepadStick();
 | |
| 	public var rightStick = new GamepadStick();
 | |
| 
 | |
| 	public var connected = false;
 | |
| 	var num = 0;
 | |
| 
 | |
| 	public function new(i: Int, virtual = false) {
 | |
| 		for (s in buttons) {
 | |
| 			buttonsDown.push(0.0);
 | |
| 			buttonsStarted.push(false);
 | |
| 			buttonsReleased.push(false);
 | |
| 		}
 | |
| 		num = i;
 | |
| 		reset();
 | |
| 		virtual ? connected = true : connect();
 | |
| 	}
 | |
| 
 | |
| 	var connects = 0;
 | |
| 	function connect() {
 | |
| 		var gamepad = kha.input.Gamepad.get(num);
 | |
| 		if (gamepad == null) {
 | |
| 			// if (connects < 10) leenkx.system.Tween.timer(1, connect);
 | |
| 			// connects++;
 | |
| 			return;
 | |
| 		}
 | |
| 		connected = true;
 | |
| 		gamepad.notify(axisListener, buttonListener);
 | |
| 	}
 | |
| 
 | |
| 	public function endFrame() {
 | |
| 		if (buttonsFrame.length > 0) {
 | |
| 			for (i in buttonsFrame) {
 | |
| 				buttonsStarted[i] = false;
 | |
| 				buttonsReleased[i] = false;
 | |
| 			}
 | |
| 			buttonsFrame.splice(0, buttonsFrame.length);
 | |
| 		}
 | |
| 		leftStick.moved = false;
 | |
| 		leftStick.movementX = 0;
 | |
| 		leftStick.movementY = 0;
 | |
| 		rightStick.moved = false;
 | |
| 		rightStick.movementX = 0;
 | |
| 		rightStick.movementY = 0;
 | |
| 	}
 | |
| 
 | |
| 	public function reset() {
 | |
| 		for (i in 0...buttonsDown.length) {
 | |
| 			buttonsDown[i] = 0.0;
 | |
| 			buttonsStarted[i] = false;
 | |
| 			buttonsReleased[i] = false;
 | |
| 		}
 | |
| 		endFrame();
 | |
| 	}
 | |
| 
 | |
| 	public static function keyCode(button: Int): String {
 | |
| 		return buttons[button];
 | |
| 	}
 | |
| 
 | |
| 	function buttonIndex(button: String): Int {
 | |
| 		for (i in 0...buttons.length) if (buttons[i] == button) return i;
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	public function down(button: String): Float {
 | |
| 		return buttonsDown[buttonIndex(button)];
 | |
| 	}
 | |
| 
 | |
| 	public function started(button: String): Bool {
 | |
| 		return buttonsStarted[buttonIndex(button)];
 | |
| 	}
 | |
| 
 | |
| 	public function released(button: String): Bool {
 | |
| 		return buttonsReleased[buttonIndex(button)];
 | |
| 	}
 | |
| 
 | |
| 	function axisListener(axis: Int, value: Float) {
 | |
| 		var stick = axis <= 1 ? leftStick : rightStick;
 | |
| 
 | |
| 		if (axis == 0 || axis == 2) { // X
 | |
| 			stick.lastX = stick.x;
 | |
| 			stick.x = value;
 | |
| 			stick.movementX = stick.x - stick.lastX;
 | |
| 		}
 | |
| 		else if (axis == 1 || axis == 3) { // Y
 | |
| 			stick.lastY = stick.y;
 | |
| 			stick.y = value;
 | |
| 			stick.movementY = stick.y - stick.lastY;
 | |
| 		}
 | |
| 		stick.moved = true;
 | |
| 	}
 | |
| 
 | |
| 	function buttonListener(button: Int, value: Float) {
 | |
| 		buttonsFrame.push(button);
 | |
| 
 | |
| 		buttonsDown[button] = value;
 | |
| 		if (value > 0) buttonsStarted[button] = true; // Will trigger L2/R2 multiple times..
 | |
| 		else buttonsReleased[button] = true;
 | |
| 
 | |
| 		if (value == 0.0) upVirtual(buttons[button]);
 | |
| 		else if (value == 1.0) downVirtual(buttons[button]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| class Sensor {
 | |
| 
 | |
| 	public var x = 0.0;
 | |
| 	public var y = 0.0;
 | |
| 	public var z = 0.0;
 | |
| 
 | |
| 	public function new() {
 | |
| 		kha.input.Sensor.get(kha.input.SensorType.Accelerometer).notify(listener);
 | |
| 	}
 | |
| 
 | |
| 	function listener(x: Float, y: Float, z: Float) {
 | |
| 		this.x = x;
 | |
| 		this.y = y;
 | |
| 		this.z = z;
 | |
| 	}
 | |
| }
 |