forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			291 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			291 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import bpy
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from bpy.types import Menu, Panel, UIList
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from bpy.props import *
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class LnxArrayItem(bpy.types.PropertyGroup):
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    # Name property for each array item
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    name_prop: StringProperty(name="Name", default="Item")
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    index_prop = bpy.props.IntProperty(
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        name="Index",
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        description="Index of the item",
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        default=0,
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        options={'HIDDEN', 'SKIP_SAVE'}
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    )
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    # Properties for each type
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    string_prop: StringProperty(name="String", default="")
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    integer_prop: IntProperty(name="Integer", default=0)
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    float_prop: FloatProperty(name="Float", default=0.0)
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    boolean_prop: BoolProperty(name="Boolean", default=False)
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class LnxPropertyListItem(bpy.types.PropertyGroup):
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    type_prop: EnumProperty(
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        items = [('string', 'String', 'String'),
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                 ('integer', 'Integer', 'Integer'),
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                 ('float', 'Float', 'Float'),
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                 ('boolean', 'Boolean', 'Boolean'),
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                 ('array', 'Array', 'Array'),                 
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                 ],
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        name = "Type")
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    name_prop: StringProperty(name="Name", description="A name for this item", default="my_prop")
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    string_prop: StringProperty(name="String", description="A name for this item", default="text")
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    integer_prop: IntProperty(name="Integer", description="A name for this item", default=0)
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    float_prop: FloatProperty(name="Float", description="A name for this item", default=0.0)
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    boolean_prop: BoolProperty(name="Boolean", description="A name for this item", default=False)
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    array_prop: CollectionProperty(type=LnxArrayItem)
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    array_item_type: EnumProperty(
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        items = [
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            ('string', 'String', 'String'),
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            ('integer', 'Integer', 'Integer'),
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            ('float', 'Float', 'Float'),
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            ('boolean', 'Boolean', 'Boolean'),
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            # Add more types here as needed
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        ],
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        name = "New Item Type",
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        default = 'string'
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    )
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class LNX_UL_ArrayItemList(bpy.types.UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        # Use the item's index within the array as its uneditable name
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        array_type = data.array_item_type
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            # Display the index of the item as its name in a non-editable label
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            layout.label(text=str(index))
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            # Display the appropriate property based on the array type
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            if array_type == 'string':
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                layout.prop(item, "string_prop", text="")
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            elif array_type == 'integer':
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                layout.prop(item, "integer_prop", text="")
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            elif array_type == 'float':
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                layout.prop(item, "float_prop", text="")
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            elif array_type == 'boolean':
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                layout.prop(item, "boolean_prop", text="")
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            # Add other types as needed
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon="OBJECT_DATAMODE")
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class LnxArrayAddItem(bpy.types.Operator):
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    bl_idname = "lnx_array.add_item"
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    bl_label = "Add Array Item"
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    def execute(self, context):
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        obj = bpy.context.object
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        if obj.lnx_propertylist and obj.lnx_propertylist_index < len(obj.lnx_propertylist):
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            selected_item = obj.lnx_propertylist[obj.lnx_propertylist_index]
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            # Create a new item in the array
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            new_item = selected_item.array_prop.add()
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            # Set the type of the new item based on the selected type
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            new_item_type = selected_item.array_item_type
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            if new_item_type == 'string':
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                new_item.string_prop = ""  # Default value for string
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            elif new_item_type == 'integer':
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                new_item.integer_prop = 0  # Default value for integer
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            elif new_item_type == 'float':
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                new_item.float_prop = 0.0  # Default value for float
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            elif new_item_type == 'boolean':
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                new_item.boolean_prop = False  # Default value for boolean
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            # Set the index of the new item
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            new_item_index = len(selected_item.array_prop) - 1
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            new_item.index_prop = new_item_index
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            # Update the array index
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            selected_item.array_index = new_item_index
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        return {'FINISHED'}
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# Operator to remove an item from the array
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class LnxArrayRemoveItem(bpy.types.Operator):
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    bl_idname = "lnx_array.remove_item"
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    bl_label = "Remove Array Item"
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    def execute(self, context):
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        obj = bpy.context.object
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        if obj.lnx_propertylist and obj.lnx_propertylist_index < len(obj.lnx_propertylist):
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            selected_item = obj.lnx_propertylist[obj.lnx_propertylist_index]
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            if selected_item.array_prop:
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                selected_item.array_prop.remove(selected_item.array_index)
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                if selected_item.array_index > 0:
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                    selected_item.array_index -= 1
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        return {'FINISHED'}
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class LNX_UL_PropertyList(bpy.types.UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        layout.use_property_split = False
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        # Make sure your code supports all 3 layout types
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            layout.prop(item, "name_prop", text="", emboss=False, icon="OBJECT_DATAMODE")
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            layout.prop(item, item.type_prop + "_prop", text="", emboss=(item.type_prop == 'boolean'))
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon="OBJECT_DATAMODE")
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class LnxPropertyListNewItem(bpy.types.Operator):
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    # Add a new item to the list
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    bl_idname = "lnx_propertylist.new_item"
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    bl_label = "New"
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    type_prop: EnumProperty(
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        items = [('string', 'String', 'String'),
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                 ('integer', 'Integer', 'Integer'),
