forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include <kinc/global.h>
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| 
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| #include <kinc/audio2/audio.h>
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| 
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| #include <stdint.h>
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| 
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| /*! \file sound.h
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|     \brief Sounds are pre-decoded on load and therefore primarily useful for playing sound-effects.
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| */
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef struct kinc_a1_sound {
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| 	uint8_t channel_count;
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| 	uint8_t bits_per_sample;
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| 	uint32_t samples_per_second;
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| 	int16_t *left;
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| 	int16_t *right;
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| 	int size;
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| 	float sample_rate_pos;
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| 	float volume;
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| 	bool in_use;
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| } kinc_a1_sound_t;
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| 
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| /// <summary>
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| /// Create a sound from a wav file.
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| /// </summary>
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| /// <param name="filename">Path to a wav file</param>
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| /// <returns>The newly created sound</returns>
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| KINC_FUNC kinc_a1_sound_t *kinc_a1_sound_create(const char *filename);
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| 
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| /// <summary>
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| /// Destroy a sound.
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| /// </summary>
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| /// <param name="sound">The sound to destroy.</param>
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| KINC_FUNC void kinc_a1_sound_destroy(kinc_a1_sound_t *sound);
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| 
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| /// <summary>
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| /// Gets the current volume-multiplicator that's used when playing the sound.
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| /// </summary>
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| /// <param name="sound">The sound to query</param>
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| /// <returns>The volume-multiplicator</returns>
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| KINC_FUNC float kinc_a1_sound_volume(kinc_a1_sound_t *sound);
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| 
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| /// <summary>
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| /// Sets the volume-multiplicator that's used when playing the sound.
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| /// </summary>
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| /// <param name="sound">The sound to modify</param>
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| /// <param name="value">The volume-multiplicator to set</param>
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| KINC_FUNC void kinc_a1_sound_set_volume(kinc_a1_sound_t *sound, float value);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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