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                 ('float', 'Float', 'Float'),
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                 ('boolean', 'Boolean', 'Boolean'),
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                 ('array', 'Array', 'Array'),                 
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                 ],
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        name = "Type")
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    def invoke(self, context, event):
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        wm = context.window_manager
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        return wm.invoke_props_dialog(self)
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    def draw(self,context):
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        layout = self.layout
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        layout.prop(self, "type_prop", expand=True)
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    def execute(self, context):
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        obj = bpy.context.object
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        prop = obj.lnx_propertylist.add()
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        prop.type_prop = self.type_prop
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        obj.lnx_propertylist_index = len(obj.lnx_propertylist) - 1
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        return{'FINISHED'}
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class LnxPropertyListDeleteItem(bpy.types.Operator):
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    # Delete the selected item from the list
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    bl_idname = "lnx_propertylist.delete_item"
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    bl_label = "Deletes an item"
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    @classmethod
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    def poll(self, context):
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        """ Enable if there's something in the list """
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        obj = bpy.context.object
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        if obj == None:
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            return False
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        return len(obj.lnx_propertylist) > 0
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    def execute(self, context):
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        obj = bpy.context.object
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        lst = obj.lnx_propertylist
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        index = obj.lnx_propertylist_index
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        if len(lst) <= index:
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            return{'FINISHED'}
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        lst.remove(index)
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        if index > 0:
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            index = index - 1
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        obj.lnx_propertylist_index = index
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        return{'FINISHED'}
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class LnxPropertyListMoveItem(bpy.types.Operator):
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    # Move an item in the list
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    bl_idname = "lnx_propertylist.move_item"
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    bl_label = "Move an item in the list"
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    direction: EnumProperty(
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                items=(
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                    ('UP', 'Up', ""),
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                    ('DOWN', 'Down', ""),))
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    def move_index(self):
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        obj = bpy.context.object
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        index = obj.lnx_propertylist_index
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        list_length = len(obj.lnx_propertylist) - 1
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        new_index = 0
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        if self.direction == 'UP':
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            new_index = index - 1
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        elif self.direction == 'DOWN':
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            new_index = index + 1
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        new_index = max(0, min(new_index, list_length))
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        obj.lnx_propertylist.move(index, new_index)
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        obj.lnx_propertylist_index = new_index
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    def execute(self, context):
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        obj = bpy.context.object
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        list = obj.lnx_propertylist
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        index = obj.lnx_propertylist_index
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        if self.direction == 'DOWN':
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            neighbor = index + 1
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            self.move_index()
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        elif self.direction == 'UP':
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            neighbor = index - 1
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            self.move_index()
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        else:
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            return{'CANCELLED'}
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        return{'FINISHED'}
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def draw_properties(layout, obj):
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    layout.label(text="Properties")
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    # Draw the LNX_UL_PropertyList
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    rows = 4 if len(obj.lnx_propertylist) > 1 else 2
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    row = layout.row()
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    row.template_list("LNX_UL_PropertyList", "The_List", obj, "lnx_propertylist", obj, "lnx_propertylist_index", rows=rows)
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    # Column for buttons next to LNX_UL_PropertyList
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    col = row.column(align=True)
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    col.operator("lnx_propertylist.new_item", icon='ADD', text="")
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    col.operator("lnx_propertylist.delete_item", icon='REMOVE', text="")
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    if len(obj.lnx_propertylist) > 1:
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        col.separator()
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        col.operator("lnx_propertylist.move_item", icon='TRIA_UP', text="").direction = 'UP'
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        col.operator("lnx_propertylist.move_item", icon='TRIA_DOWN', text="").direction = 'DOWN'
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    # Draw UI List for array items if the selected property is an array
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    if obj.lnx_propertylist and obj.lnx_propertylist_index < len(obj.lnx_propertylist):
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        selected_item = obj.lnx_propertylist[obj.lnx_propertylist_index]
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        if selected_item.type_prop == 'array':
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            layout.label(text="Array Items")
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            # Dropdown to select the type of new array items
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            layout.prop(selected_item, "array_item_type", text="Array Type")
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            # Template list for array items
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            row = layout.row()
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            row.template_list("LNX_UL_ArrayItemList", "", selected_item, "array_prop", selected_item, "array_index", rows=rows)
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            # Column for buttons next to the array items list
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            col = row.column(align=True)
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            col.operator("lnx_array.add_item", icon='ADD', text="")
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            col.operator("lnx_array.remove_item", icon='REMOVE', text="")
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__REG_CLASSES = (
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    LnxArrayItem,
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    LnxPropertyListItem,
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    LNX_UL_PropertyList,
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    LNX_UL_ArrayItemList,
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    LnxPropertyListNewItem,
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    LnxPropertyListDeleteItem,
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    LnxPropertyListMoveItem,
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    LnxArrayAddItem,
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    LnxArrayRemoveItem,
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)
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__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
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def register():
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    __reg_classes()
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    bpy.types.Object.lnx_propertylist = CollectionProperty(type=LnxPropertyListItem)
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    bpy.types.Object.lnx_propertylist_index = IntProperty(name="Index for lnx_propertylist", default=0)
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    # New property for tracking the active index in array items
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    bpy.types.PropertyGroup.array_index = IntProperty(name="Array Index", default=0)
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